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Made in us
Perfect Shot Dark Angels Predator Pilot





It seems like there is, while not completely fleshed out, enough factions in the "war in heaven" era that you could have some interesting battles if GW ever decided to make a game in the ancient past about the war in heaven, you have the old ones, the krorks, the necrons, and many others.

   
Made in it
Longtime Dakkanaut





As with all things GW, it would depend on the sculpts. I do like the idea, however, and many of those kits would be useful conversion material for their 40k counterparts.
   
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Humming Great Unclean One of Nurgle





In My Lab

 BertBert wrote:
As with all things
It would depend on the rules. (For me.)

If it had good rules that lead to fun gameplay? Hell yeah!
If it's a shameless cash grab that's literally just 40k with different names on datasheet, but pay $60 per rulebook? No.

Given GW's current record with specialist games, I'd have reasonable confidence that it'd be fun, if they were to give it a go.

This message was edited 1 time. Last update was at 2026/02/11 17:12:09


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





I'll play most games, but I also need some mechanical novelty. I can't see a whole lot this would have that wouldn't be better served by bringing some of its unique elements into 40k proper.
   
Made in us
Fixture of Dakka





BanjoJohn wrote:
It seems like there is, while not completely fleshed out, enough factions in the "war in heaven" era that you could have some interesting battles if GW ever decided to make a game in the ancient past about the war in heaven, you have the old ones, the krorks, the necrons, and many others.


As an eldar and necron player, I'd hate that. Making a lot of the intentionally vague/contradictory/mysterious lore would risk having a lot of the same downsides that spelling out the Heresy did. (And I say that as someone who enjoys a lot of the Heresy.) The WiH was also just on a scale that wouldn't really lend itself well to 40k. Treating the eldar pantheon like a Final Fantasy summon was one of the go-to moves for ye olde eldar heroes, and this was when Khaine was at full power; not just a shard of his fractured self like we see with the avatar in 40k.Ditto the C'tan being at full power. The crazy high-end necron tech was in full-effect, with their big masterpieces not being lost/damaged yet.

40k is a game where we model dudes slapping grenades on tanks, and that's a dramatic moment. I'm not sure how you model things like tractor beaming planets at eachother and summoning full-strength warp gods on the table unless you treat it as a very abstract card game like Fantasy Flight's Conquest.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
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 Wyldhunt wrote:

40k is a game where we model dudes slapping grenades on tanks, and that's a dramatic moment. I'm not sure how you model things like tractor beaming planets at eachother and summoning full-strength warp gods on the table unless you treat it as a very abstract card game like Fantasy Flight's Conquest.


I mentioned mechanical novelty. Make it something like Pokemon Fleet Gothic and we've got a niche at least

   
 
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