Switch Theme:

Is there a lore reason why loyalist Devastators can't take special weaponry?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Regular Dakkanaut




As far as I can ascertain, older edition Chaos Havoc squads could include special weapons as well as heavy weaponry but loyalist devastator squads cannot do the same. Has a in-unverse reason ever been given for this?

And second question, were a loyalist Chapter to decide to allow their devastators to run around with special weaponry (ie, 4 flamers, for example), would they get reprimanded? or would that sort of eccentricity be so down the list of concerns that no one would give a damn.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






It’s the Codex, which is more a set of recommended guidelines for how to get the most out of a relatively small force.

The role of Devastators is (well, was. They were effing deadly once upon a time!) pinpoint overwhelming fire support, so the other infantry can advance the mission with minimal resistance.

Smaller weapons can do the same, but have a lesser effective range. So if your entire point is to blat something big and nasty as quickly as possible, and ideally before it blats your dudes? You want range, a good vantage points, and hefty man portable firepower.

There would likely be some situations where a heavy weapon is less desirable. For instance, boarding actions where its less likely the entire squad will be able to shoot at the same time, and their bulk can further reduce line of sight. There, perhaps some Chapters would repurpose their Devastators to carry smaller weapons.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





The codex be more what ye'd call... guidelines than actual rules.

Devastators are there to provide long range support and firepower (although that can get fuzzy on the "long" part with things like multi-meltas). Special weapons are more there to provide tactical flexibility, allowing a squad to engage targets of opportunity or cover them for situations where their basic equipment isn't ideal - like using a plasma gun to provide anti-heavy armour capability, meltas to engage tanks or flamers for clearing out hordes. They were deployed en masse in dedicated squads up to the Heresy but the Codex redefined their role and such, how they're deployed.

As for codex compliance, the Codex was never designed to be strictly adhered to, and only became that way over time. Almost every chapter will deviate from it in one way or another, and now the original author is back writing the new Primaris DLC for it, it's likely to be even more flexible. Attitudes to diverging from it are going to vary between chapters, so while allowing Devastators to take Special Weapons might gravely offend some chapters, others won't care.

Chaos definitely don't care, they didn't use the Codex to begin with

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

As MDG says, it’s writ in The Codex on how to organize your fighting force.

Someone might have an issue with a chapter breaking this tenant. It’s a big universe, and a lot of people get bees in their bonnets over the tiniest things. But being non-adherent with the codex is not a death sentence. Plenty of chapters do their own thing all the time. Including 1st founding chapters.

IMHO most of the codex is suggestions and axioms on how to do things the best way generally. But in the flow of combat and campaigns, a fixed book, even one as glorious as The Codex, can’t cover every situation. For that, you need to improvise, even if The Codex does not approve of this action.

From a historical POV we see full squads of special weapons used in the heresy. So it’s not like the concept is new. But in a 40k small force marine army, having a squad of your rare troops dedicated to a hyper-specialized role is generally not a wise use of manpower. Too many eggs in one basket, not enough flexibility.

As a game mechanic aside, Marines could spam special weapons via command squads, and to a different degree sternguard. So there might be lore out there justifying these units doing just that.

And across the rubicon primaris, we see hellblasters, infernus, etc with the heavy support chevron on their shoulder. These are our modern devastator marines, all running around with what classically are special weapons. Take that back to the firstborn, and it gives you some fluff justification.

   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






It’s also worth noting that infractions of the Codex Astartes are really difficult to punish.

Every Chapter is ultimately autonomous. They go where they will, and fight what they will. Other Imperial forces can of course request Astartes support, but even an Inquisitor can’t necessarily demand it.

So what you tend to see is a Chapter given a certain area of the Galaxy to patrol. This is often assigned when the Chapter is first created, and done by the High Lords of Terra. But once there? Exactly how they patrol is up to the Chapter. Even then, some Chapters (Black Templars are a notable one) will just go wherever they want, whenever they want, attacking whatever they want.

Sure, you are likely to draw unwelcome attention if you refuse to support without good reason. For instance, if a good portion of your Chapter happens to be farting around near Armageddon, but doesn’t send any element to join in the fun there? You’re gonna need a bloody good reason why. If you’re not near any particular hot zone, and don’t seem to be duffing anyone up ever? Again there are going to be questions.

