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![[Post New]](/s/i/i.gif) 2006/12/01 04:57:07
Subject: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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HQ: - Bloodthirster
- Daemon Prince (MoCU, Personal Icon, mutation, stature,2 x ccws, speed, essence, spikey bits, frag grenades)
Troops - 2 x 15 Zombies
- 2 x 6 traitors with chaos icon, Lascannon
- 8 CSM infiltrating / Asp champion w/ Powerfist
Fast Attack Elites - 8 bloodletters
- 8 CSM MoCU Asp Champion / Chains / Infiltrating / Chaos Icon
Heavy support - 2 x 1 basilisk with indirect fire
- 3 chaos spawn
I add two and lose two summing points so I break even there. Think this would net me any sportsmanship score? This comes in at 1778 points What should I add?
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![[Post New]](/s/i/i.gif) 2006/12/01 05:33:41
Subject: RE: A new competetive LatD tourney list
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Are the traitors infiltrating or purely stand and shoot? (ie where are you putting the A champs?)
The list has some definite kick although it might get stretched out with the two faster units and oblits moving up more swiftly than the muties/spawn/bloodletters. On the other hand if the traitors are infiltrating you have two potential close in summoning points immediately.
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2006/12/01 05:43:42
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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It depends on the game but they will be infiltrating but stationary after the start of the game. The champs will hang out with the mutants.
I know I cant depend on the traitors too much but with enough cover they can be useful. The plasma is a new addition and can make them very dangerous. Heck, I kill a marine with it and the points were worth it.
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![[Post New]](/s/i/i.gif) 2006/12/01 06:03:11
Subject: RE: A new competetive LatD tourney list
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Savage Khorne Berserker Biker
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I've just about given up on you trooper.... but as they say, you can teach an old dog new tricks.... unless you kick him hard enough. You have to have an aspiring champion to summon the bloodthirster. An aspiring champion in a squad costs less than an aspiring champion as an HQ choice. Also, if you're using one of the HQ aspiring champion to summon the bloodthirster, ditch the powersword and give him daemonic chains so that you'll get him out on turn two and you'll have no need to use the powersword anyway. Now, for the list. HQ: - Bloodthirster
- 2 aspiring champions. Both marked with khorne, one with a powersword, the other a powerfist
------------------------------------------------------------------------------------------- The bloodthirster is fine, the aspiring champions should be ditched for a statured prince, which will help you with mobility, summoning, and tying up enemy shooting. But if you want to keep the champions, do yourself a favor and drop the powersword like I suggested. -------------------------------------------------------------------------------------------- Troops - 2 x 15 nurgle mutants with chaos icon, boss and pfist
- 2 x 6 traitors with chaos icon, heavy bolter and plasma
- 8 CSM in rhino with 2 plasma guns and dirge caster on the rhino
-------------------------------------------------------------------------------------------- Traitors should only ever be given lascannons.... but if you want heavy bolters, try for the heavy bolter/ heavy stubber combo..... the output of shots should help make up for the fact that they have low BS. Also, a plasma gun on a traitor is just 18 VP's gauranteed for your opponent. Sure, it might kill a 15 point marine before it dies, but that's still a loss of 3 points. Also, rhinos do not provide better mobility. Rhinos provide a target for all of your opponents anti-tank fire.... and there will be a lot. Now I ask you.... which would you rather shoot at with your lascannon, a 6 point mutant, a 8 point traitor, or a 60 point rhino? Rhinos are nothing more than coffins. Also you may want to consider dropping the nurgle mutation and simply adding more models. Sure, with the nurgle there's a better chance of the 15 models making it into combat, but without nurgle there's a chance that 25-30 models make it into combat. ------------------------------------------------------------------------------------------- Fast Attack -------------------------------------------------------------------------------------------- Furies suck suck suck suck suck suck suck suck suck suck suck suck suck suck suck suck suck suck suck suck SUCK! In fact, I have a theory that furies themselves adultrate the rest of the army and make them suck as well. I have never lost to an army that includes furies, not with my IG, my SM, my Orks, my LATD, my Chaos, my Genestealer Cult, my AC.... get the picture? All they ever do is MAYBE tie up an enemy shooting unit for 2 turns..... that is one turn where the enemy fires at them, killing 3/4's of them and then the next turn when you charge with them and die to a 10 man squad of IG because you only have 4 models left. -------------------------------------------------------------------------------------------- Elites - 3 obliterators
- 8 bloodletters
-------------------------------------------------------------------------------------------- Here's my BIG suggestion for the day. You seem to like 3 obliterators.... that's fine I guess.... It's a giant chunk of points to lose to an single hidden powerfist... (they're only T4 to insta death, so 3 powerfist wounds and you lose 210 points... which is how I always deal with these guys).... but my main suggestion is here, in the elites choices. Either take the points from dropping your furies and aspiring champions, get yourself a daemon prince, and make the unit of chaos space marines in your troops section have the mark of chaos undivided with an aspiring champion with daemonic chains, then use the rest of the points on chaos hounds or beefing up your model count in the mutants (my 15 man squads are there to die so that my opponent feels like he's accomplished something before his entire army gets wiped) OR drop the furies and use the points on another unit of 8 bloodletters. Bloodletters are amazing and you'll never feel like you made the wrong decision by taking them. Furies on the other hand get shot to death by guard/tau/eldar, out combatted by orks/nids, and outshot and outcombatted by marines of any flavor. -------------------------------------------------------------------------------------------- Heavy support - 2 x 1 basilisk with indirect fire
- 3 chaos spawn
-------------------------------------------------------------------------------------------- Why bother with spawn? I forget the points cost off the top of my head..... which is a bad sign to begin with. Ditch the spawn all together.... they may be pretty, but game wise they're useless. Either use these points to get you more mutants, or do the changes I listed about and instead of investing points in mutants as suggested, take a defiler. I'd suggest a basi, but you don't have a 3rd squad of traitors.
