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Made in se
Grovelin' Grot




Sweden

Hello there,

I'm so up'n going for the new update relese so I couldn't wait creating my new army allready now. I've got some views on the new codex, so I've tried to build as good that I could without playtesting. I created my own army with a special name of warboss, Stromboss Candakai (normal Warboss in real) that are in all lists except the 400 points list. Why I call the army name Stormwaaagh, is due to I focused alot on the Stromboyz in all versions (except in the small lists where they are to expensive having).

Well, first off I got to tell you about the tactics. While the Stormboyz now having Rokkit packs, they can walk + assualt up to amazingly 24 inch; a turn. In two rounds this means this can be up to 42 inch; in two turns, and with that even in lager games will I get able to reach the enemy line on multiple places. I'm not expecting that the Storm boyz shall wipe out all infantry that the opponent haves, though they can many times really shake the opponent infantry forces alot, and sometimes even totaly break mostly all opponent's infantry while doing mascares and making consilodation moves to other enemy units(Can be a bit hard on beakie, due to now how to strike last). But just as long they can hold out combat, no matter if the combat results are good or bad their both protecting themself and the other boyz to get shot down by enemy fire while advancing. When the 40+ boyz arrives there shouldn't be much more than close combat clean up and maybe a tank to deal with.

I'm not and can't really expecting the Stromboyz to survive in many battles, but just if they can get in combat early and in that way stoping the enemys to shooting down my slower mobs on their advance, their work is done. If I can reach the opponent in 2 turns with my Stormboyz while trying to hide behind something or get into cover after the first flight and avoiding geting in range for dangerous weapons. They are just to valuable to get shot down! The other boyz will I use the Waaagh! fleet of foot rule so they hopefully can come into combat in 3-4 turns.

This is the tactic that I'm trying to use against mostly all beakies, Choas beakies Imperial Guaurd, Tau and other armies that have a enough dangerous fire power that's worth suiciding the Stromboyz to avoid getting everything shot down. But against armies that is the opposite to this, also having lesser fire power but better in combat I thinking of not using the same tactic. Against those match up i'm not going to rush in my Stromboyz into the enemy line quickly due to they will get killed in no time when they get swamped by enemys(why I can do this agains beakie for exampel is due to mostly of their troops isn't good that good in combat). Insted I'll move toward the enemy with all troops togheter with the Stormboyz as flankers and shoot with what the boyz can offer and when closing in going for a massive charge with all mobs togheter and hoping that my Orks succeed best in combat.

To describe the general Tankbustas tactics shouldn't be to hard, cuase it's almost the same for all diffrent kind of matchups. If the opponent have any vechiles must the Tankbustas try to avoid getting in LoS with it if they are obvious not in range, cause then all the rokkits will get wasted. I mean, it's must be better fire a load of rokkits against a unit of infantry than not fire at all. I've also added some bomb-squigs to the Tankbusta mobs that mainly the models with Tankhammers will use due to they can't fire anything anyway. They are also pretty good, 85% chance to hit with Str 8 and with range 18" isn't so bad for 5 points. I'm going to try them out and extra good are they in my list cause even if they fail the roll to hit, there is no of my vechile it can and blow up. A true footloggers list dosen't have wheels! And of course will I use any opportunity to charge a enemy vechile, due to that is what Tankbustas are really good at. A load of Tankbusta bombz to detonate and also Tankhammers with Str 10! It must be weird to not getting multiple pentring hits on any vechile of a such attack.

This is the tactic I'll try to stick with the 750, 1000 and 1500 points lists(The tactics for the smaller lists works out a bit diffrent, but not so diffrent cause there are only normal orks there).

Well, Oops!(as a Big Mek with a Shokk Attack Gun can say after a bad shot) that was probably a bounch of borring tactics to read. Not a speciality for a Ork really, so let's go on to the roster insted!

Wagadupiz! (Happy reading!)


