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![[Post New]](/s/i/i.gif) 2006/09/24 15:08:35
Subject: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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So, after receiving the valuable advice of the Dakka community, especially that of HBMC and of wight_widow, I have been able to construct a very powerful 1200 point IG list. Following the success of this list, I have decided that the next level of expansion should be explored, the 2000-point army. That said, there are certain parts of this list that will be used at different point levels. The entries headed in bold will be used for 1200 point games, while everything in the list is used for 2000 point games. What I would like to know is whether the non-bold additions to the army list are worth their salt, and how I might improve upon the list if they're not. The bold stuff also happens to be what I currently own, while the non-bold only exists on paper, so tell me what I need to discard that I don't own (I also won't change anything in the 1200 list - I like it the way it is). (The only change to this list when it is being used at 1200 points is that the two meltagun guardsmen in the PHQ swap their weaponry, one for a flamethrower, one for a lasgun.) Veritian Grenadiers <!--[if !supportEmptyParas]--> <!--[endif]--> Doctrines: Restricted Troops: Special Weapon Squads Restricted Troops: Storm Trooper Squads Alternate Organization: Drop Troops Alternate Organization: Grenadiers Skills and Drills: Iron Discipline <!--[if !supportEmptyParas]--> <!--[endif]--> HQ – 406 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Command HQ – 101 pts Lieutenant (Jr. Officer) w/ Honorifica Imperialis, Iron Discipline Veteran w/ Company Standard Staff w/ Plasma Gun (2) <!--[if !supportEmptyParas]--> <!--[endif]--> Support Squad (Anti-tank) – 100 pts Lascannon, Missile Launcher (2) <!--[if !supportEmptyParas]--> <!--[endif]--> Special Weapon Squad Alpha – 80 pts Meltagun (3) [Deepstrike] <!--[if !supportEmptyParas]--> <!--[endif]--> Special Weapons Squad Beta – 80 pts Meltagun (3) [Deepstrike] <!--[if !supportEmptyParas]--> <!--[endif]--> Support Sentinel – 45 pts Multilaser <!--[if !supportEmptyParas]--> <!--[endif]--> Elites – 225 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Epsilon (5) – 75 pts Meltagun (2), Deep Strike <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Gamma (5) – 75 pts Meltagun (2), Deep Strike <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Sierra (5) – 75 pts Meltagun (2), Deepstrike <!--[if !supportEmptyParas]--> <!--[endif]--> Troops – 1016 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Alpha (8) – 100 pts Plasma Gun (2) <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Beta (8) – 100 pts Plasma Gun (2) <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Delta (8) – 100 pts Plasma Gun (2) <!--[if !supportEmptyParas]--> <!--[endif]--> Infantry Platoon Alpha – 343 pts Platoon HQ – 70 pts Lieutenant (Jr. Officer) w/ Power Sword, Iron Discipline Staff w/ Meltagun (2) Squad Alpha I – 91 Veteran Sergeant, Autocannon, Plasma Gun Squad Alpha II – 91 Veteran Sergeant, Autocannon, Plasma Gun Squad Alpha III – 91 Veteran Sergeant, Autocannon, Plasma Gun <!--[if !supportEmptyParas]--> <!--[endif]--> Infantry Platoon Beta – 373 pts Platoon HQ – 70 pts Lieutenant (Jr. Officer) w/ Power Sword, Iron Discipline Staff w/ Meltagun (2) Squad Beta I – 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta II – 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta III – 101 Veteran Sergeant, Lascannon, Plasma Gun Fast Attack – 90 pts Sentinel w/ Multilaser – 45 pts Sentinel w/ Multilaser – 45 pts Heavy Support – 310 pts Leman Russ w/ HM Lascannon – 155 pts Leman Russ w/ HM Lascannon – 155 pts <!--[if !supportEmptyParas]--> <!--[endif]--> 2002 points / 1200 points <!--[if !supportEmptyParas]--> <!--[endif]-->
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/09/24 15:11:08
Subject: RE: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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Quick note:
2000-Point Army:
132 models
3 Light Vehicles, 2 Heavy Vehicles
1200-Point Army:
77 models
2 Light Vehicles, 1 Heavy Vehicle
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/09/25 07:22:19
Subject: RE: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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No one at all? Just a quick comment is all.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/09/26 05:26:15
Subject: RE: 2000 Imperial Guard
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Dakka Veteran
The Hammer
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Well, let's see here...
those Special Weapons Squads should probably have a demo charge each, because those are the most destructive man-portable weapons in the game.
