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Made in fi
Regular Dakkanaut




Had a game last night with my tau against a mates necron army.

My army was as follows:

Tau:
Shas'o with CIB/plasma, vectored engines, stims, multitracker
Shas'el with Fusion/plasma

2*Crisis with Plasma/missile, multi, 2 shield drones
3*stealth + 5 stealth drones
3*stealth + 5 stealth drones

12*Firewarriors in fish with multi, decoy, array
12*Firewarriors in fish with multi, decoy, array
10*kroot
10*kroot

Piranha
Piranha
Piranha

Railhead with bursts, multi, array, decoy
Railhead with bursts, multi, array, decoy
Railhead with bursts, multi, array, decoy

Necron:

Lord with veil + orb
Lord with orb + phylactory + phase shifter

10*Immortals
10*Immortals

10*Warriors
10*Warriors

8*Scarabs
8*Scarabs

Monolith
Monolith

Game was a straight out firefight to the death, no mission this time.

We played almost Omega level. By almost I mean we did roll omega I just forgot crisis suits start in reserve so I accidently deployed them, by the time we noticed this was wrong we decided to just continue as it was.

All pics can be found here:
http://www.ageofstrife.com/modules.php?set_albumName=Bugs&op=modload&name=Gallery&file=index&include=view_album.php&page=6

They are in order by number. (too lazy to tell you when to look at what)

Was a casual game so we didnt bother rolling for sides as both had already placed their armies on the table on either side so we kept the sides.

Well game starts with me deploying my crisis suits behind the only cover I can find (the large pillar thing with 2 stories), my shasel over 6" inside area terrain and my Shas'o bravely out front behind what little cover he can find. kroot infiltrate out of los near the center, on a lower level than the necs.

My opponent deploys the rest of his army bar the monoliths that start in reserve on the center to right flank (the first pics are after turn 1 moves).

We roll for first turn and necrons win and elect to take it.

Veil lord takes his squad of 10 immortals and veils inbetween my shas'o and the 2 crisis suits, he wants to shoot at the crisis suits. he scatters 10" directly towards my shas'o (which then fires a hail of CIB and plasma shots into the sky felling 6 immortals before the unit can even land!)

The remaining 4 immortals and the lord fire on the shas'o causing 3 wounds (my saves suck) and I even fail all 3 feel no pain rolls! The only other thing that can get los to the lord (pic 28) are 3 immortals (pic29) which manage to cause 2 wounds of which I save 1 with feel no pain! 1/5 for fnp, not great! And down goes my Shas'o, I was hoping it would survive to do some necron assualting with 4 wounds, 3+ save and fnp I thought it would last some but apparantly not.

The scarabs boosted near the o as seen in the pics.

Tau turn 1:
Well I fire my 2 crisis suits at the immortals turning 2 over.
My kroot assualt the scarabs and kill 4 bases while losing 2 of their own, scarabs are fearless.

Necron turn 2:
Warrior unit assualts the kroot, combined with the scarabs they kill the  kroot.

Monolith deepstrikes in near my army and gauss fluxs everyone, drops a whip that scatters off harmlessly, immortals (unit with veil lord) fire on my crisis suits but I save the wounds with my 3+.

Scarabs didnt boost this turn, they moved the normal 12" to get near the 10 kroot in combat with the warriors and other scarabs!

Tau turn 2:
I roll for reserves and get 2 railheads, 2 piranhas, 2 fish, 1 stealth team

I create a wall to stop the 2 scarab units from assualting the next turn. (pic 36 is of turn 3)

I pour all my fire on the scarabs destroying the smaller unit and killing 1 from the other, rails try to shoot the lith and cause 1 penetrate which is a roll of 2 so weapon destroyed....yeai!

Necron turn 3:
Scarabs assualt my devilfish, lith causes a few wounds here and there with the particle whip causing a ld test on my stealths and FWs but I pass both.

20 warriors are still out of range, (walking each turn)
the 10 immortals have only the devilfish in range and they stunn it.

Tau turn 3:
I get the pirnaha and 3 stealth team with drones from reserve.
I fire everything bar the 2 railguns at the scarabs and destroy them (FWs are out of fishes), lith takes another penetrate 2, 2 weapons destroyed now! (4-5 to go?)

Necron turn 4:
2nd lith comes in and I am now being whipped and arced from all over (pic 39) still my wall is holding and my opponent is out of fast units (granted he still has 2 telports and a veil!)

Lord with immortals veils into the pillar building to fire on my hammerhead stunnign it.

warriors walk forward still out of range, immortals fire on a fish againthis time destroying 1. monoliths fire on everything! (both liths fire on ALL units) he has me cornered but I felt this was fine as the immortal unit of 10 was still doing very little and the 20 warriors where out of range.  Liths cause ld tests on most of my units!

