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Made in us
Fresh-Faced New User




Hello Everyone,

With little help from a GW employee,

I've made this list for 1500pt army, and I have 145 pts reserved to buy wargears for both Master & Chaplin.

I don't have much clue on what to equip my general and chaplin at the moment.

Please get me some constructive criticism.

Thank you.

1. Devastator SQD - 5 Space Marine @ 75
2 Space Marine w Lascannon @ 70
2 Space Marine w Plasmacannon @ 70
1 Sergent with Bolter @ 0
Total Pts Cost = 215

2. Devastator SQD - 5 Space Marines @ 75
2 Space Marine w Lascannon @70
2 Space Marine w Heavy Bolter @ 30
1 Sergent with Bolter @ 0
Total Pts Cost = 175

3. Tactical SQD - 10 Space marines @ 150
1 Space Marine w Plasma Gun @ 10
1 Space Marine w Missile Launcher @ 10
8 Space Marines w Bolters @ 0
Total Pts Cost = 170

4. Tactical SQD - 10 Space marine @ 150
1 Space Marine w Plasma Gun @ 10
1 Space Marine w Missile Launcher @ 10
8 Space Marines w Bolters @ 0
Total Pts Cost = 170

5. HQ SQD - Master goes here with 10 Space Marine
Master @ 75
Tactical SQD - 10 Space marine @ 150
1 Space Marine w Plasma Gun @ 10
1 Space Marine w Missile Launcher @ 10
8 Space Marines w Bolters @ 0
Total Pts Cost = 245

6. Terminator SQD with Chaplin
Master of Sanctity @ 100
6 Terminator @ 240
2 Terminators w Assault Cannon @ 40
4 Terminators w Storm Bolter & Powerfist @ 0
Total Pts Cost = 380

Total 1355 pts

Couple of Ideas I have at the moment are,

1. Increase both devastator sqds by adding 2 Space Marines with Bolters to be used as scapegoats (That's 60 pts)
2. Completly change one tactical sqd to Assault Sqd, giving 2 Plasma Pistols (That's - 10 pts)
3. Possibly, get rid of Heavy Bolters from one Devastator Sqd and replace them with 2 more Lascannons (That's + 40 pts)

This message was edited 2 times. Last update was at 2007/12/04 01:45:52


 
   
Made in us
Spawn of Chaos




i would start with dropping your tac squads to 6 and and get three squads. Change the missile launcher to a lascannon . Each squad runs 115 so three runs you 345, but allows you to lighten up on your lascannons in the devs squads --with that many cannons in one squad, the opponent will single that unit out and eradicate them quickly. this way you spread the love amongst units and also give yourself better focus on the cannons. For me nothing was more frustrating than shooting at a vehicle with several lascannons in my unit and popping it on the first shot. The other lascannon just gets waste. Also, you're getting the lascannons for *much* cheaper with tac squads...20 points less, and you get a plasmagun for each.

last note on tacs -- I would consider adding a fourth unit, which brings you up to the same amount of las and gives you more bodies and an extra plas. That makes a pretty solid core of shooting.

For dev squads, 4 HB is pretty strong dakka --12 s5 shots with solid range. They'll mow down infantry and are pretty cheap -- 150 for the unit (put in an extra guy for ablative armor). You could run two of those and save on the extra points spent on the tacs.

for the terms I would drop one term and downgrade the chap to reclusiarch. I'm not sure the extra wound and ld is worth it in this case. I might add in a lightning claw (but I'm craaaaazy for lightning claws, so don't necessarily trust me ) to the chap. Personally I think a librarian might be better, as you have quite a few powers which you can use to nasty effect right off the drop.

I would consider making the master part of another terminator squad similar to the chaps. You won't benefit from his ld 10 till he drops, but you get another unit you can drop into CC and belt with withering AC fire. probably give the master an adamantine mantle and that's it.

For one or both of the term squads, consider tank hunters as it makes the ACs S8 vs vehicles and hence capable of at least glancing anything. With rending they can be potent against vehicles to.

Please feel free to ignore anything that doesn't fit your vision (and SM pros, please feel free to correct me where I've erred) --I'm just seeing what you
have and making some assumptions on what you want, which appears to be a shooty SM army with some capabilities for termy based assault/backup fire.

Most of the tuning I've proposed is easily attainable within the scope of what you've laid out, and I think only extra terms bust out of that.

Hope it helps!


what the mind consumes, it becomes: the omnivangelist...blog on games and game design

Just released: Rollopa! Dice wars meets Advance Wars meets Dynasty Warriors...on the tabletop

 
   
Made in us
Implacable Black Templar Initiate







I agree with game fiend but I'd drop the chap alltogether (their main strength is with templars) and add another tac squad. +Assault cannons are S7 with tankhunters

I don't expect you to die a meaningless death I expect you to die for the emperor now CHARGE

You know what we do to liars Petty
No wait I'm not ARGHHH
We kick em in the balls

Brother octavius ''open up on the genestealers''
Brother there are rippers closing in on the right RIPPERS''
"there only 3 of them"
"Fire upon the rippers NOW'' 
   
Made in us
Spawn of Chaos




Aristotle wrote:I agree with game fiend but I'd drop the chap alltogether (their main strength is with templars) and add another tac squad. +Assault cannons are S7 with tankhunters


and I'm...slowed with tankhunters.

my bad.

what the mind consumes, it becomes: the omnivangelist...blog on games and game design

Just released: Rollopa! Dice wars meets Advance Wars meets Dynasty Warriors...on the tabletop

 
   
Made in us
Fresh-Faced New User




Thank you everyone.

Come to think about it, it makes better sense to spend 15 pts for a lascannon then spending 35 pts.

And I feel I could run 4 Tactical Sqds at 6 SM each with a Lascannons and Plasma Gun for total of 460 pts.

A devastator Squad of 6 SM with 4 Heavy Bolters for 150 pts

Another devastator sqd of 6 SM with 2 Plasmacannons 1 Lascannon for 195 pts

That's 805 so far,

then my terminator sqd, sitting 280 pts plus whichever character I am going to throw in.

Hmmm...

That's only 1085 pts total without characters.

What would be the best way to spend the remaining 415 pts?

   
Made in us
Battlefortress Driver with Krusha Wheel






Im told you cant go wrong with land speeder tornadoes, more ass cannons. Also an assault marine squad you can hide behind terrain to counter charge any nasty cc units coming for your shooty stuff.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
 
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