I understand that part of the list is about being fluffy and having a Grenadiery feel to it, but I'd still vote to get another las/plas squad in lieu of the third unit of Grenadiers, or cut them and the Command Sentinel for a third Russ. BS4 plasma is nice, but I would still say that more target redundancy or more AT is more valuable to your list.
That aside, Platoon Beta looks like a proper Guard outfit - ablative wounds and lots of lovely, lovely lascannon. Thumbs up from me.
When you finish the expansion, I would suggest that you experiment with Rough Riders. I suspect you will find them worth their weight in gold as disposable counterattackers.
HF with the painting.
Cheers.
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/09/26 08:25:59
Subject: RE: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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Considering I'm only a decent painter when I spend close to an hour per model, I'm going to need all winter break.
I have always been very wary of Demolition Charges. Sure, being able to chuck a Str. 8 AP 2 Ordnance Blasting bomb via a 16 point model sound appealing - I am just not partial to the fact that it is expensive (for a one-shot weapon), can scatter onto my squad and other friendlies nearby, and could completely miss the target. I'd much rather prefer a trio of Meltaguns.
I see what you mean about getting the third Russ. It would definitely help my MEQ-killing power, and I'd only lose 8 Storm Troopers and a Multilaser Sentinel.
I was thinking of another option that presented itself when I realized how inadequate my two PHQs, my CHQ, and my suicide Elite ST's and Special Weapon squads would become when faced with not tanks or massive scary monster-things, but just tons and tons of units, like a 150 model Ork army that I face on a regular basis, or the 130 model Tyranid Swarm army that I fight a little less often.
This option I speak of would free me from taking Rough Riders and might allow me to drop the Anti-tank Command Support Squad in lieu of a Las/Plas gunline squad as you suggested. The Hellhound. Up until now, I haven't had any real experience with it, but after playing as BT with a Hellhound-heavy IG ally, I realized their power. Having the Inferno Cannon is nice enough, but when coupled with a Heavy Bolter and a Heavy Stubber, suddenly this 127 point model is kicking out 6 Str. 5/4 shots (respectively) along with a 24" range Str. 6 template each turn, I knew I had to get one.
This will devastate Tau in urban, and will lay waste to charging guants and orks in larger battles. I'll put up a slightly revised list that will actually save me money and time right after this post.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/09/26 10:06:02
Subject: RE: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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Veritian Grenadiers
HEADQUARTERS ? 251 pts
Command Platoon ? 251 pts Command HQ ? 91 pts Senior Officer w/ Iron Discipline Staff (3) w/ Plasma Gun (2) Veteran Staff w/ Company Standard
Special Weapon Squad (6) ? 80 pts Meltagun (3)
Special Weapon Squad (6) ? 80 pts Meltagun (3)
ELITES ? 225 pts
Storm Trooper Squad Epsilon (5) ? 75 pts Meltagun (2), Deep Strike
Storm Trooper Squad Gamma (5) ? 75 pts Meltagun (2), Deep Strike
Storm Trooper Squad Sierra (5) ? 75 pts Meltagun (2), Deep Strike
TROOPS ? 1026 pts
Storm Trooper Squad Alpha (8) ? 100 pts Plasma Gun (2)
Storm Trooper Squad Beta (8) ? 100 pts Plasma Gun (2)
Storm Trooper Squad Delta (8) ? 100 pts Plasma Gun (2)
Infantry Platoon Alpha ? 252 pts Platoon HQ ? 70 pts Lieutenant (Jr. Officer) w/ Power Sword, Iron Discipline Staff w/ Meltagun (2) Squad Alpha I ? 91 Veteran Sergeant, Autocannon, Plasma Gun Squad Alpha II ? 91 Veteran Sergeant, Autocannon, Plasma Gun
Infantry Platoon Beta ? 474 pts Platoon HQ ? 70 pts Lieutenant (Jr. Officer) w/ Power Sword, Iron Discipline Staff w/ Meltagun (2) Squad Beta I ? 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta II ? 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta III ? 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta IV ? 101 Veteran Sergeant, Lascannon, Plasma Gun
FAST ATTACK ? 205 pts
Sentinel w/ Multilaser? 45 pts
Sentinel w/ Multilaser? 45 pts
Hellhound ? 115 pts
HEAVY SUPPORT ? 290 pts
Leman Russ w/ HM Heavy Bolter ? 145 pts
Leman Russ w/ HM Heavy Bolter ? 145 pts
1997 Points
126 Models
3 Light Vehicles 2 Heavy Vehicles
This list provides me with a ton of antitank without compromising my anti-horde capabilities. Here?s a weapons breakdown, with strength 6-5 being anti-infantry, strength 7 as multi-purpose, and strength 8+ as dedicated anti-tank, with the battlecannon as an obvious exception (All standard weapons like Lasguns or Hellguns don?t count strength 4 or less are assumed to be standard weaponry that pose little to no threat to the enemy on their own):
Anti-Infantry: 6 3 Heavy Bolters, 1 Inferno Cannon, 2 Multilasers
Anti-Tank: 20 4 Lascannons, 16 Meltaguns
Multi-Purpose: 16 2 Battlecannons, 14 Plasma Guns
Other Weaponry (Lasguns, etc.): 90 60 Lasguns, 21 Hellguns, 3 Laspistols, 6 Hellpistols
