Switch Theme:

What measurements are standard for RPGs?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

I've been using meters for my game due to it taking place in 1987 Berlin, but my playtesters have all complained that the game should be in feet, as that's what D&D and Pathfinder use, and that makes movement and ranges easier for them to understand.

Any suggestions/advice?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Lathe Biosas wrote:
I've been using meters for my game due to it taking place in 1987 Berlin, but my playtesters have all complained that the game should be in feet, as that's what D&D and Pathfinder use, and that makes movement and ranges easier for them to understand.

Any suggestions/advice?
Options...

-Use meters anyway. It's all relative.
-Switch to feet. It'll be easier for Americans to understand
-Use entirely arbitrary units, possibly relating them to real-world measurements. So a character can move 5 squares, where each square is 1.5 meters/5 feet/2,400 ligne/5.1 light nanoseconds, but the game only refers to squares.

I don't think it's at all unreasonable to use metric measurements for a game set in a place that uses metric. Nor do I think metric is that hard to understand-it might be less intuitive to me than Imperial measurements, but that's just a matter of familiarity.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Fresh-Faced New User




 Lathe Biosas wrote:
I've been using meters for my game due to it taking place in 1987 Berlin, but my playtesters have all complained that the game should be in feet, as that's what D&D and Pathfinder use, and that makes movement and ranges easier for them to understand.

Any suggestions/advice?


You could tell them it is essentially a yard, but for thematic purposes you are calling them metres
   
Made in us
Battlefield Tourist




MN (Currently in WY)

A Meter is about 3 feet or so anyway, very similar to a yard.

However, I tend to use generic measurement units, but my RPGs are not focused on Tactical combat as the main focus. Besides D&D what other systems do your play-testers use?

I tend to use the following; close, short, long, extreme distance flavored to the setting. Therefore, a Sword-and-Sorcery game may be called Sword Range (close), Bow Shot (Short), Within Sight (Long), and the Horizon(Extreme).

Players really want to know, "Can I do X?" X often being can I kill these people with my weapons, because most players have been conditioned by D&D to be Murderbots. Therefore, approximate distance is good enough to answer that basic question.

GM: They are at Long range....
Player: (Looks at sheet) Only my Sniper rifle has long-range. (Player Thinks) I can probably kill them, and they can not kill me back.

GM: They are at close range.....
Player: Good, I am better with my knife fighting so let them come close.

However, if your game leans towards Simulation, than Meters is a fine choice as NATO standard is Klicks (Kilometers) and Meters I believe. In a Simulation-focused game, then players will expect a high level of detail like equipment ranges and such; and expect them to be accurate.

GM: It is 20 Meters away.
Player: Can my Shotgun Microphone pick-up their conversation? (Checks sheet) Okay, the range is only 10 Meters for the one I have, I will need to get closer.

GM: It is 250 Meters
Player: That is well within range of my FAL rifle. The effective range is 400-800 Meters.



Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in ca
Guard Heavy Weapon Crewman






Neomath uses the Imperial system because I find it convenient for height and architecture.

Mr. Pega is a mystical being who commands time and space. 
   
 
Forum Index » Game Design
Go to: