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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Some of the players at my FLGS are looking into playing Infinity and I was wondering about the game. I've downloaded the "quick start" rules from the Warstore, but have only really glanced at them. How does the game run? I'm interested in the Yu Jing, so I'm wondering how they play and what might be a good place to start off at 300 points or so, how many models, what types, that sort of thing. Definitly want a Ninja or two, some Yaokong, and a Guijia eventually.

Thanks for the help!

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Stabbin' Skarboy



Dirty Jersey

the game can be very fast once you get a few games in. I would suggest start at about 100pts to learn how to play the rules before you make more purchases. It plays very differently than other war games because the enemy gets "reactions" to everything that you do. Which causes you to actually take advantage of cover.

it is a really fun game and a breath of fresh air i suggest you give it a go. Most games tend to be around 200-300pt level. But always remember that you need the board practically covered in terrain 60-70%

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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

What would you suggest as a good/decent list?

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Stabbin' Skarboy



Dirty Jersey

hmm never played Yu Jing before, i play Haqq myself. Depends on your group really most "Kill" or quick game strategies rely on troops that can drop in. I think that Yu Jing have lots of moderately cheap HI would i would take advantage of. Monks are good skirmisher units because they have smoke grenades that can save both themselves and the units advancing behind.

i have to check my book tomorrow to see what i would come up with.

Follow me on twitter @cerealk195

Add me on league: Cerealkiller195 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Are the starter sets actually good places to start? I don't know that I can personally take on another game - both time and $$$ reasons - but with the flop of my necromunda gang I'm still hankering for a sci fi skirmish.

I'm thinking combined army for the shear variety and "alien merc" feel of it. We'll see how good of a sale the War Store's black friday turns out to be.

Combined Army 200

81 - Charontid Lieutenant

47 - Malignos w/ sniper rifle

23 - Daturazi w/ grenade launcher

48 - Morat Infantry x3

-----------

199

Is that basically how a list goes down?  I've got 4 SWC points +1 from the Charontid Lt, but don't really use many of them - the Daturazi has a GL simply to burn 1 SWC really.  GL are also cool in general

What's the reasoning behind who is your Lt?  I know some troops can't get the upgrade, but many can it seems - so shoot to put it on big things so they can get another action, or high WIP models (the charontid passes his on when he dies, or something?), or tough things so they don't die?

I read through most of the download beta rules, and while it's very very different from GeeDub it's also quite cool.  Nobody near me plays, but there's an evil little voice telling me to just get 2 starter boxes and then run games with friends ...

 - Salvage


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fresh-Faced New User




The Combined Army Starter is a good place to start, the best if you don't have much money because it has more points in it than any other set! I hate the CA, all their troops are too good! (probably me next faction)
You got the list down, though having extra SWCs is only a luxury the Charontid Lt enjoys. There are many strategies to picking your Lt, but the strongest ones are good WIP (Charontid has the best - 16), survivability (Charontid has the best - arm 5 & no wound incapacitation!), and offensinve/specialty capability to use extra Lt order (Charontid has the best - PLASMA RIFLE AND SEPSITOR). These capabilities make a good Lt, though you will pay for them to be sure, and they are obvious benefits that will help you every game. But, generally, it is also a disadvantage to have the obvious model as your Lt because your opponent will try to assassinate him in your own turn. Sometimes people "hide" their Lt among 3-4 other of the same type of troop. Also, some people prefer to hide and camp their Lt in the back lines, in which case you can get away with a cheapy. There is also the tactic of taking a very aggressive Lt and attacking with him and his order while planning on getting him killed in your own turn (as long as you save two orders). This is a huge gamble and is probably a bit confusing at this stage, so I wouldn't worry about it. Personally, I will usually take an Orc Lt (main force is PanO), as he is relatively cheap, good arm and survivability, and is SWC 0, which allows me to allocate that SWC to another weapon. Sure, I NEVER win initiative against the Charontid (WIP 12 v 16!), but that is about the best the Hyperpower can muster against the alien menace! Btw, if I played CA, I'd probably take the Charontid Lt every game!

I thought the Beta Rules were a bit disorganized and navigating the rulebook is a lot easier because the Table of Contents functions almost as in depth as an index. But, the beta (same rules) are free! And, I have to admit, after a lifetime of GW, I was a bit put off of the Infinity rules at first because they were so different, but I eventually broke through my conditioning.

One day, long ago, someone said "Nobody plays Games Workshop in my area, but I'm going to get some pieces and go at it anyway." They did alright, didn't they?
   
Made in us
[DCM]
.







Markheim wrote: edit


OK, you've convinced me to give it a whirl. (I need something to satisfy my skirmish urge since the death of Confrontation!)
   
Made in gb
Longtime Dakkanaut




United States of England

I've jsut bought the rule book and have a wide selection of miniatures from different armies (mostly cause I just can't decide which army to play) at the moment I don't know anyone that plays Infinity, but it is looking like an awesome game with very interesting rules sets!