That?s a lot of Dakka.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/09/27 02:57:23
Subject: RE: 2000 Imperial Guard
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Dakka Veteran
The Hammer
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If you're suffering from a little horde paranoia, there's always the option of running flamers in lieu of meltas/plasmas on the HQs. I've personally always seen Hellhounds as more of a supplement to Basi/Chimmie lists, but you are correct in noting the utility of that template on high-cover boards. As far as the demo charges go, the trick is in part placement - i.e. DS outside of 12" of your main infanntry force - and in part cold-heartedness. If a few 6-point guardsmen get caught in the backblast, it's all worthwhile so long as 2/3s of those Chaos Terminators fail their Invulnerable saves. If the survivors are subsequently slaughtered by return fire, they have distracted those bullets from more important units. The logic is similar to that used in dismissing some players arguments against plasma on the basis of the 1/9-2/9 chance of the user vaporizing himself - unless they are carrying a lascannon, IG infantry are typically ablative wounds, generally worth less than a comparable number of wounds from the opposing army. You're the Russians at Stalingrad, not the Americans in Mogadishu. edit - that and the fact that Special Weapons Squads are poor value for points WITHOUT demo charges, especially compared to Veterans, Suicide Officers, or even Stormies. If you still aren't sold on demos, I'd say ditch the SWSs for another Russ, or maybe another las/plas and upgrade one of your sentinels to another Hellhound. Redundancy is rarely a bad thing with Guard.
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/09/27 03:27:31
Subject: RE: 2000 Imperial Guard
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Fresh-Faced New User
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One useful upgrade on your HQ would be sticking a medic into the command squad. You have the free slot; and it would help with the plasma gun overheat risk.
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![[Post New]](/s/i/i.gif) 2006/09/27 03:46:32
Subject: RE: 2000 Imperial Guard
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Rough Rider with Boomstick
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You are going to get your brains beat in.
1)Stormies are not worth their points.... Why? Hellguns suck, and they cost way to many points. They will be outshot by any shooty unit in the game, and our assaulted by most shooty units as well. lets take your double plasma 10 man squad vs 5 space marines armed with a heavy bolter. both units in the open at 24 inch range. Marines shoot first as they cost less points, and they drop three guys and force a break test. Your stormies shoot back and drop a marine. Marines fire and kill two guys, leaving 5 stormies who now have to test to break. Stormies shoot agiain and drop a marine force a check on the marines. Marines fire again killing two more stormies leaving three..... You get where this is going.
2)Sentinals die to a strong breeze and have a hard time killing enough to make up their points. They should only be taken in an armor rich enviroment or in an all dropping list for the improved comms.
3)Special weapon squads are not good value for points. They are there for access to demo charges. Put the extra meltas into your command squads.
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![[Post New]](/s/i/i.gif) 2006/09/27 05:04:57
Subject: RE: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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@foil: I know Stormies aren't worth the points. I probably wont' be taking 6 squads of them, but I've already got two 8-man double Plasma ST squads, in addition to two of the 5-man double Meltagun squads. I'm thinking that if I dropped a Special Weapon Squad, I could take a 5-man triple Melta H.Vet. Squad that will either DS (if I take the Doctrine) or Infiltrate. sorry wight_widow, I'm still not sold on demo charges. They're just not my thing. I'll drop the second SWS, and put a third Melta in each PHQ and a third Plasma Gun. @Haranin: I don't think it'll be worth it to take an 11pt vet/medic to save two plasma guardsmen. I'll add up the points tonight and see if I can't scrounge up the points for another Autocannon/Plas squad. CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/09/28 02:19:48
Subject: RE: 2000 Imperial Guard
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Dakka Veteran
The Hammer
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Posted By foil7102 on 09/27/2006 8:46 AM 2)Sentinals die to a strong breeze and have a hard time killing enough to make up their points. They should only be taken in an armor rich enviroment or in an all dropping list for the improved comms. They're not bad just as straight drop units. 45 points for a distraction and three S6 shots at flank armour isn't that terrible. Those Special Weapons Squads have GOT to go, though - BOTH of them.
