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![[Post New]](/s/i/i.gif) 2006/10/31 22:52:55
Subject: 1000pt Imperial Guard starter list.
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Been Around the Block
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I'm starting out with guard and built this list around a solid infantry core, with some fun units that I've wanted to try (Rough Riders, Drop Vets, Indirect Basilisks) added to let me try new things and hopefully have some fun. Doctrines Rough Riders Drop Troops Iron Discipline Close Order Drill Command Platoon: 86 Heroic Senior Officer Standard Bearer Iron Discipline Infantry Platoon Alpha: 326 Junior Officer Bolt Pistol Guard Squad 1 Lascannon Plasma Guard Squad 2 Lascannon Plasma Guard Squad 3 Lascannon Plasma Infantry Platoon Beta: 197 Junior Officer Bolt Pistol Guard Squad 4 Heavy Bolter Grenade Launcher Guard Squad 5 Heavy Bolter Grenade Launcher 6 Rough Riders: 66 Hunting Lances 5 Hardened Veterans: 75 Veteran Sergeant 3 Meltaguns Basilisk: 125 Indirect Fire Basilisk: 125 Indirect Fire I've trimmed as much fat as I think I can; I had seven points left over which I spent Iron Discipline for the army commander, and bolt pistols for the platoon commanders since I couldn't think of anything else. I would really appreciate any feedback, and advice on how to expand this army. Cheers!
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![[Post New]](/s/i/i.gif) 2006/11/02 11:22:02
Subject: RE: 1000pt Imperial Guard starter list.
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Been Around the Block
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Can nobody give me any thoughts on this before I start buying and assembling?
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![[Post New]](/s/i/i.gif) 2006/11/02 12:11:08
Subject: RE: 1000pt Imperial Guard starter list.
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Longtime Dakkanaut
Long Beach, CA
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Ive been doing the deep striking veterans tactic for a long time. I love it. 6 rough riders will not be enough to win a combat. Remember they still have crap armor and T3. I would say get 10 of them. If you can. However for a 1000 point list I suppose its ok. Another option is to take the veterans doctrine, which lets you take more that 1 squad of vets. Just an option. Id give the 2 vets w/o meltas shotgun if you can. Its a free upgrade, and you get another 2 shots at BS4.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2006/11/02 13:31:41
Subject: RE: 1000pt Imperial Guard starter list.
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Been Around the Block
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The T3 of the RRs doesn't matter. They're a one-shot suicide unit. You use them to take out an assault unit threatining your lines or a squad of deepstriking termies. After their lances are gone they're dead anyway, so who cares?
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Green iz best |
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![[Post New]](/s/i/i.gif) 2006/11/02 14:18:16
Subject: RE: 1000pt Imperial Guard starter list.
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Dakka Veteran
The Hammer
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One small tweak leaps to mind:
-1 Rough Rider +11 -HSO upgrade +30 (you've got two HQs with LD 9 anyways) -1 Infantry Squad +78 (move one las/plas squad to second platoon) -change hb/gl to autocannon +1
Heavy Weapons Platoons Heavy Weapons Platoon Jr. Officer - 4 Guardsmen 40 FS Squad - 3 heavy bolters 80
This gives you a disposable pushback unit in the form of a forty point command squad. Overall firepower would be more-or-less unaffected. In cleanse, the Heavy Weapons Platoon Command Squad will buy you an extra turn of fire against infantry hordes, and can constrict your opponent's deployment.
The list does look good.
Expanding the list, I would bring in a Demolisher with extra armour and x3 heavy bolter (170) and move the fire support squad to the Command HQ. Add 1x las/plas and 1xauto/plas infantry to the command squad with no followers (+180) for a third platoon. Iron Discipline for all your platoon HQs is +15. That leaves you with 135 to 1500 - enough for a Hellhound with Improved Comms, or some multi-laser sentinels - to deep strike and snipe flank armour - and a plasma gun in the infantry squad with no heavy weapon, or some five-to-six-strong Rough Riders squads and five-to-six-strong remnants with plasma guns.