If this game could get a similar following to WH40K, then I could see this being the one to really rival GW, afterall it has everything that WH40K has, with the addition of superb miniatures (Citadel beware ). Of course the other great thing about Infinity is that it won't rape the bank account, and painting an army doesn't need to be a chore as the quantity of mniatures required (at skirmish level) isn't that many......

I think I'm sold!

Man down, Man down.... 
   
Made in us
[DCM]
.







Delephont wrote:Of course the other great thing about Infinity is that it won't rape the bank account, and painting an army doesn't need to be a chore as the quantity of mniatures required (at skirmish level) isn't that many......



Of course, this fact may keep it from becoming as big as 40K too.

It is probably one of the reasons why Rackham decided to kill their skirmish game in favor of a mass battle system...
   
Made in gb
Longtime Dakkanaut




United States of England

True, but look at GW now....bigger isn't always better!

I was reading through the Infinity rule book in the bath this evening, you know, some candles aglass of wine and the ....BOOK!

And you know what really got me...(yeah, I couldn't help comparing it to WH40K) but how mature and innovative the "fluff" is....I mean, it covers religion, politics, economics, everything! It doesn't have good guys and bad guys like WH40K, but it has incentives and motives comparible to real life!

Now sure, WH40K has those things, but in kiddie form, for kiddie minds, and rather than having beings vying for real goals and ideals like in Infinity, it has meaningless bad guys (Chaos) who just want to kill everything...wow, that hasn't been done before, and the other aspects are just basic!

I can't imagine a store full of 12 year olds getting into Infinity, sure they could play it, cause the rules are quick and easy to learn, but I couldn't imagine young kids really geting into the setting.....

...suits me.

Man down, Man down.... 
   
Made in us
Fresh-Faced New User




Hahaha! Delephont, you words could have come from my own mouth! That is what I love about Infinity (and Confrontation to an extent, when it was actually a game I could play), is that the relationships and motivations between the factions are complex. It is not like each faction forms a contained dichotomy against all others, in fact, the factions are not openly at war . . . at least outwardly . The conflict is very recognizable in terms of what is happening around us and what has happened in history. Powers, once at war, now shake hands in front of the camera and pass money under the table or stab each other in the back. I hesitate to say it will economically rival anything GW has to offer as I think it covers a different corner of the market. The Infinity staff is very small and dedicated, we often talk to them on the forums, and I don't think they are as economically aggressive.

However, it is a relatively new game (the rulebook being published within the year), but hopefully you will find more players as time goes on. I have said this before here, I've been TT gaming for a decade and a half and they are, personal tastes excepted, the best rules I've played.
   
Made in gb
Longtime Dakkanaut




United States of England

@Markheim

You actually speak to the guys developing Infinity? Please ask them to develop some stats for the Asuras....

They have left themselves plenty of scope for expansion, nice, and the system (at the moment) seems to allow for SciFi miniatures from other systems to seamlessly intergrate into the gaming structure that it feels very "unrestictive".....

One of the down points of WH40K, is their miniature coverage....is really poor! and the only way to get the minis you want on the table (approved) and in keeping with the WH40K theme, is to sculpt your own minis or "bash" together something based on the range availible....rubbish!

Already with Infinity I have sourced twenty miniatures from other "systems" that I want to use as mercenaries or nomads, or even Ariadna troopers, and it looks like that won't be an issue at all!

Man down, Man down.... 
   
Made in us
Fresh-Faced New User




I didn't mean to sound like it is a special privilege for me, because they talk to everyone on the forum, answering questions or giving content. I just meant that they are small and dedicated so they are visibly involved or hands-on with their fans. But, yes, I would like Asuras too! I think it is a good sign that the game is so young and there is already a lot of pressure for them to expand it . . .
I know what you are saying about the figures though, I have unknowingly started a mercenary faction because I have made too many impulse purchases across the other factions! We also want to incorporate some civilian models from a range (I forgot the name).
   
Made in gb
Longtime Dakkanaut




United States of England

Civilians is an awesome idea....imagine a setting where Yu Jin and Nomads kick off on a Nomad trading ship, but can't just go wild because of the civilians being in the way.....yes you have the option to kill civilians to get to your mark, but you lose game points every time a civilian is injured..

...civilians could also represent moving cover!!! Moving randomly from one side of the table to the other at random pace....or if an incendary is used, all the civilians in the vicinity "stampeed" which would count as close combat for any troopers caught in the middle of it!

.....ideas, ideas, ideas!

Man down, Man down.... 
   
Made in us
Fresh-Faced New User




In the new edition of Bibliotek files there are rules for escorting 3rd party models, but these also work perfectly for taking a hostage (you hold them in tow and they provide cover, like a human shield!). The stampede is a funny idea, but also realistic. I think the rules lend themselves to exploring more modern warfare setting like inhabited and/or urban areas. And your right, just as the major powers cannot do so in real life, the major factions cannot annihilate civilians without major repercussions. Hatred and violence have become much more complex since the crusades

This message was edited 1 time. Last update was at 2007/12/04 20:11:17


 
   
 
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