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/09/28 04:37:12
Subject: RE: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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Posted By wight_widow on 09/28/2006 7:19 AM Those Special Weapons Squads have GOT to go, though - BOTH of them. Posted By wight_widow on 09/28/2006 7:19 AM Those Special Weapons Squads have GOT to go, though - BOTH of them. Agreed. Here's what I came up with: Veritian Grenadiers <!--[if !supportEmptyParas]--> <!--[endif]--> HEADQUARTERS – 71 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Command Platoon – 71 pts Command HQ –71pts Lieutenant (Jr. Officer) w/ Iron Discipline Staff (3) w/ Missile Launcher Veteran w/ Company Standard <!--[if !supportEmptyParas]--> <!--[endif]--> <h1> ELITES – 226 pts </h1> <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Epsilon (5) – 75 pts Meltagun (2), Deep Strike <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Gamma (5) – 75 pts Meltagun (2), Deep Strike <!--[if !supportEmptyParas]--> <!--[endif]--> Hardened Veteran Squad (5) – 76 pts Meltagun (3), Bolter <!--[if !supportEmptyParas]--> <!--[endif]--> <h1> TROOPS – 1017 pts </h1> <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Alpha (8) – 100 pts Plasma Gun (2) <!--[if !supportEmptyParas]--> <!--[endif]--> Storm Trooper Squad Beta (8) – 100 pts Plasma Gun (2) <!--[if !supportEmptyParas]--> <!--[endif]--> Infantry Platoon Alpha – 343 pts Platoon HQ – 70 pts Lieutenant (Jr. Officer) w/ Power Sword, Iron Discipline Staff w/ Meltagun (2) Squad Alpha I – 91 Veteran Sergeant, Autocannon, Plasma Gun Squad Alpha II – 91 Veteran Sergeant, Autocannon, Plasma Gun Squad Alpha III – 91 Veteran Sergeant, Autocannon, Plasma Gun <!--[if !supportEmptyParas]--> <!--[endif]--> Infantry Platoon Beta – 474 pts Platoon HQ – 70 pts Lieutenant (Jr. Officer) w/ Power Sword, Iron Discipline Staff w/ Meltagun (2) Squad Beta I – 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta II – 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta III – 101 Veteran Sergeant, Lascannon, Plasma Gun Squad Beta IV – 101 Veteran Sergeant, Lascannon, Plasma Gun <!--[if !supportEmptyParas]--> <!--[endif]--> <h1> FAST ATTACK – 205 pts </h1> <!--[if !supportEmptyParas]--> <!--[endif]--> Sentinel w/ Multilaser– 45 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Sentinel w/ Multilaser– 45 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Hellhound – 125 pts <!--[if !supportEmptyParas]--> <!--[endif]--> <h1> HEAVY SUPPORT – 475 pts </h1> <!--[if !supportEmptyParas]--> <!--[endif]--> Leman Russ w/ HM Lascannon, Improved Comms – 175 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Leman Russ w/ HM Heavy Bolter, EA – 150 pts <!--[if !supportEmptyParas]--> <!--[endif]--> Leman Russ w/ HM Heavy Bolter, EA – 150 pts <!--[if !supportEmptyParas]--> <!--[endif]--> <h1> 1999 Points </h1> <!--[if !supportEmptyParas]--> <!--[endif]--> Army List Breakdown: <!--[if !supportEmptyParas]--> <!--[endif]--> 116 Models <!--[if !supportEmptyParas]--> <!--[endif]--> 3 Light Vehicles 3 Heavy Vehicles Any better? It still has 16 dedicated anti-tank weapons, in addition to a ton of antipersonnel and multi-role weapons, only with fewer Storm Troopers (easy on the wallet), and more ablative wounds for Infantry Platoon Lascannons. CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/10/03 01:16:29
Subject: RE: 2000 Imperial Guard
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Perfect Shot Black Templar Predator Pilot
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Come on, HBMC. I know you have something to critique.
I'd like to know how people without any dedicated counterassault have fared, especially against Marines and Orks.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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