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2006/12/01 06:18:48
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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Angron, you once told me how no one ever plays that LatD list. Its not that I dont believe you its just that I still want opponents to face me after the tourney. Im trying to keep the cheese level not too high. The DP / BT combo can be real rough to deal with... almost impossible. The furies are initiative 5, str 5 so the hit first and have a good chance of killing marines. They dont have the same chance as bloodletters but its a nice way to get into combat quick. Ill retool the list and fix it / repost.
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![[Post New]](/s/i/i.gif) 2006/12/01 06:23:09
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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Angron, could you post your DP build?
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![[Post New]](/s/i/i.gif) 2006/12/01 06:29:58
Subject: RE: A new competetive LatD tourney list
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Maddening Mutant Boss of Chaos
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Angron's advice is characteristically unequivocal, but I do think there is room for debate on a few points here. First of all, in my experience, chaos spawn are well worth the points. You can field a unit of 4 for under 100 points (don't want to give exact totals here). For that modest investment you will get a unit that will absorb a huge volume of fire, serve as a great pushback in certain deployments (and also delay your more crucial deployments by that much longer), and if it gets into combat (which mine do, more often than not) will mire even the most formidadable of assault units for multiple turns. These guys really f with my opponents' plans. I never leave the Warp without 'em. I've also found the bloated upgrade to be very useful. Sure, more mutants is almost always better. But getting an armor save against ap4 weapons (particularly bolters) makes a critical difference. If you see your champions(assuming they're leading the mutants) playing key roles (along with the mutant bosses), the improved armor is a good investment, IMO. Otherwise you've really hamstrung the mobs. Particularly if you take the Mark of Khorne on your champions rather than the MoCU (which I prefer). I do agree with A. that 3 obliterators is too many. Since the main purpose of these hulks in this list is anti-armor (with occasional heavy bolter sprays, in certain situations) 2 is about right. edit: I also disagree with Angron on furies. Sure, they wither when they get shot. But with summoning and the flight movement, they usually make it into combat with at least one unit before they're exposed. I also find that single rhinos sometimes play surprisingly effective roles in games -- as mobile cover in some scenarios, or simply parked behind cover in your lines with the volume on that dirge caster turned way up high.
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![[Post New]](/s/i/i.gif) 2006/12/01 06:37:10
Subject: RE: A new competetive LatD tourney list
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Maddening Mutant Boss of Chaos
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Sorry about the double post. Trooper: you were at Danger Planet last night, right? Classic example: My furies assaulted and tangled upMason's havoc squad (preventing it from firing) long enough for the unit of spawn to arrive and begin chewing through the havocs. edited: grammer
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![[Post New]](/s/i/i.gif) 2006/12/01 06:40:34
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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Yeah, I was there. Oh, I can definitely see the merit of Furies and are going to keep em around. 2 bloodletter squads in LatD are a bit much for me. Tinfoil, how poorly accepted would a BT and Statured DP combo be? Mobility and getting all the troops in the right area has been the only real issue with my army as far as competitions go.
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![[Post New]](/s/i/i.gif) 2006/12/01 07:08:28
Subject: RE: A new competetive LatD tourney list
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Maddening Mutant Boss of Chaos
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Well, some folks at the store might mutter, even in a tournament setting. (You can probably guess who.) Other folks'll be bringing the heavy iron. It's your call, ultimately. If you were looking to make friends in league play, I'd maybe tone it down. Of course, elsewhere, people would expect to see this kind of hard-a$$ approach. edit: for mobility, I find that various combinations of infiltration (on a csm squad), an allied csm bike squad, and/or a leaping mob play pretty well.
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![[Post New]](/s/i/i.gif) 2006/12/01 07:13:16
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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The only thing I fear is that the cat is out of the bag so to speak. The asp champs leading zombies would be assumed to have a bt.
Although...
Hmmm. I think I just got a semi funny idea for all this.
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![[Post New]](/s/i/i.gif) 2006/12/01 07:16:14
Subject: RE: A new competetive LatD tourney list
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Pragmatic Primus Commanding Cult Forces
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I don't have a lot of LatD experience yet, but I'm gonna agree with Tinfoil regarding the bloated upgrade and Spawn. I understand Angron's point regarding the cost of bloated, but it's such a huge upgrade from the 5+. That upgrade saved my bacon in a game vs. Eldar just last night. Beaucoup shuriken cannons...*shudder*. Also, I just started using autocannons in my Traitor squads, and the early results are pretty good. While ACs can't pop stuff that the LCs can, they're still good vs. light vehicles (and I think the metagame is trending toward them, not heavy tanks) and the extra shot helps ensure they actually hit something. I may add a stubber too, but I hate making those units any more expensive than they already are.
