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Made in ca
Dakka Veteran




HQ

Warboss w/ Mega Armour, Cybork body, Attack Squig x 2

Elites

5 Mega Nobz x 3
Trukk w/ Rokkit, Red Paint job, Grot Riggers, Armour Plates x 3

Troops

5 Mega Nobz x 2

Heavy Support

Battle Wagon w/ Red Paint job, Grot Riggers, Armour Plates, Kannon, 3 Big Shootas x 2

Total: 1700pts

56 wounds in 2+ armour...slow as hell, but they are all mounted. Only 5 Rokkits to kill tanks (though I do have loads of Power Klaws that can assault out of open topped vehicles.)

Won't be the most competitive army, but it will be fun to model and play with. One squad will be the traditional Mega Armour Ork models, the others will be conversions based on the Imperial and Chaos plastic Terminators. Whaddya think?
   
Made in sg
Executing Exarch





A.K.A. the only army list that actual Deathwing will beat every time. Yay!

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Battlefortress Driver with Krusha Wheel






That army looks like fun if nothing else.  Only drawback is they dont have the invunrable saves that space marine termies do.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in ca
Dakka Veteran




After thinking about it a little bit, I realized my army is rather fragile to Instant Death Weapons, especially Power Fists. I mean, a single Power Fist Sergeant could easily kill 2-3 Mega Nobz on his own...so

Deff Wing v.2

HQ

Warboss w/ Mega Armour, Cybork body, Attack Squig
Mad Doc Grotsnik

Elites

6 Mega Nobz w/ Cybork Bodies x 2

Trukk w/ Red Paint job, Grot Riggers, Armour Plates x 2

5 Mega Nobz w/ Cybork Bodies

Troops

5 Mega Nobz w/ Cybork Bodies
10 Grotz w/ Runtherd

Heavy Support

Battle Wagon w/ Red Paint job, Grot Riggers, Armour Plates, Kannon, 3 Big Shootas x 2

Total: 1700pts

I lost 3 Mega Nobz and a trukk, but now all the Mega Nobz have 5+ invulnerable saves (just like da real Death Wing!) The squad that joins Mad Doc Grotsnik has Feel no Pain, too!

Incidentally, we all know I bought 10 Grotz 'cause I need another Troop choice...but they spell GO DEFF WING quite nicely...that's right GROT CHEERLEADERS!

Like I said, this army is just for fun, and I think it would look cool too. Not to say it can't win or anything, but I'll never claim it's a top tier list.
   
Made in sg
Executing Exarch





Well, it looks a little better, but will still have problems winning against almost anyone, friendly or not. Too bad Meganobz can't get a Painboy!

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Battlefortress Driver with Krusha Wheel






SOrry meant to say drop the killcannons and get zzapguns, and have enough for another battlewagon.

If you have points left over and want more scoring units, nothing is cheaper than a single kan per table corner or a lobba for out of los fun.


warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in ca
Dakka Veteran




To TC: I don't think the army is quite as bad as you make it out to be. As long as the Trukks get one nice 25" move I'll be happy. Heck, I might be even able to hide it behind level 3 terrain and avoid the worst of the enemy firepower. If the Trukks survive (or are merely shaken/weapon destroyed,) the Mega Nobz have a ~16 inch assault range. Even if the Trukk gets destroyed after it's 25" move, a surpirse fleet from the Nobz might still get them into assault.

The only thing I'm really worried about is Pinning. If the Trukk gets destroyed, on Ld 7 I don't expect the Nobz to reliably pass that pinning test.

Then of course there's the two Battle Wagons with more Mega Nobz rolling up. Hopefully if the Trukk Mega Nobz assault turn two, enough units will be tied up so that the anti tank firing at the Battle Wagons will be minimal.

If the enemy wants to come to me (Horde of Gaunts, Boyz,) I can bunker up in the Battle Wagons, drive away, and blaze away with all the TL Shootas and 6 Big Shootas while hiding the Trukks behind the Battle Wagons.

Some units (Falcons, Hammerheads, Monoliths) will of course pose a problem for this army, as they will pose a problem for most Ork armies regardless of build.

I understand that this army will need friendly terrain and semi-relies on getting turn 1, but I'm cool with that. I don't think it will get smashed 9/10 as you imply.

To Orock: I don't hav Killcannons on the Battlewagons, just regular Kannons. I wanted a few extra Str 8 shots for anti tank.
   
Made in us
Battlefortress Driver with Krusha Wheel






Here is my ideal deff wing breakdown which I will eventually get around to making.

HQ:

Warboss, mega armor, cybork body

Grotsnik

Elite:

4x Meganobz,cybork

4x Meganobz, cybork

Troops:

5x Meganobz, cybork

Battlewagons for all 3: armor plates, zzap gun, reinforced ram, grot riggers, are paint,  2 x rokkit launchas.