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/11/04 13:23:11
Subject: RE: 1000pt Imperial Guard starter list.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Rough Riders Drop Troops Iron Discipline Close Order Drill Good start. Command Platoon: 86 Heroic Senior Officer Standard Bearer Iron Discipline At 1000 points it's all about saving points. JOw/Honorifica saves you 5 points. Do that. Infantry Platoon Alpha: 326 Junior Officer Bolt Pistol Guard Squad 1 Lascannon Plasma Guard Squad 2 Lascannon Plasma Guard Squad 3 Lascannon Plasma The Lascannons are complete overkill. Save yourself 31 points by making them Autocannons and removing that Bolt Pistol. You haven't bought Iron Discipline for your Officer. You need to do that. Infantry Platoon Beta: 197 Junior Officer Bolt Pistol Guard Squad 4 Heavy Bolter Grenade Launcher Guard Squad 5 Heavy Bolter Grenade Launcher Grenade Launchers are junk. Save yourself 5 points by turning them into Flamers and ditching the Bolt Pistol. You haven't bought Iron Discipline for your Officer. You need to do that. 6 Rough Riders: 66 Hunting Lances 5 Hardened Veterans: 75 Veteran Sergeant 3 Meltaguns Meltaguns = bad. These are counter-assault units, and you don't really need two of them, but lets say you keep them both, make them both 6 man units with Lances. Basilisk: 125 Indirect Fire Basilisk: 125 Indirect Fire Fine. Bit risky at 1000, but, it could pay off. Ok, but making the CHQ a JOw/Honorifica (+5), killing both Bolt Pistols (+2), going down to Autocannons (+30) and Flamers (4), as well as changing the second RR unit to 6-man Lance unit (+9) you get 50 points. 10 points gives ID to both Officers. The remaining 40 can be used to buy 4 Meltaguns for one of the Platoon Command units, or 2 in each. So, that'd be: CHQ - 81 JO w/Honorifica Standard Bearer Iron Discipline Infantry Platoon - 320 JO w/Iron Discipline 2 Meltaguns Squad w/AC + Plas Squad w/AC + Plas Squad w/AC + Plas Infantry Platoon - 217 JO w/Iron Discipline 2 Meltaguns Squad w/HB + Flamer Squad w/HB + Flamer Rough Riders - 66 6 RRs w/Hunting Lances Rough Riders - 66 6 RRs w/Hunting Lances Basilisk - 125 Indirect Basilisk - 125 Indirect 1000 exactly. BYE
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![[Post New]](/s/i/i.gif) 2006/11/04 19:17:41
Subject: RE: 1000pt Imperial Guard starter list.
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Been Around the Block
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I tried to follow the advice about including heavy bolter squad (though it is attached to the Command HQ), removed a Lascannon infantry squad and added autocannons to the line squads. How do you guys think this heavy weapons configuration (3 HB, 2 Auto/Plas, 2 Las/Plas) will go? Also to save points to accomodate the changes, the vets have been re-tooled for anti-infantry with three flamers, but I'm not sure if this is overkill. - Doctrines Rough Riders Drop Troops Iron Discipline Close Order Drill Veterans (For 1000+ point games) Command Platoon: 161 Junior Officer Honorifica Imperialis Iron Discipline Standard Bearer Fire Support Squad 3 Heavy Bolters Infantry Platoon Alpha: 235 Junior Officer Iron Discipline Guard Squad 1 Lascannon Plasma Gun Guard Squad 2 Lascannon Plasma Gun Infantry Platoon Beta: 215 Junior Officer Iron Discipline Guard Squad 3 Autocannon Plasma Gun Guard Squad 4 Autocannon Plasma Gun 6 Rough Riders: 66 Hunting Lances 5 Hardened Veterans: 63 Veteran Sergeant 3 Flamers Basilisk: 125 Indirect Fire Basilisk: 125 Indirect Fire
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![[Post New]](/s/i/i.gif) 2006/11/05 02:50:30
Subject: RE: 1000pt Imperial Guard starter list.
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Dakka Veteran
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vets primary strength is their BS4, which should be taken advantage of by equipping them with either meltaguns or plasma guns.
If you're not going to use the HBMC list then drop the HB squad, give the vets plasma instead of flamers, and put 3 flamers into each of the platoon command squads.
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![[Post New]](/s/i/i.gif) 2006/11/05 04:29:57
Subject: RE: 1000pt Imperial Guard starter list.
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Dakka Veteran
NJ
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I think HBMC misread your Vet Sqd as a 2nd RR sqd.
"Ok, but making the CHQ a JOw/Honorifica (+5), killing both Bolt Pistols (+2), going down to Autocannons (+30) and Flamers (4), as well as changing the second RR unit to 6-man Lance unit (+9) you get 50 points."
As pointed out, the Vet's BS4 is wasted on the flamers. I prefer Plasma but Meltas are viable too.
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![[Post New]](/s/i/i.gif) 2006/11/05 07:18:25
Subject: RE: 1000pt Imperial Guard starter list.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I did, actually. My mistake. BYE
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![[Post New]](/s/i/i.gif) 2006/11/10 16:06:47
Subject: RE: 1000pt Imperial Guard starter list.
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Been Around the Block
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Okay call me really crazy if you like, and I KNOW I'm crazy, but I'm looking to alter my concept to a Daemonhunters/Guard or perhaps Witch Hunters/Guard army.
I know it's not got the streamlined effectiveness of a straight Guard army, but from a modelling/painting/fluff point of view, I am have really attached to the idea of an elite Inquisitor and his crusading supporters being backed up by an inducted legion of Imperial Guard to help re-take a lost world, and painting my Guardsman in a more ornate fashion to represent this. Honestly the physical army creation is more a source of enjoyment for me than crushing people in games anyway, so I don't mind if I lose battlefield effectiveness.
I am most attracted to Daemonhunters because I love the Grey Knights models as much as the Guard models, but I'm planning to take a good look at both codices next week and see how I feel. Sisters/Guard could be kick-ass too.
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