But not arming your Devastators as per the Codex is a pretty minor infraction as such things go. Provided that decision doesn’t prevent you doing your job, or repeatedly causes imperial losses where perhaps some timely Lascannons and Krak Missiles would’ve made the difference? Nobody is really gonna care.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in gb
Decrepit Dakkanaut







 Nevelon wrote:
Someone might have an issue with a chapter breaking this tenant. It’s a big universe, and a lot of people get bees in their bonnets over the tiniest things.

Speaking of which - tenet, not tenant. Breaking your tenants should be illegal.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Even when supporting other armed forces of the Imperium, Astartes are not particularly obliged to join in a given push or contribute to a given plan.

Sure, it’s often wise to do so, and arguably it’s as part of a combined force where the precision and ultra violence of the Astartes really comes into its own. But there’s no obligation to do so. And that goes both ways. If you’re a Chapter of loony turbo nutters like the Flesh Tearers? The other elements are ultimately within their rights to refuse to commit forces alongside you, as you don’t particularly want them butchered by their nominal allies.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in gb
Witch Hunter in the Shadows





the-gentleman-ranker wrote:
And second question, were a loyalist Chapter to decide to allow their devastators to run around with special weaponry (ie, 4 flamers, for example), would they get reprimanded?
No, though they probably wouldn't call it a 'devastator' squad. Just an over-equipped assault or tactical squad depending on their battlefield role.

In-game, Havoks are a throwback to the generic chaos marine infantry squads in 2e that could take 3 special or heavy weapons. They were split off into their own unit in 3e due to the more rigid FoC.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Dysartes wrote:
 Nevelon wrote:
Someone might have an issue with a chapter breaking this tenant. It’s a big universe, and a lot of people get bees in their bonnets over the tiniest things.

Speaking of which - tenet, not tenant. Breaking your tenants should be illegal.


I cannot be held responsible for typos and autocorrect errors before I’m done with my first cup of coffee in the morning.

Morning posts over breakfast are going to be chocked full of errors. I’ll just issue a blanket apology for all of them now.

Fun fact: the codex squad size was inspired by the insect world; the ten-ants.

And now I’ll apologize for that horrible joke. Enjoy your days everyone.

   
Made in fi
Phanobi






Origins of the Devastator Squads come from Legiones Astartes Heavy Support Squads, right? If so, I see no reason why Devastators couldn't be equipped with special weapons if it was required of them.

Way I see it, the only thing that separates a Devastator Marine from a Tactical Marine is that a Devastator Marine is trained to operate/maintain heavy supoprt weapons and traditionally engages the target from a longer range than most tacticals. Also probably utilizing a more passive movement, using cover more, prioritizing vantage points and good sight lines.. They might not be as used to medium/close range combat and constant movement as tacs, but would have no problems acting in that role if it was required from them.

As for flamers, I thought this type of weapon was more used for supression from charges etc. This is why every Devastator squad in my armies has one HF, its the insurace against combatants who get too close for the other weapons to deal with effectively..

and what Codex Astartes say? What about it. Some Marine chapters couldnt care less while others do everytning by it. So its not relevant to consider Codex Astartes as anything holding one's (headcanon) back IMO

This message was edited 2 times. Last update was at 2026/04/15 18:06:33


Read 28-mag.com yet? 
   
Made in gb
Preparing the Invasion of Terra






Conservation of resources after the introduction of the Codex Astartes.

When your company is only 100 Astartes, and 20 of those have to be Fire Support, you need to make that the best option you can.

Having a Devastator squad all with Flamers isn't a viable tactical option when having Lascannons, Heavy Bolters or Plasma Cannons that can take down hard targets like tanks or crazy monsters.
   
Made in us
Ultramarine Chaplain with Hate to Spare






In-Universe the Devastator Squad is where Scout recruits first go once they're become a full Marine. Units with heavy weapons will likely deploy and act more conservatively than other units, so brings less risk to new Marines. I'm not sure about the timing, but being conservative with your new marines might also help ensure the primogenitor gland to come to it's first maturation to be harvested before they go on more risky assignments like the Assault teams.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in se
[DCM]
Social Justice Death Knight






The burning pits of Hades, also known as Sweden in summer

 Insectum7 wrote:
In-Universe the Devastator Squad is where Scout recruits first go once they're become a full Marine. Units with heavy weapons will likely deploy and act more conservatively than other units, so brings less risk to new Marines. I'm not sure about the timing, but being conservative with your new marines might also help ensure the primogenitor gland to come to it's first maturation to be harvested before they go on more risky assignments like the Assault teams.