12x Ard boyz Nob, p.klaw, rokkit launcha

Trukk, rokkit launcha

Heavy support:

3 single killa kans with mega blastas, grot riggers

The truck is naturally faster than the battlewagons so dosent need the red paint job to keep up behind them screened.  The 3 tanks spearhead the attack, with the warboss with one elite squad and grotsnik with the other.  the 5 troop meganobs are on the last one.  The kans give you more cheap scoring units, and grot riggers to keem em mobile to keep scoring.  Zzap guns for skimmers your klaws wont get to, also rokkit launchas for more high str firepower after delivering there load. The regular troops are ard boyz, more expensive, but with sluggas and choppas and a 4+ save they should still be good in meelee, with another power klaw to tackle monsterous/leaders/trouble units. I think its a strong list overall, but more importantly fun.


warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in sg
Executing Exarch





I don't think the army is quite as bad as you make it out to be. As long as the Trukks get one nice 25" move I'll be happy. Heck, I might be even able to hide it behind level 3 terrain and avoid the worst of the enemy firepower. If the Trukks survive (or are merely shaken/weapon destroyed,) the Mega Nobz have a ~16 inch assault range. Even if the Trukk gets destroyed after it's 25" move, a surpirse fleet from the Nobz might still get them into assault.


It's actually a 21" minimum charge range, better than you think (12" Trukk + 2" disembark + 1" min move + 6" charge).

The real problem is that there aren't many targets that you'll achieve much against with just two squads in combat. Proper CCW units will inflict unsustainable casualties to you in return, and units that are crap in CC will probably be wiped out/flee in one round, leaving you stuck in the open on your opponent's turn.

The only thing I'm really worried about is Pinning. If the Trukk gets destroyed, on Ld 7 I don't expect the Nobz to reliably pass that pinning test.


The Ramshackle rule will help you out a bit there.

If the enemy wants to come to me (Horde of Gaunts, Boyz,) I can bunker up in the Battle Wagons, drive away, and blaze away with all the TL Shootas and 6 Big Shootas while hiding the Trukks behind the Battle Wagons.


Haven't seen a horde of gaunts list since, well, 3rd ed, so I really couldn't say.

An enemy Ork foot horde would outshoot you quite handily, so I'm not too sure where castling will get you. Orks in general will have problems with AV14, true, but when two AV14 vehicles is the sum total of your shooting, I don't think that will save you.

Some units (Falcons, Hammerheads, Monoliths) will of course pose a problem for this army, as they will pose a problem for most Ork armies regardless of build.


Sure, but there are degrees to problems. This list doesn't do much to try and lessen the degree.

I understand that this army will need friendly terrain and semi-relies on getting turn 1, but I'm cool with that. I don't think it will get smashed 9/10 as you imply.


Well, I wouldn't presume to make a prediction as to what your W/L would be, since I don't know how good a general you are or how competitive your opponents are. It just seems to me that it would take a real fluff-bunny list to give you anything but a tough uphill fight. If you face anything with highly mobile AT, your Trukks will get smoked and you'll be screwed. If you don't have suitable terrain in place, you're screwed. If you face anything you can't break in assault, you're screwed. There are just so many minuses, even by fun list standards.

I think Orock's list would have a much better chance. Better to advance in a block of three 'ard tanks, with a trukk squad waiting behind, than to hope that two trukks will make it to the lines on their own to tie things up. Plus, the list makes some attempt to cover its weak spots.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in ca
Dakka Veteran




TC: It's actually a 21" minimum charge range, better than you think (12" Trukk + 2" disembark + 1" min move + 6" charge).

Incorrect. Don't forget Mega Nobz are Slow and Purposeful, which is why I assumed an assault move of 3-4 inches.

I think Mega Nobz are one of the best HTH units out there, point for point. The only ones that I'd worry about assaulting or getting assaulted by would be anthing that's ~20pts and has Rending ('Stealers, Clowns, Death company.)

2/3 results on the Ramshackle table cause pinning, so I expect to make pinning tests if the Trukk gets destroyed. Better than entangelment at least!

Yeah, this is a Nemesis army. If it fight Tri-Falcon, Tri-Hammer Head, or Dual-Lith it's going to be hard. I don't know about you, but those don't tend to be the casual gaming kind of lists we play with around here. As long as he has ~50% foot sloggers I think it stands a chance.

I think Orock's list is ok but do have issues with some parts:

1) Not enough Mega Nobz for my liking
2) Zzap guns on Battle Wagons is a waste IMHO. Battle Wagon is BS 2, and random Str make it a poor Anti Tank gun. Costs more than a Kannon, too.

The more I think about it, Trukks may be far superior to Battle Wagons. They are much faster, much cheaper, and probably easier to hide. No auto entanglement means I can rush up the middle into your grill with virtual impunity (except for those damn LD 7 pinning tests.) Two bad dumping my two Wagons won't yield enough points for 3 Trukks and another Mega Nob Cybork squad...Besides, I'd rather go with Wagons anyway since they fit the Deff Wing theme better, especially if I convert them out of Land Raiders...

Thanks for the advice, anyway, though!
   
