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![[Post New]](/s/i/i.gif) 2007/02/05 02:27:53
Subject: Kronus Necrons Army 2005pts
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Fresh-Faced New User
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Im buying a new necron army, my list sound like this: HQ Necron Lord Destroyer Body Philactery Ressurection Orb Warscythe 195 pts Elites 8X Pariahs p.s. I know its crazy! ,just like the way they look,and the rules of the warscythe! 288 pts 8x Immortals 224 pts Troops 10x Warriors 180 pts 10x Warriors 180 pts Fast Atack 3x Destroyers 150 pts 3x Wraits 123 pts Heavy Support Monolith 235 pts Monolith 235 pts 3x Heavy Destroyers 195 pts
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![[Post New]](/s/i/i.gif) 2007/02/05 02:50:53
Subject: RE: Kronus Necrons Army 2005pts
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Tough Tyrant Guard
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I would Drop the heavy destroyers and get four more regular destroyers, and i would also drop a monolith and beef up your troops, you dont want too phase out too early in a game.
Im use too fielding 60 troops in a 2000 plus game with five destroyers and two lords and immortals and flayed ones . I never have too worry about phasing out...
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![[Post New]](/s/i/i.gif) 2007/02/05 02:53:42
Subject: RE: Kronus Necrons Army 2005pts
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Been Around the Block
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You really should rethink this; you are going to phase out on turn 3. Necron armies function best with redundant units and minimal toys. You dont have enough destroyers for them to last a single turn, and 2 monoliths dont really accomplish much because you dont have many warriors to teleport through them. Basically, this looks like a list written by someone who has no idea how a Necron army functions. If you are just getting ready to buy the army, that makes perfect sense, but I would suggest you take a little more time to see how the army functions before you shell out a lot of cash for things you wont end up using. 2 battleforces and a lord blister is a great start on a Necron army, and you can get the feel for the army before you start investing in the specialty items.
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![[Post New]](/s/i/i.gif) 2007/02/05 03:37:48
Subject: RE: Kronus Necrons Army 2005pts
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Fresh-Faced New User
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Drop the 2nd monolith, and exchange the heavy destroyers for reg destroyers. Many necron players I play against say the reg destroyers are more BANG for the point than the heavy destroyers
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![[Post New]](/s/i/i.gif) 2007/02/05 07:33:19
Subject: RE: Kronus Necrons Army 2005pts
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Sneaky Lictor
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As noted above, your list does not have enough built-in redundancy, meaning you units don't support each other for WBB. WBB is on one of the most important traits a Necron army has. Your first army purchase should be a codex. Running a Necron army is a little different then running most. You'll find Necron armies like balance and duplicity. That's why you'll see a lot of army lists with TWO units of immortals or TWO units of Destroyers. With that, let's address your list:
HQ The only time a Lord should be fielded with a Warscythe is when tooled with a Destroyer body and is running with two units of Wraiths or a foot Lord running with Flayed Ones. In each case, the supporting units do not shoot but assault.
Elites Pariahs ARE cool any everything but they are way, way to expensive for a model that'll never see the light of CC ever let alone once. They do have a limited role in specialty armies (such as "Fear" armies) but as a general rule, they don't have a day-to-day role in most armies. My Pariahs only make it in CC once per new opponent. After that, they become one very expensive cannon magnet. Don't forget, Pariahs do not count toward PO (one of their major drawbacks).
Immortals are considered by some to the be true backbone of a Neron army. Quite possible the best Necron model point for point. Two units of 5 is better then one unit of 8 as the two units help each other support WBB. If you drop the Pariahs you can field two units of eight. This will get you further along the the Pariahs.
Troops Your selection of Warriors as a troop choice is just plain brilliant!! With stats similar to a space marine there is no better choice. Twenty may be a bit low especially for 2000 point games. I try to run at least thirty and feel more comfortable with forty. Warriors generally form the nucleolus of the PO number (obviously the hight this number the better) and Warriors are the cheapest way to pump up this number. It's something to consider.