Shas'el is reduced to 1 wound, I lose a shield drone on my crisis unit, 2-3 FWs from each unit are killed with arcs, whip drops, scatters off a devilfish and hits the 9 FWs sitting behind it killing 7.

everyone passes their tests!!!!

2nd whip scatters onto a piranhas killing it!

Tau turn 4:
I get my last hammerhead and put 2 rails into a lith immobilising it! hoorah!
Rest of my army fires on the immortals and lord killing the unit, however lord has orb so gets up with 1 wound the next turn.

Necron turn 5:
1 unit of warriors elects not to move and gets to fire, destroys me 2nd fish.

lord that got up assualts crisis suits but is defeated in CC as it manages only 1 wound wchih I save wiht shield drone, 2 crisis suits then gang up on the lord and kick its arse!
it does not get up after such a scuffle no sir!

Liths open up on my army yet again, this time destroying a railhead with a whip and a stealth team with the other one. Causing all manor of wounds on the rest of my army with the flux arc. All up I lose a hammer, devilfish, 2 piranhas, stealth team this turn, mostely to the 2 liths!

Tau turn 5:
My 2 rails decide to ignore the immo lith as the portal is blocked I feel it is less of a threat (had my el standing at the gate!) 2 rail shots later the 2nd lith is also immobilized! I pour the rest of my fire on the unit of 8 immortals, 2 crisis, 1 el, some 8 FWs that I have left and a stealth team, could not fire the bursts of my hammers as the immo liths blocked los!

Still I manage to take down the 8 immortals so none will be getting up.
Stick a drone infront of the 2nd immo lith so no portaling.

Necron turn 6:
He is down to lord, 20 warriors and 2 immo liths.

Warriors hardly have los to anything, they do rapid fire 5 FWs to death, liths do their job as usual killing my last piranha, killing the drones of my last stealth team making the stealths run off the table (do they roll 3d6 fallback?), they also kill all the random drones running around and the last 2 FWs from the first fish that went down that where just trying to get away. Shas'el dies to gaus flux, though the monolith does almost shoot itself with the whip! rolled a 7" scatter towards itself but was 1" shoft of having the hole on the lith!

Tau turn 6:
I am left with a stunned hammerhead, working railhead, 2 crisis suits (1 on 1 wound)
That is it, 4 models!

I devise a CUNNING plan to take the win, he is down to 22 necrons, 10 is his phase out so all I need is to kill 12, so I fire my railheads bursts at the unit with the lord and down 2! Yess that is all I need.

Now all I need to do is kill the other unit of 10 warriors with my 2 crisis and 1 railhead shot.

I rail the blast template on the lord unit hitting hte lord and 5 warriors downing another 2.

faze out is but 8 warriors away!

my crisis suits fire their plasma/missile at rapid fire range at the warriors killing 1 grr (faze out is 7 warriors away)

Now my ultimate plan is to assualt the warriors, lose assualt, then use the failsafe detonator to blow up the last crisis suit thus killing 7 warriors in the explosing (S8 ap- explosion) IT COULD HAPPEN!!!!

Well I assualt, kill 1, lose nothing....win combat.....necrons lose so take ld test and ...................PASS........NOOOOOOOOOOOO ;(

Game ends.

Opponent has:
235pts 2 immo liths
190pts lord
360pts 2 warriors units

I have:
370pts 2 Railheads
75?pts from half dead crisid team.
35 half a kroot unit

Necrons 785pts
Tau 480pts


So it is just a loss of 305pts.

I knew tau vs necs was a hard matchup, basically his 2 liths took out my army!

I didnt let the warriors shoot much at all and his 2nd immortal unit was rather innefective also as he did not veil them up soon enough. (think he actually did that on turn 5 though)

I figured 3 rails would take out a lith or 2 eventually, I did get 5 penetrating hits but I just could not destroy them!

Perhaps I should have run instead of hiding in the corner but I really did think I could take out atleast 1 of the liths.

My opponent really came at me with 1 unit at a time, had he come with everything by using the portals more I would have been in trouble, he would have made a hole in my skimmer wall and assualted through it.

Phase out was very near, had I had Ions instead of rails I would not have wasted time trying to take out the liths and I would have phased him out alot easier, not to mention the ion is the best weapon against the likes of immortals or destroyers....

Well was a fun game against a tough list.....hope the report was educational.

