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Ok now go ahead and pick it apart. I'm also interested in how you would rate this for theme and comp. Paul 10 Huntas with 2 rokkits 110 Big Squiggoth with lobba 65 10 huntas with 2 rokkits 110 Big Squiggoth with lobba 65 16 Mad boyz with pig dok, 3 styboyz,rokkit 146 Gargantuan Squiggoth 4 tl rokkits, 2 lobbas 5 bolt on big shootas, 340 Warboss claw, heavy armor,body 103 30 gretchin w ith slaver, squig,rokkit 114 20 slugga with 3 rokkits, nob,claw 231 20 slugga with 3 rokkits, nob,claw 231 20 kroot with 8 hounds with eviserator, fleet 294 Wartrak with tl rokkit 40 So here is the full plan. The two hunta squads ride on the Big Squiggoths, dropping lobbas and BS3 rokkits at vehicles. The madboyz will hopefully be S5 and man the bolt on big shottas also at BS3 until they get into a combat position. The squiggoth with primarily be picking on squads with its 4 tl rokkits and 2 lobbas. Although the squiggoth won't help the mad boyz get into combat any faster as it only moves 6 (barely) it will help them avoid their animosity. The basic setup of warboss, gretchin, and sluggas will protect the squiggoths from assualt as they move forward. Finally the Kroot will provide that fast element that any army needs being able to inflitrate and fleet of foot. The wartrak is really just there because I had 60 points left over and nothing to really spend it on so I bought a couple lobbas for the giant and and a wartrak. A little math reveals that if the entire army were to move forward and open up on marines there would be 15 dead marines each turn. In hand to hand if everyone struck with there minimum number of attacks there would be 37 dead marines. Clearly neither of these things are ever going to happen but the numbers are interesting. Anyways, here's my list, pick it apart. One other question I have is what happens to the Huntas when the squiggoths are destroyed? Since they are models and not vehicles I'm not sure what would happen to them. It is probably in the 'nid IA books as I believe they have transport creatures as well.
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