Thanks for the ideas
In one of GWEvent's other replies I think he said the Balt tourney isn't until novemeber, so I have plenty of time
I never thought about the 3 seperate raveners, so I think I'm going to do that. I also have spinefist gaunts and termagants, but they rarely seem to do any good. I want the gaunts to seem like more of a threat so that they draw fire away from the big stuff, but at the same time I want them to last long enough to make it to the other side to at least hold up some shooting for one turn. the 2 units of 14 have done a good job at that, but I think if I remove one unit, it'll be too easy to just wipe out the one I keep.. like use em in pairs like I do or not at all. And I also worry that if I replace them with my 12 other stealers, it'll just be easier for him to focus his fire on my stealers, which I want to keep away from shooting even with their extra armor. When assaults happen, it's always my stealers doing all the work. I like to try and plan to hit with everything all at once, or have the gaunts, warriors and raveners hit, and the stealers for a 2nd wave the next turn.
I don't think I want to bring the Carniphant, he's big and also fragile with just the tips of his talons on the base, i don't want him to break from overuse at a tourney... I do have 2 other smaller (original) fexes, one with talons and a
VC and another with talons and twin devourers.. I usually use the devouafex as an elite one .. i think he's like 112 pts or something like that. Wouldn't mind adding him in somewhere if I can
I wanted to add wings to the hive prince because walking across the board with guards just doesn't work. He's slow and easy to avoid and he usually doesn't see combat till turn 5 or usually 6... which is a waste. He does more damage with his warp blast... so if I can get him to move faster and hit the other guy when everything else does, he could make the game end a lot quicker, hopefully