HQ
1 Archon - agonizer, splinter pistol and combat drugs 106
1 Haemonculus - destructor and scissorhand 45
1 Master Shaper - evicerator 63
Elite
5 Mandrakes 75
8 Wytches - succubus and goblet of spite 109
1 Raider - disintegrator 60
5 Warp beasts 60
1 Beastmaster 15
Troops
10 Warriors - 1 blaster and 1 splinter cannon 95
1 Raider - disintegrator 60
10 Warriors - 1 blaster and 1 splinter cannon 95
1 Raider - disintegrator 60
10 Warriors - 1 blaster and 1 splinter cannon 95
1 Raider - disintegrator 60
20 Kroot Carnivores - 1 shaper and 1 evicerator 206
Fast
20 Kroot & 20 Kroot Hounds - 1 shaper, 1evicerator, surefoot charm, blood or stalker and hyperactive nymune organs 396
Heavy
1 Ravager - 3 disintegrators and nightshield 135
1 Ravager - 3 disintegrators and nightshield 135
1 Ravager - 3 disintegrators and nightshield 135
Total 2005
I haven't been playing DE very long, bout 6 monthes. I was initially attracted to a mainly foot army, but have found it very soft and unwieldly. I've attempted to play more to their strengths with this list while still keeping a rather large foot element in the kroot. I don't play competitively, just with a small circle of friends who are all mainly MEQ players. I rarely face much armour except for the odd dreadnaught or defiler. I play several MEQ armies myself so have attempted to build a very power armour unfriendly list that focuses on firepower and maneuver while including a few very tough assault units to tie up enemy firebasing. Let me know what you think.