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Made in ch
Regular Dakkanaut




Zürich

Can imperial terminators decide to hit without their pfs, so instead at Initiative ?
Situation was my 10 Kroot charged 5 termies, can the termies then decide to hit without their pfs and thus first ?

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in se
Rough Rider with Boomstick





Swerike

Yes. they can use either their pfists or storm bolters in combat.

With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


It's not that they "can use their Storm Bolters", its that the rules state (pg 46) that models can always opt not to use their special close combat attacks if they choose.



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Made in ch
Regular Dakkanaut




Zürich

Ok, thanks.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

So that includes Power Weapons, Black Swords (Templars), etc? Or only initiative-modifying weapons?

Sort of a moot point, since it would make no sense to attack using a power sword that's been turned off, but I can't help my own curiosity.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
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Made in us
Been Around the Block





Posted By Corpsman_of_Krieg on 10/08/2006 6:40 PM
So that includes Power Weapons, Black Swords (Templars), etc? Or only initiative-modifying weapons?

Sort of a moot point, since it would make no sense to attack using a power sword that's been turned off, but I can't help my own curiosity.

CK


Sure it could.  Maybe you dont want to win combat that round and then get shot up in your opponent's shooting phase.  Turning off the power sword and trying to leave just a model or two alive makes perfect sense.
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

For deathwing it makes perfect sense, as it allows you to strike at initiative when required and allows the enemy to remain intact, preventing you from being shot on your opponents next turn.

For example:

  • Your turn: Your termie squad is stuck in with a squad of tac marines whom you charged this turn. You dont use the powerfists, as you want to be in that unit during your opponents turn. So you strike at initiative (or higher if you are using furious charge) and allow a few models to survive better.
  • Opponents turn: During assault on the opponents turn, you use power fists to clear the remainder of the squad, and then consolidate (hopefully) into either cover or into another unit (It is perferential to consolidate  strategically for formation, as opposed to consolidating into an enemy unit)
  • Your turn: Now you are free to move, then assault another unit, after shooting the bejesus out of them first, of course.

Its this rule that helps make deathwing a bit better tactically if you know what your doing. It also makes having mixed squads pointless, as this works far better than lightning claws for most enemy units.

   
Made in ch
Regular Dakkanaut




Zürich

Does the whole unit have tot do so, or can you choose that say, two models use their pws and the rest hit normaly ? Would allow for even mroe control of the result (I'm thinking about my banshees here, they often kill too much and get shot to pieces afterwards) ?

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Regular Dakkanaut




uhm just out of curiosity

where in the rule book does it say you can turn a power sword off?
far as i know you cant its always on just one of those things.. you can however decide to not attack with it and just use the bolt pistol etc etc etc

but special wepaons and whatnot can not be turned off

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Made in us
Foul Dwimmerlaik






Minneapolis, MN

As Yakface said, page 46 of the hardbound book, second paragraph.

Ill give you a direct quote though:

"Models with special close combat attacks can choose not to use them and attack normally instead."


It goes on to say if you have more than one sppecial close combat attack, that you must choose one.

   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Posted By Mephet'ran on 10/09/2006 8:37 AM
Does the whole unit have tot do so, or can you choose that say, two models use their pws and the rest hit normaly ? Would allow for even mroe control of the result (I'm thinking about my banshees here, they often kill too much and get shot to pieces afterwards) ?

I dont see why you cant. Being strictly RAW, there is no rules that say "All models must do so" just "models".

Just roll seperatly.

   
Made in us
Dakka Veteran




Troll country

You may also wish to strike at I4 if you believe the model(s) with powerfists will not survive beyond that point.

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Made in us
Regular Dakkanaut




somewhere not playing 40K...bummer

Is this a dumb question?:

Can a termie then break up his attacks? thereby making 1 or 2 I4 attacks and say 1 I1 attack at the end of combat.

sounds cheesy to me...but

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Made in us
Regular Dakkanaut




Utah (Oh god)

No, you either have a specialized weapon for that character keyed up or you dont. No divying attacks, I don't think its in the rules, but it does seem to be most equitable.

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