grimwold wrote: Here’s the full list I’m trying to clear up. Short yes/no or “page X” is perfect. Thx!
1. **Overwatch:** Is it strictly “unmodified 6s hit” (ignore all ±1s and hit re-rolls), right?
2. **Stealth:** Ranged-only, or does it ever apply in melee?
3. **Heavy + Torrent/Overwatch:** Heavy basically does nothing with Torrent (no hit roll) or during Overwatch (unmodified 6s) — correct?
4. **Sustained Hits (X):** The extra hits are **normal** hits (not crits) — yea?
5. **Lethal Hits:** A crit-to-hit auto-wounds. Does that count as a **critical wound** for other rules (e.g.
Dev W), or just a normal wound (no wound roll made)?
6. **Torrent + Lethal/Sustained:** Since there’s no hit roll, Lethal and Sustained don’t trigger —
pls confirm.
7. **Twin-linked:** Full re-rolls to **wound**, right? And auto-wounds from Lethal skip those re-rolls.
8. **Transhuman (can’t wound better than 4+):** Do mods/Lance apply first, then cap to 4+? Any wierd exceptions?
9. **Anti-X:** Counts as a **critical wound** on X+ vs the right target — so it can trigger Devastating Wounds, yea? Re-rolls to wound (incl. Twin-linked) happen **before** checking Anti-X threshold, right?
10. **Devastating Wounds:** On a crit wound you deal MWs **instead of** normal damage (no save). Do −1 Damage/halve affect those MWs (I think no)?
FNP still works vs MWs, correct?
11. **Cover / Ignores Cover / Invuln:** Cover is ranged-only and never improves invulns. **Ignores Cover** removes Benefit of Cover (incl. if granted by Indirect) — all good?
12. **Indirect Fire:** If the target wasn’t visible when selected, it’s −1 to hit and the target gets Cover; same during Overwatch (since it’s “as if Shooting phase”), right?
13. **Rapid Fire + Blast:** At half range add **
RF X** attacks; **Blast** adds +1 per 5 models (floor). They stack additively with random Attacks (e.g.
D6 +
RF + Blast). Any cap I’ve missed?
14. **Half-range checks:** Treat as **≤ half range** for
RF/Melta, yea?
15. **Damage order:** Base Damage (incl. **Melta +X** at half range) → target reductions (−1/halve/min-1 if applicable) →
FNP → per-phase caps. Do caps include MWs as well?
16. **Strength “User/+S” (melee):** “User” = bearer’s current S; “+S” modifies that (e.g. S(User)+1). Any corner cases people rulings differ on?
If I’ve got anything wrong, feel free to smack me with the page ref — I get rules brain sometimes
lol. Appreciate the help alot!
1) Ignore hit modifiers (+1 or -1 to-hit) but you keep rerolls.
2) Ranged only.
3) Correct. I don't think any guns natively have Heavy and Torrent, though.
4) Yes, normal hits. So if you have Lethal AND Sustained Hits, on a Critical Hit (normally just a 6 to-hit) you get one hit and one automatica wound.
5) Normal wound.
6) Yup. Lethal/Sustained do nothing with Torrent.
7) Yes.
8) What has Transhuman these days? I don't think anything does. If you have a specific example, share it and I'll double check.
9) Yes, Anti-X 4+ would trigger a Devastating Wound on a wound roll of 4+. Twin-Linked lets you reroll any wound roll you like-you can technically reroll a successful wound roll, though you'd rarely have reason to.
10) -1 Damage and Half Damage affect Mortal Wounds
from weapons. So if you hit someone with a
D12 Devastating Wound, it would do 12 Mortal Wounds to most targets, 11 to someone with -1 Damage, and 6 to someone with Half Damage. Abilities don't have a damage characteristic, and so would bypass it.
FNP works against Mortal Wounds.
11) Yup.
12) Yes, though -1 to-hit generally does nothing to Overwatch.
13) Nope, you're good. A Rapid Fire Battle Cannon does 1d6+3 shots against a squad with one to four members. It does 1d6+4 if the squad has five to nine, 1d6+5 if they have ten to fourteen, so on and so forth. In half range, you'd just add 1d6+3 to the total. Note that you only get Blast once per weapon.
14) Unclear what rule you're referring to.
15) What has a damage cap? I don't think anything does anymore. As with Transhuman, if you have an example, share it and I'll let you know.
16) Doesn't exist anymore.
For questions 8, 15, and 16, I think you're using an outdated Codex or datasheet. 10th Edition was another total reset, so anything from older editions no longer apply.
Edit: I hope this helps!