Made in us
Battlefortress Driver with Krusha Wheel






Posted By Zoned on 11/01/2007 1:13 PM
TC: It's actually a 21" minimum charge range, better than you think (12" Trukk + 2" disembark + 1" min move + 6" charge).

Incorrect. Don't forget Mega Nobz are Slow and Purposeful, which is why I assumed an assault move of 3-4 inches.

I think Mega Nobz are one of the best HTH units out there, point for point. The only ones that I'd worry about assaulting or getting assaulted by would be anthing that's ~20pts and has Rending ('Stealers, Clowns, Death company.)

2/3 results on the Ramshackle table cause pinning, so I expect to make pinning tests if the Trukk gets destroyed. Better than entangelment at least!

Yeah, this is a Nemesis army. If it fight Tri-Falcon, Tri-Hammer Head, or Dual-Lith it's going to be hard. I don't know about you, but those don't tend to be the casual gaming kind of lists we play with around here. As long as he has ~50% foot sloggers I think it stands a chance.

I think Orock's list is ok but do have issues with some parts:

1) Not enough Mega Nobz for my liking
2) Zzap guns on Battle Wagons is a waste IMHO. Battle Wagon is BS 2, and random Str make it a poor Anti Tank gun. Costs more than a Kannon, too.

The more I think about it, Trukks may be far superior to Battle Wagons. They are much faster, much cheaper, and probably easier to hide. No auto entanglement means I can rush up the middle into your grill with virtual impunity (except for those damn LD 7 pinning tests.) Two bad dumping my two Wagons won't yield enough points for 3 Trukks and another Mega Nob Cybork squad...Besides, I'd rather go with Wagons anyway since they fit the Deff Wing theme better, especially if I convert them out of Land Raiders...

Thanks for the advice, anyway, though!

Doh I dident even pay attention to it, zzap guns have lost the automatic hit rule.  Yeap kannon would be the way to go.  Too bad it would have been killer on battlewagons.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Rampaging Carnifex





Needs more antitank
   
Made in sg
Executing Exarch





Zoned:
Incorrect. Don't forget Mega Nobz are Slow and Purposeful, which is why I assumed an assault move of 3-4 inches.

Crap, I totally forgot that it affected assaulting as well. Still, that's a minimum of 16", not 14".

I think Mega Nobz are one of the best HTH units out there, point for point. The only ones that I'd worry about assaulting or getting assaulted by would be anthing that's ~20pts and has Rending ('Stealers, Clowns, Death company.)

Problem is, when assaulting, you lose out whether the unit is too 'ard and wins or too soft and dies/runs, leaving you in the open for your opponent's next turn of shooting. I can't think of many things that Nobz would be able to keep locked.

Yeah, this is a Nemesis army. If it fight Tri-Falcon, Tri-Hammer Head, or Dual-Lith it's going to be hard. I don't know about you, but those don't tend to be the casual gaming kind of lists we play with around here. As long as he has ~50% foot sloggers I think it stands a chance.

It doesn't even need to be tri- or dual- anything. Anything that can get a unit where it's in a position to bust your Trukks will give you problems.

It's also vulnerable to certain armies that are ordinarily extremely uncompetitive. Actual Deathwing would be a good example. Lysanderwing--not extremely uncompetitive, granted, but not top-tier--would be even worse for you. SoBs would have a field day, and so would a WH army using crappy things like PEngines and Arcos.

The more I think about it, Trukks may be far superior to Battle Wagons. They are much faster, much cheaper, and probably easier to hide. No auto entanglement means I can rush up the middle into your grill with virtual impunity (except for those damn LD 7 pinning tests.) Two bad dumping my two Wagons won't yield enough points for 3 Trukks and another Mega Nob Cybork squad...Besides, I'd rather go with Wagons anyway since they fit the Deff Wing theme better, especially if I convert them out of Land Raiders...


They're better if you go all trukks, but if you're mixing them, I think Orock's way is better. It is counter-productive to send in a couple of 5-man squads a good turn before the rest of your force hits. Better to tank the firepower with 3 BWagons and hit them with everything at the same time.

Good catch on the zzap gun.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Hardened Veteran Guardsman





awesome list, and as for taking apart it's failings, it's a list with gretchin cheerleaders FFS. oh and consider that idea looted, finall a valid tactic for the new grots.

can you fit a warphead in? it'll give you the possibility for deepstriking once a go, what could be more deffwing than telly-portin?

Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in us
Battlefortress Driver with Krusha Wheel






Posted By dr vompire on 11/02/2007 6:55 AM
awesome list, and as for taking apart it's failings, it's a list with gretchin cheerleaders FFS. oh and consider that idea looted, finall a valid tactic for the new grots.

can you fit a warphead in? it'll give you the possibility for deepstriking once a go, what could be more deffwing than telly-portin?


You need mad dok grotsnik for that all important 5+ inv for your meganobz, so you cant really fit a weirdboy, and the warboss makes one of your meganobz squads troops, so he is needed too.  But the zzap gun when it does hit gets a crew shaken even if it dosent glance, so I have changed my mind and still call it superior to a plain kannon.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
 
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