Candakai's Stormcharge

Combat Patrol:

20x Slugga Boyz (2 Rokkit Lunchas)

20x Slugga Boyz (2 Rokkit Lunchas)

19x Shoota Boyz (1 Big shoota)

= 59 models

The tactics in the 400 points CP is of course diffrent from what's written above cause their is no Stormboyz in this small format. But look at the list, can you see the uge mass boyz? 59 Ork Boyz in combat patrol, that's just sick IMHO. I can just imagine how your opponent face expression looks like after proudly packed up 20 beakies on the table and then looking on what you just packed up. I've myself never tested this, but I can say of how this look on the paper that this must to be one of the hotest combat patrol list right now. I guess There aren't really any special tactics but just using the Waaagh! Foot of Fleet rule and try to get into combat as fast as possible. If the opponent trying to run away from you and play defensive, you still got the Shoota Boyz to answer to fire. Also, if your opponent manage to bring a tank in (though that can only be tanks with total armor 33) I've got a few rokkits to deal with them. I guess that enemy armor is the weakspot of this combat patrol list but I guess there aren't many that bring vechiles though.

500 pointerz:

1x Warboss Candakai (Power Klaw, Slugga, Eavy Armor)

20x Slugga Boyz (2 Rokkit Lunchas)

20x Slugga Boyz (2x Rokkit Lunchas)

20x Shoota Boyz (2 Big Shootas)

= 61 models

Here's it almost like the same as in the combat patrol list, only notice able is just the Warboss added with Power Klaw.

750 pointerz:

1x Warboss Candakai (Power Klaw, Slugga, Eavy Armor)

20x Slugga Boyz (2 Rokkit Lunchas)

20x Slugga Boyz (2x Rokkit Lunchas)

10x Storm Boyz (Nob with Big Choppa and Slugga)

10x Storm Boyz (Nob with Big Choppa and Slugga)

7x Tankbustas (1 Tankhammer, 1 Bomb Squig)

= 68 models

1000 pointerz:

1x Warboss Candakai (Power Klaw, Slugga, Eavy Armor)

20x Slugga Boyz (2 Rokkit Lunchas)

20x Slugga Boyz (2 Rokkit Lunchas)

14x Tankbustas (2 Tank Hammers, 3 Bomb Squigs)

10x Storm Boyz (Nob with Big Choppa and Slugga)

10x Storm Boyz (Nob with Big Choppa and Slugga)

10x Storm Boyz (Nob with Big Choppa and Slugga)

= 85 models

1500 pointerz:

1x Warboss Candakai (Power Klaw, Slugga, Eavy Armor)

20x Slugga Boyz (2 Rokkit Lunchas, Nob with Big Choppa and Slugga)

20x Slugga Boyz (2 Rokkit Lunchas)

20x Shoota Boyz (2 Big Shootas)

12x Tankbustas (2 Tank Hammers, 2 Bomb Squigs)

12x Tankbustas (2 Tank Hammers, 2 Bomb Squigs)

14x Storm Boyz (Nob with Big Choppa and Slugga)

14x Storm Boyz (Nob with Big Choppa and Slugga)

13x Storm Boyz (+ Mob lead by special character Boss Zagstruk)

= 126 models

Thanks for reading, I hope you enjoyed this and maybe got some ideas yourself for your own army.

All types of feedback and replies are welcome. Post on, waaagh out!

//Cander

This message was edited 5 times. Last update was at 2007/12/03 20:36:46



Take it easy... 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Tankbustas...glory boyz....bad. Try a Kommando unit with the special boss instead. Bit pricey, but he's....really really good.

   
Made in us
Rampaging Carnifex





1) say no to big shootas
2) swap the tankbustas for lootas
3) i see no point to zaggstrukk. get more stormboyz instead.
4) any reason not to take shootaboyz? I see none.
   
Made in us
Grovelin' Grot




Sweden

Stelek wrote:Tankbustas...glory boyz....bad. Try a Kommando unit with the special boss instead. Bit pricey, but he's....really really good.


True, I know they can be bad, but it depends much on matchups and tactics. Want to try them first though, looks really funny to play and I'm sure they can be playable. It's just to figure out how! And ya, Kommandos with Snikkrot can work out fine. Must take a look at them, Thanks.