Fast Attack Generally (and I do mean generally) you should decide to either use Destroyers or Wraiths since you'll need at least two units to, again, support each other's WBB. One of my major take-on-all lists uses two units of three Wraiths. My other one uses three units of four Destroyers. On occasions you might just have one Wraith and use it to capture an objective in turn six, however.
Heavy Support Heavy Destroyers just don't seem to earn back their points. Each only have one shot (granted it's a big one shot but still one shot) and are rather fragile. They will receive a lot of attention and with a unit size limited to three models that's not a lot of models to destroy before WBB is denied. Either bring a lot of them or none (and I'd lean toward none).
Monoliths are so so sexy but they are very expensive since they do not factor in on the PO. This means for every Monolith taken that's 13 less Warriors fielded. Having said that, however, they are so so sexy. I generally run with one mainly to use the teleporter to move troops around the table with. I do run with two on many occasions since I like the mobility two Monoliths provides. Run with what you feel comfortable with but just remember the Monolith is NOT indestructible and I've had many a time when I've lost both Monoliths in the first turn of a game.
That's my two cents at least.....
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![[Post New]](/s/i/i.gif) 2007/02/05 08:37:20
Subject: RE: Kronus Necrons Army 2005pts
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Longtime Dakkanaut
Brotherhood of Blood
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I'll give you my nevers for Crons. Never take Pariahs ever. Regular destroyers because of redundant shots usually do the same for you as Heavy destroyers but cheaper. Wraiths never take unless your going themed assault army with the Deciever, scarab swarms, flayed ones, tomb spiders, and multiple units of wraiths.
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![[Post New]](/s/i/i.gif) 2007/02/05 14:26:05
Subject: RE: Kronus Necrons Army 2005pts
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Sneaky Lictor
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Posted By Lemartes on 02/05/2007 1:37 PM I'll give you my nevers for Crons. Never take Pariahs ever. Regular destroyers because of redundant shots usually do the same for you as Heavy destroyers but cheaper. Wraiths never take unless your going themed assault army with the Deciever, scarab swarms, flayed ones, tomb spiders, and multiple units of wraiths. That's the problem with nevers...there are exceptions. My tournament army is neither assault themed nor uses a Deceiver, scarab swarms, flayed ones, or Tomb Spyders. I run two units of Wraiths and a Destroyer Lord with Shifter, Orb, and Warscythe. The army can be quite effective. Throw in a Monolith and watch the Wraith Ring in action!
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![[Post New]](/s/i/i.gif) 2007/02/05 19:07:37
Subject: RE: Kronus Necrons Army 2005pts
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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The trouble with Necrons is that most builds end up very samey. The number of wraiths changes this, as fast assault units you can deploy them or more Destroyers to add variety to your list. Otherwise Necrons get very boring for you and your opponent.
Obviously you are a Dawn of War player, we warned Necrons play completelydifferently in Dawn of War than to 40K, all races do to some extent, but other races dont have phase out. You have to be mindful of that at all times.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2007/02/06 02:46:53
Subject: RE: Kronus Necrons Army 2005pts
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Longtime Dakkanaut
Brotherhood of Blood
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Qoute: That's the problem with nevers...there are exceptions. My tournament army is neither assault themed nor uses a Deceiver, scarab swarms, flayed ones, or Tomb Spyders. I run two units of Wraiths and a Destroyer Lord with Shifter, Orb, and Warscythe. The army can be quite effective. Throw in a Monolith and watch the Wraith Ring in action! Problem is I have never seen that configuration win any GT's or RTT's. The amount of points spent on wraiths and Dest. Lord means a smaller model count which equals phase out sooner. They have a tough time standing up to dedicated assault elements in a opponents army. You also have to keep them in range of the lith and if your lith gets destroyed the whole tactic falls apart. Come to think of it the successful builds I have seen don't take th Liths just more Destroyers, Imortals, and large phalanx of warriors around a lord with Orb with another lord with viel to hunt inderect ordinance ect.