Was only my 7th game with my tau so I am sure I made alot of mistakes but I'll get there. Atleast I got to play against an army that wasnt chaos marines for a change. (end rambling) OUT

The Plasma Gun is a game altering force of unspeakable power 
   
Made in fi
Regular Dakkanaut




That said my Tyranid army that has 7 S10 shots a turn has only ever downed maybe 3 monoliths of the 10+ I have faced! I can get the penetrates easily enough but rolling more than 3 seems quite a challenge.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





Man so many things to comment on, but :0

I am very very sure you cannot gauss flux arc if you use the monolith pieplate. Check the codex!

Venom cannons cannot penetrate vehicles can they? Pretty sure they can't.

Tell your buddy never to get in rapid fire range of Tau. If he makes you shoot at 24"+ the whole game while he advances his whole army, you can't possibly kill enough dudes. It's when he lets you rapid fire and focus fire that you can start killing stuff (e.g. the immortals). All he has to do is walk everything forward 6", shoot with immortals and then DS the monoliths on you.

That's the same mistake almost all necron players make though, is thinking they have to use their Veil/portals to get close.

Anyway good report man
   
Made in fi
Regular Dakkanaut




I am very very sure you cannot gauss flux arc if you use the monolith pieplate. Check the codex!


How odd, so far every necron player I have come across has always used the pie plate and the flux arc in the same turn, didnt quistion it for some reason.... Well that takes alot of power away fromt he cube... almost seems overpriced.

Venom cannons cannot penetrate vehicles can they? Pretty sure they can't.

No, though I never said they did, S10 warp blasts have an easy enough time doing it.

I don't think getting close with such a durable army is too bad, aslong as you come with everthing! no point doing 1 unit at a time for the opponent to pick off.

If he veiled the immortal unit and brought in the other immortal unit along with a unit of warriors while the scarabs threatened assualt few armies would have enough guns to save themselves.

The game itself was a bit odd considering the mistake I made in the beggining deploying the crisis suits.... I suppose I could have come up with a funny story as to why we did that as part of the mission but I am too lazy

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





I am fairly sure. It's either you can't teleport or you can't pie plate while gauss flux arcing. I forget which. I don't own a necron codex, so you should doublecheck yourself to be sure.

Warp blasts are only 18", but I guess they would penetrate on a 4+ yeah. Assuming they hit, which mine neeeeever do.

Getting close is, like you said, fine. Problem is he came one unit at a time and let you prioritize. Gotta bring the kitchen sink with crons.
   
Made in us
Rampaging Carnifex





Ignore me. I'm backwards. You can particle whip or gate, but always gauss flux arc.
   
Made in us
Rampaging Carnifex





The problem is that shooting an ordnance weapon means you can't shoot gauss flux arcs.

Particle whip is ordnance, can only shoot one ordnance a turn. Gauss flux arcs are 'firing' and are definitely a weapon, so you can't shoot it if you drop pie.

No special rule for gauss flux arc allows it to always fire regardless of firing restrictions as far as I can tell.
   
Made in us
Rampaging Carnifex





Necron FAQ;

"The Monolith cannot fire the particle whip (as it's an ordnance weapon) and gauss flux projectors in the same turn."

I call shenanigans on every Necron opponent you've ever played
   
Made in fi
Regular Dakkanaut




Me too!

Oh well, I will just have to give him a rematch and say nothing of this untill the game starts and he tries it again.....then I will just......say "not this time mate"

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





Nothing is better than screaming shenanigans at the gaming table

I look forward to reading about him learning to play better next time though. Necrons should never, ever, ever lose to Tau, particle whip or not.
   
Made in us
Fresh-Faced New User




Well-played Necrons shouldn't lose to Tau.

Well-played Tau shouldn't lose to badly-played Necrons.
As I demonstrate on a weekly basis.
   
Made in jp
Fate-Controlling Farseer





Fort Campbell

Aren't Monoliths a 0-1 choice?

Full Frontal Nerdity 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Posted By djones520 on 09/09/2006 4:39 PM
Aren't Monoliths a 0-1 choice?


I wish...

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Rampaging Carnifex





A buddy of mine and I were talking about the idea of taking 6 monoliths to Adepticon =P har.
   
Made in us
On a Canoptek Spyder's Waiting List





williams, Az

Longshot wrote:The problem is that shooting an ordnance weapon means you can't shoot gauss flux arcs.

Particle whip is ordnance, can only shoot one ordnance a turn. Gauss flux arcs are 'firing' and are definitely a weapon, so you can't shoot it if you drop pie.

No special rule for gauss flux arc allows it to always fire regardless of firing restrictions as far as I can tell.


Well at least the way that I read in the Necron Codex is that you can Fire both the Guass Flux arc and the Particle whip in the same turn but you can't use the flux ark, whip, and teleport in the turn. COuld be I'm just crazy though

Yummy, nothing like souls to get you going in the morning 
   
Made in au
Killer Klaivex






Forever alone


People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Stucer:

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