Longshot wrote:1) say no to big shootas
2) swap the tankbustas for lootas
3) i see no point to zaggstrukk. get more stormboyz instead.
4) any reason not to take shootaboyz? I see none.


2) You recommenden that too I see. Must check out how the Lootas are like.
3) Okay, I see your point. He's 85 points.
1,4) I took a mob of Shoota boyz cause I'm pretty sure their better now, and big Shoota cost much less. Before were they lesser good, when they had bad rapid fire and the Sluggas had the mighty Coppa rule. But now is it removed and Shootas i've heard have assualt insted of rapid fire now.

Thanks for posting everybody.

This message was edited 1 time. Last update was at 2007/12/04 11:39:43



Take it easy... 
   
Made in us
Dakka Veteran




being a KOS player I thought I'd chip in.

if your boyz are foot slogging they won't be able to keep up with the incredible speed of the stormboyz nobs.
(not to mention that the new trukks look amazing)
also footslogging sluggas really lose out.. I mean you'll lose atleast half of them before they close the distance. instead of spending the "xx" points on 8 boyz.. better to spend it on a truck.

without getting into points, you could field this for 1500:

Warboss Power Klaw, slugga, Eavy armor
I'd recommend an attack squig too..

Ard Boyz (19) 2 rokkits
w/ Nob nob Klaw, Eavy Armor, bosspole

Slugga Boyz (12)
w/ Nob power klaw, bosspole
Trukk Stickbomb chucka, reinforced ram, rokkit

Slugga Boyz (12)
w/ Nob power klaw, bosspole
Trukk Stickbomb chucka, reinforced ram, rokkit

Slugga Boyz (12)
w/ Nob power klaw, bosspole
Trukk Stickbomb chucka, reinforced ram, rokkit

Stormboyz (20) Nob Klaw

Stormboyz (20) Nob Klaw

Battlewagon 4x rockets, stickbomb chuka, deff rolla
(to hold ard boyz +boss)

in this way the boyz will be right up there with the stormboys in a hurry. klaws on every nob may help mitigate anti tank problems but so will rokkits on all of the vehicles.

the ard boyz are way cheaper than nobs and hitting someone out of a battle wagon with them, nob, and warboss is nasty.

   
Made in se
Grovelin' Grot




Sweden

NaZ wrote:being a KOS player I thought I'd chip in.

if your boyz are foot slogging they won't be able to keep up with the incredible speed of the stormboyz nobs.
(not to mention that the new trukks look amazing)
also footslogging sluggas really lose out.. I mean you'll lose atleast half of them before they close the distance. instead of spending the "xx" points on 8 boyz.. better to spend it on a truck.

without getting into points, you could field this for 1500:

Warboss Power Klaw, slugga, Eavy armor
I'd recommend an attack squig too..

Ard Boyz (19) 2 rokkits
w/ Nob nob Klaw, Eavy Armor, bosspole

Slugga Boyz (12)
w/ Nob power klaw, bosspole
Trukk Stickbomb chucka, reinforced ram, rokkit

Slugga Boyz (12)
w/ Nob power klaw, bosspole
Trukk Stickbomb chucka, reinforced ram, rokkit

Slugga Boyz (12)
w/ Nob power klaw, bosspole
Trukk Stickbomb chucka, reinforced ram, rokkit

Stormboyz (20) Nob Klaw

Stormboyz (20) Nob Klaw

Battlewagon 4x rockets, stickbomb chuka, deff rolla
(to hold ard boyz +boss)

in this way the boyz will be right up there with the stormboys in a hurry. klaws on every nob may help mitigate anti tank problems but so will rokkits on all of the vehicles.

the ard boyz are way cheaper than nobs and hitting someone out of a battle wagon with them, nob, and warboss is nasty.


Hmm, right. This gave me alot ideas! Maybe should I add a couple of trukks to get my mobs faster movin... But still you don't get that much use of the Waaagh! Mobe rule... And also, got this enough anti tank stuff?

Thanks for adding this, gave me a lot to think of. Need to critisize my own list a bit, it's not that easy building than I thought!

This message was edited 1 time. Last update was at 2007/12/04 20:22:53



Take it easy... 
   
 
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