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![[Post New]](/s/i/i.gif) 2007/02/06 03:47:32
Subject: RE: Kronus Necrons Army 2005pts
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Uhlan
Deep in the heart of the Kerensky Cluster
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Lemartes,
What do you use for heavies? and for anti-armor?
thx, beefheart
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![[Post New]](/s/i/i.gif) 2007/02/06 05:01:28
Subject: RE: Kronus Necrons Army 2005pts
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Tough Tyrant Guard
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If i was lemarte i would have disruption fields on the scrabs, plus hes has too have troops and Necrons troops are the best anti armor units in the game
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![[Post New]](/s/i/i.gif) 2007/02/06 05:47:34
Subject: RE: Kronus Necrons Army 2005pts
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Longtime Dakkanaut
Brotherhood of Blood
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In 1850 3 squads of 4 destroyers usually take care of most armor. As I previously posted multiples shots are usually better than single shots. ROF to increase the odds of rolling that 6. Immortals also make great anti-armor. The problem is if you take Heavy Destroyers thier expensive and easy targets. It's harder to get thier WBB rolls because of smaller unit size/points. Lord with viel and a unit of either immortals or warriors shooting rear armor tends to work also. Armor in most instances tend to not be a problem for Cron lists. Usually Crons struggle most against armies with lots of 2+ saves. Term heavy lists and MC 2+ multiples.
At 1850 I usually go with something like this.
Lord with Viel just for gating. Lord with Orb for Phalanx in the middle 3X4 Destroyers Large units of immortals and warriors
These units tend to be the hardest. The flashier stuff Lith, Swarms, H.Destroyers, Wraiths, Flayed ones and Pariahs I have just found to be less usefull/Resilient. Especially with regards to phase out you need to structure things in for resiliency. Some of my fellow Cron players of course have had success using other options such as the Lith but one seems to easy to bring down (Railgun shot&Las Cannons). This list is just coming from a competetive stand point not fun or fluff.
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![[Post New]](/s/i/i.gif) 2007/02/06 05:51:04
Subject: RE: Kronus Necrons Army 2005pts
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Sneaky Lictor
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Posted By Lemartes on 02/06/2007 7:46 AM Problem is I have never seen that configuration win any GT's or RTT's. The amount of points spent on wraiths and Dest. Lord means a smaller model count which equals phase out sooner. They have a tough time standing up to dedicated assault elements in a opponents army. You also have to keep them in range of the lith and if your lith gets destroyed the whole tactic falls apart. Come to think of it the successful builds I have seen don't take th Liths just more Destroyers, Imortals, and large phalanx of warriors around a lord with Orb with another lord with viel to hunt inderect ordinance ect. Hmm.... just be cause a particular army list hasn't won a GT or RTT doesn't make it bad. I don't know of many Necron armies winning a tournament let alone a GT or RTT. I'm not saying they don't or can't just that's not necessarily a judge of a good list. You obviously enjoy taking Destroyers. I've found them a bit fragile for my style of game play. I routinely play against Eldar which means onces the Destroyers take a crack at an unit the Destroyer unit is self is destroyed. I've adjusted my tactics to use the Wraiths and have been quite pleased with the results. I agree with you that if I lose the Monolith the Wraith Gate tactic falls apart but the Monolith isn't just there for the 'porting of Wraiths; it's also there for general support. Mind you, most Necron armies that take a Monolith (or two) will suffer when the 'lith is taken out. It happens and you learn to adjust accordingly. I feel a Necron army that doesn't take a Monolith runs the risk of problems in CC. Necrons are notoriously bad in CC particularly when outnumbered. If you can't pull them out of CC they just might be swept in CC and that's a very bad thing. Mind you, these are just my comments. I don't intend on changing your mind or debating your tactics over my tactics. I just want to point out there are other viable options for Necrons besides lots of Destroyers and Immortals.
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![[Post New]](/s/i/i.gif) 2007/02/06 13:29:05
Subject: RE: Kronus Necrons Army 2005pts
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Longtime Dakkanaut
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In the Chicagoland area you will not get far with a Necron army unless you can deal with Godzilla and Heavy Destroyers are your best bet vs. Godzilla. 9 Heavy Destroyers are best, but with 3 you can deploy 2 of them in LOS and the 3rd one out of LOS (behind building, more than 6" in trees, etc..). That way you're almost assured of the WWB role.
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