Exactly this. It's also a function of the change from Legion to Chapter structure. When you're operating in task forces so small as modern Chapters do, you don't need anything so dedicated and unwieldy as a traditional Tactical Support Squad. Devastators end up being more flexible offensively due to the greater power of their weapons (plasma cannons being better at blasting crowds than plasma guns, for example) while the mobility cost ends up being planned around.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






We can also look to the shape of the galaxy when the Codex was formalised.

In terms of major foes? No Tau, Tyranids or Necrons. It was pretty much largely fragmented Chaos Warbands still recovering from the Heresy and Scouring which not only depleted their headcount, but saw them abandon materiel in the retreat and fighting. Eldar and Orks are…Eldar and Orks. With few things a Bolt round isn’t a perfectly acceptable answer to.

Hence, the Tactical Squad. Bolters for general purpose Making Things Go Away, and some extra firepower in case of opportunity or something a bit heftier in need of a kicking.

Devastators? In larger engagements provide precision support to knacker enemy armour.

Assault Squads? General purpose kicking.

The old Tactical Support squad (every brother equipped with the same special weapon) just doesn’t have the same role in a Chapter sized force. Though I guess in a sense Sternguard kinda fulfil that role, with greater flexibility.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

A.T. wrote:
the-gentleman-ranker wrote:
And second question, were a loyalist Chapter to decide to allow their devastators to run around with special weaponry (ie, 4 flamers, for example), would they get reprimanded?
No, though they probably wouldn't call it a 'devastator' squad. Just an over-equipped assault or tactical squad depending on their battlefield role.

That was my thought; it's no longer really a "devastator squad" if they all have flamers, there isn't any tactical overlap with their normal role. Yeah if they were surrounded by ripper swarms they might all grab a flamer and burn their way out but it's no different from any other marines doing the same thing.

The question sort of just amounts to "is there a reason why the long-range fire support squad can't take miscellaneous short-range weapons?"

This message was edited 3 times. Last update was at 2026/04/15 22:44:14


Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in nz
Regular Dakkanaut




 Orkeosaurus wrote:
A.T. wrote:
the-gentleman-ranker wrote:
And second question, were a loyalist Chapter to decide to allow their devastators to run around with special weaponry (ie, 4 flamers, for example), would they get reprimanded?
No, though they probably wouldn't call it a 'devastator' squad. Just an over-equipped assault or tactical squad depending on their battlefield role.

That was my thought; it's no longer really a "devastator squad" if they all have flamers, there isn't any tactical overlap with their normal role. Yeah if they were surrounded by ripper swarms they might all grab a flamer and burn their way out but it's no different from any other marines doing the same thing.

The question sort of just amounts to "is there a reason why the long-range fire support squad can't take miscellaneous short-range weapons?"



So the long and short of it is because the rulebook says so? fair enough.
   
Made in gb
Witch Hunter in the Shadows





the-gentleman-ranker wrote:
So the long and short of it is because the rulebook says so? fair enough.
If you consider the codex the rulebook.

Lore wise - the codex likely states something along the lines of 'form x number of squads into long range/heavy support squads' with notes like 'do not embed flamethrowers into your anti-tank squads' and 'the codex astartes does not approve of this action'.

Loyalist squad formation is based around practicality and while Guilliman himself would have seen them as guidelines he imposed them as dogma in his absence.
They make sense too - you'd not expect to see a flamethrower in a real-world mortar unit for instance.

Chaos by comparison are/were chaotic and formed of marines that are/were thrown together from whoever was available, with whatever they had on them. Lothar the Spiketaker, warlord of the Painbringers, isn't going to supply his minions with matching guns or demand that Mordred the Twisted swap out the autocannon fused to his arm for something more modern.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






I think we can also consider the time when the Codex was written.

Commanders in a Legion Structure were facing greatly reduced numbers, and could no longer fight in the way the Legions had during the Crusade and Heresy.

Not only were you more limited in the resources at your beck and call? But those resources became ever more precious. Before, with a Legion’s worth of recruitment worlds and Geneseed banks, you could, in a pinch, sacrifice tens if not hundreds of Astartes if that was the right move to secure overall victory. Whilst never ideal, you could still replace those losses pretty swiftly, especially with Inductii.

When you’re a Chapter? Every death is sorely felt. More so if it was the result of a tactical blunder, doubly so if that meant you never got the chance to retrieve the Progenoid Glands from said fallen Brothers.

That is a big chunk of what the Codex was helping to address. How do you best use your now dramatically limited resources in the most efficient manner in defence of the Imperium.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
 
Forum Index » 40K Background
Go to: