Played a tournament here in <st1:place w:st="on"><st1:country-region w:st="on">Finland</st1:country-region></st1:place> just last weekend.
Was a 3 game tourny, 1500pts, games where random gamma games so basically each table could be playing a different mission than the one next to them...was an interesting concept..
My armylist:
Shas'o - Cyclic Ion Blaster, Plasma Rifle, Stim injector, vector thrusters, multitracker 130pts
Shas'el - Helios config, array, multi-tracker 97pts
3 Crisis
- team leader, plasma, missile, array, hwmulti, 2 shield drones
- plasma, missile, multi
3 Stealths /w 5 drones 150pts
3 Stealths /w 4 drones 140pts
6 FireWarriors 60
10 Kroot 70
10 Kroot 70
Hammerhead - railgun, sms, decoys, multi, lock, pod 185
Hammerhead - railgun, sms, decoys, multi, lock, pod 185
Hammerhead - railgun, sms, multi, lock, pod 180
Game 1 was against necrons.
Mission was Recon
Necron list:
Lord with veil and phase shifter (other random stuff)
10 warriors 180
10 warriors 180
10 warriors 180
10 immortals 280
5 destroyers 250
Monolith 235
Necron player deployed 2 warrior units on his left flank:
http://www.ageofstrife.com/modules.php?set_albumName=Bugs&id=S5300002&op=modload&name=Gallery&file=index&include=view_photo.php
And the lord, immortals, 1 warrior unit and the destroyers on the right flank.
http://www.ageofstrife.com/modules.php?set_albumName=Bugs&id=S5300003&op=modload&name=Gallery&file=index&include=view_photo.php
I deploy as seen in the pics with my stealths on the left going after the warriors, kroot in the center utilizing the forrests cover and my longer range guns in the center.. my 2 HQs deploy to the right to take on the warriors and immortals with some nice jsj action from behind the forrest.
http://www.ageofstrife.com/modules.php?set_albumName=Bugs&id=S5300011&op=modload&name=Gallery&file=index&include=view_photo.php
My opponent opts to deepstrike the monolith.
Turn 1:
I win the roll but give it to my opponent as there really is almost nothing his army can see to shoot at.
The 2 warrior units on the left try to see the kroot but since we rolled dusk and dawn for turn 1 he cannot see, neither can his destroyers see my hammerheads.
Turn 1:
my stealths shoot a warrior or 2 on the left, my rails and the crisis suits fire on the destroyers. 4 die, I try to finnish them off with the kroot but fail to do so! grrr.
Necron turn 2:
Monolith does not come on.
3 destroyers come back up!
The destroyers shoot and down a hammerhead. (damn that 1 destroyer that just wouldnt die! (made like 4-5 saves)
Tau turn 2:
I fire my crisis and 2 tanks at the destroyers killing them this time, while keeping out of range of my opponents immortals, my HQs take pot shots at the advancing immortals (was recon after all)
Necron turn 3:
Monolith deepstrikes in.
http://www.ageofstrife.com/modules.php?set_albumName=Bugs&id=S5300006&op=modload&name=Gallery&file=index&include=view_photo.php
Pie plate scatters off harmlessly enough, perhaps it killed a shield drone.
Flux arc (I think he fired them both) stunns a hammerhead.
10 warriors fire gauss at my other hammerhead causing 3 glances (obviously
So both are stunned.
Immortals and warriors on the right are out of range, ones on the left kill a kroot or 2.
Tau turn 3:
All Railguns stunned!
Crisis suits fire on necrons on the top left, kroot and stealths also. Few fall, most get up. My CIB HQ suit kills 4 immortals now that they are in plasma rapid fire range, other one kills 1 aswell...
Necron turn 4:
all but 1 immortal get up again! wiiii
Gauss flux causes wounds all round, on the crisis suits, both kroot units and on the 6 FWs, kroot take a check but pass.
Both hammers stunned again.
Tau turn 4:
My 2 HQs on the right still duelling it out with the immortals and warriors on the right (granted the opponent is not getting to fire back)
Hammers are stunned again so not much I can do there.
Stealths kroot and crisis firing ont he warriors up top again, I manage to take 1 squad out this turn and they are just over 6" away from the other squad so cannot WBB.
Necron turn 5:
warriors squad on the left moves up to rapid fire on my stealths killing most of the drones from a stealth team. immortals on the right are still walking up the field with the warrior squad and the necron lord.
Lith portals the warrior unit from the right near my army and they fire on my hammerhead bringing it down.
Lith fluxs arcs a crisis suit, and the 2 hammers causing 1 glance (before the immortals fired).
Tau turn 5:
HQs continue jsj against the necrons on the right, taking down most of the immortals and breaking them (but most get up again next turn, making them a scoring unit again!)
I am down to 1 hammerhead (its shaken)
Crisis suits fire on the immortals that portaled near me and with rapid fire plasma a 3-4 go down, the kroot mange to take down the last one that is left.
I decide that instead of going for the oppoentns DZ with my
Necron turn 6:
lith portals the immortals (thus making them scoring again after a few get up)
with the wreck of a hammerhead near them they cannot see anyone but a unit of kroto so the immortals take out said kroot unit.
Warriors fire on my last hammerhead but this time no luck and all they manage are a few shaken results.
Tau turn 6:
As the immortals are still falling back (they where under half strength so could not regroup the previous turn) I move my hammerhead in next to the lith, within 6" of the immortals so they cannot regroup next turn either (thus forcing them to fallback into the monlith and be destroy as they are trapped with where to go)
the rest of my fire goes into the 2 remaining warrior units, the one on the top left is reduced down to 5 strong as 3 warriors fall down, the one that portalled through the lith a few turns earlier is assualted by my kroot after being shot by the crisis suits....
Necrons are dangerously close to phase out at this point (something like 2 away) but I forget to assualt the warriors up top with my 2 stealth teams and phase out does not occur...
Necron turn 7:
Immortals run and are destroyed.
warriors in cc with my kroot kill off most of the kroot and run the rest down...
Up top the warriors (now 8 strong again) assualt a stealth team, win combat by killing a drone and we are tied up in CC (damn my foolishness for not making the free jump moves to get out of assualt range!)
Tau turn 7:
well my cheaper HQ has little to do so it takes a pot shot with its melta against the monolith (first shot at the damn thing all game!) 2+ to hit check, 6 to glance check, 6 to destroy check.....well that is 1 monolith down :=)
I manage to run a single stealth team into my opponent DZ (as the other is stuck in CC)
the crisis suits make it also but that is about it.
(we didnt really play 7 turns, I just mixed things up abit so it ended up looking like it in my report.....cant remember where I went wrong)
Anyway I score with a stealth team and crisis unit, opponent scores with a warrior unit that is on 5 warriors iirc, just on half...
After kills I manage only a 13/7 win.
I underestimated the power of the lith and made a silly mistake with the stealths that cost me valuable points.....
Could have played the mission alot better, esp after the opponent deployed the way he did! (split his forces).....