malfred wrote:Sounds a lot like Warmachine.
Is that a pro or a con? That system works well in Warmachine, though in application, it would be totally different in
40k as units can perform most special actions (i.e. charging, target priority, embarking / disembarking, rallying) without their unit leader. I think that the Warmachine method of having the unit leaders perform useful tasks instead of being a powerfist caddy is a step in the right direction for
40k.
One of the things that bothers me most about
40k is how the
HQ models are usually beefed up infantry models.
GW has this incredibly assinine formula - let's take the base racial trooper statline, slap +1 onto
WS/
BS and give 'em a few attacks and 3 wounds - and PRESTO. You have an army commander. How so? Does this 3 wound wonder add anything to the army that you can't find elsewhere? Does he add some sort of command ability? Nope. Most
HQ guys can shoot about as well as a normal squad, minus all the abblative wounds for the heavy weapon, and fight about half as well as a full squad in
HTH. HOORAY.
Its not like
GW hasn't noticed this might be an issue - look at the Space Marine Master... he gives LD10 to everyone! That didn't work well, so now instead of having
HQs which bring extra abilities to the table, you have a complete lack of any defining leadership qualities in your
HQ. I suppose that having
HQ types dictate force organization might be too complex an issue, so let's kill not have Pheonix Lord led armies have the repsective Aspect as troops, and let's make all Chaos cult marines troops by default! The Ethereal - who has some extra abilities is never taken anymore thanks to Mr 1+ Crisis Commander, and let's face it, the Chaos commanders don't really have much in the way of command abilities and are really much more like mini-hive tyrants.