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![[Post New]](/s/i/i.gif) 2006/12/01 07:18:15
Subject: RE: A new competetive LatD tourney list
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Regular Dakkanaut
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Eh, if anyone gives you trouble about having having a BT and Statured DP, just tell them about me and my 600+ points spent on 2 HQ units, I'll take the fall for you
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There you go using your ?common sense? again. -Mannahnin |
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![[Post New]](/s/i/i.gif) 2006/12/01 07:30:19
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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I have had poor luck with the stubbers. Its almost better just to add another guardsman. EDIT: Oh, I was going to do that anyway, Logan.
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![[Post New]](/s/i/i.gif) 2006/12/06 07:35:41
Subject: RE: A new competetive LatD tourney list
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Incorporating Wet-Blending
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Here is my problem w/LATD- what can this list do that a CSM list couldn't do better? About the only benefit is the 2xbasilisks and spawn. But you could take Obliterators and a Defiler instead. The zombies won't do much, and the traitor guard aren't nearly as useful as CSM las/plas squads and 6 T3 5+ models are very easy to wipe out to get rid of the icons and weapons (takes about 7 marines RFing). Or just make them test on their crummy LD 6 and run away. And all the big guns aim at your DP. You only have 1 forward CSM unit with an icon and the BT host, so if they can deal with your DP and Squad with Special/Heavy weapons and just throw some bolters at the traitor guard, you're hosed.
CSM would give you more resilience. For example in 1850:
Lord of Killiness MOK, DSpeed, FNP,DArmor,DStature,DResilience,DStr,Furious Charge,Spiky Bitz, Frags, Great Weapon
Bloodthirster
3x6 Bloodletter
2x6 CSM w/MoCU Las/Plas Infiltrate PFist AC (one with no fist and DChains)
6 CSM w/Mocu Las/Plas, PFist AC
Defiler w/indirect Fire
2x Obliterator
4 Bikers w/MoK Chain axes, Furious Charge, AC w/DStrength and Axe of Khorne (s6 PW on the charge and can get more attacks)
This gives you alot of 3+ AS threats, 2 huge daemon threats with plenty of backup and a solid firebase (3-5 Lascannon shots/round, 6-10 Plasma per round, 1 pie plate, plus the Autocannons). You also have a speedy unit that doesn't even need to test for rage! And 4 solid icons. You could also play with the daemons to free up points (2 units of 8) if you wanted other toys or a personal icon on the Lord.
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-James
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![[Post New]](/s/i/i.gif) 2006/12/06 08:48:19
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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Zombies are far more effective than you give them credit for. Many a terminator squad has fallen to just one of my nurgle mutant squads. 2 hidden power fists are far more deadly than you realize.
Sure, CSM can be very efficient. LatD can have style... pizzaz if you will. Honestly, I got a bit bored with my CSM and was annoyed that against a normal backdrop they were all just "the norm". I like fielding them amongst the mutants and traitors because it makes them seem more akin to what they should be. Supermen.
Having style, a fluffy list and still be effective is what drew me to LatD.
Also, I have seen plenty of mutants carve out units that cost far more than they did. Heck, if you have ever read any of Angron's critiques of my army you would have seen how he can annihilate people with LatD with little to no effort. I'm sure he will chime in about it.
I agree... traitors are junk, I agree. Hide them in buildings and they may make thier points back. Mutants are worth every point.
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![[Post New]](/s/i/i.gif) 2006/12/06 10:19:19
Subject: RE: A new competetive LatD tourney list
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Incorporating Wet-Blending
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Oh, I realize hidden PFists are one of the more borken things going this ed. Mutants with PFists and ACs w/Pfists are good; 15 Plague Zombies are not. No PFists+extra slow= suck. Maybe you meant Bloated, not zombies?
And I am not really sold on foot slogging mutants. At 6 inches of turn, they don't exactly get there fast. That's usually plenty of time to deal with them. The 4+ upgrade helps, but greatly increases the point cost per mutant. Hounds and leaping mutants can give some speed, though....
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-James
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![[Post New]](/s/i/i.gif) 2006/12/07 01:18:14
Subject: RE: A new competetive LatD tourney list
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Rampaging Chaos Russ Driver
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Yeah, because zombies cant have weapons. So yeah, I meant mutants. I have the bad habit of using them interchangibly but one is not the other because of weapon upgrades. I think the reason they have been so successful for me is because most armies are geared toward dealing with MEqs now. Think of Orks with an armor save. Sure, plasma will kill em outright as will lascannons. Thats an expensive way to waste away mutants. I havent tried leaping mutants. Mostly because I haven't purchased the tyranids to make my genestealer cult squad conversion. Numbers wise they are expensive but the fact that they are fast movers is pretty awesome.
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