Doctor Optimal wrote:
Camoline Uniforms
Sharpshooters
Iron Discipline
Close Order Drill
Hardened Veterans (aka: Sir Not-Appearing-In-This-Film)
Ok so far, but if you're not taking H-Vets, you should take Drop Troops. It's free and doesn't hurt anyone.
Doctor Optimal wrote:Headquarters 1: 385 Points
Company Command Squad: 125 Points
Junior Officer (40)
Iron Dicipline (5)
Camoline Uniforms (10)
Honorifica Imperialis (25)
Macharian Cross (20)
Bolt Pistol (1)
Power Weapon (5)
Standard Bearer (11)
Grenade Launcher (8)
Ditch the Cross, Bolt Pistol, Power Weapon and Grenade Launcher. That's 34 points saved already. This unit should be 81 points... 91 with Cameleoline.
Doctor Optimal wrote:Anti-Tank Team: 130 Points
Base (35)
Camoline Uniforms (10)
Sharpshooters (10)
3 LasCannon (75)
Anti-Tank Team: 130 Points
Base (35)
Camoline Uniforms (10)
Sharpshooters (10)
3 LasCannon (75)
As far as
AT squads go it's ok.
Doctor Optimal wrote:Troops 1: 328 Points
Platoon Command Squad: 64 Points
Junior Officer (40)
Iron Dicipline (5)
Camoline Uniforms (10)
Grenade Launcher (8)
Bolt Pistol (1)
Lose the
GL and the Bolt Pistol. You'll never use them. 43 points saved so far.
Doctor Optimal wrote:3 Infantry Squads: 88 Points each, 264 Total
Base (60)
Camoline Uniforms (10)
Heavy Bolter (10)
Grenade Launcher (8)
Good Lord...
For 2 points more per squad, you can swap the S6 AP4 firepower of the
GLs for S7 AP2 firepower.
GL's are a complete waste.
Personally though, I'd make these cannon fodder 76 point
HB/Flamer squads, or 86 with Cameleoline. That's 2 points per squad, over three squads, so a further 6 points saved. We're at 49 points now.
Doctor Optimal wrote:Troops 2: 328 Points
(As Troops 1 Above)
Which is a terrible idea. This platoon should be all
AC/Plasma Guns. For the moment though we'll just ditch the
GL's for Flamers, as Flamers actually have a use, and that Bolt Pistol. 64 point saved.
Doctor Optimal wrote:Heavy 1: 180 Points
Leman Russ MBT
Base (140)
LasCannon (15)
Smoke (3)
Heavy Stubber (12)
Extra Armor (5)
Dozer Blade (5)
Lascannon will never be used. 10 more points saved. The smoke will never be used. 3 more points saved. The Stubber should never be there (12 points for 3 S4 AP6 shots vs 10 points for 6 S5 AP4 shots - do you see how the Stubber is a false economy). 12 more epoints saved. Dozer Blade is a waste on this tank. 5 more points saved. 95 points saved - you can buy a well equipped squad for that!!!
Doctor Optimal wrote:Heavy 2: 180 Points
(As Heavy 1 Above)
And a further 30 points saved. That's 125 points saved just by cutting the bloat in this list. Amazing! Plus the 99 points you have left over and we've got 224 points! That's a whole extra platoon!!!
So, what to do? Well, were I rebuilding your list to match the one above, but change things around a bit to optimise them - without changing the structure that is - it would look like this:
Command Platoon - 351
CHQ - 91 Points
JO (40) w/Honorifica (25) + Iron Disicpline (5)
Standard Bearer (11)
Cameleoline (10)
Anti-Tank Squad - 130 Points
6 Guardsmen (35) w/3 Lascannons (75)
Sharpshooters (10)
Cameleoline (10)
Anti-Tank Squad - 130 Points
6 Guardsmen (35) w/3 Lascannons (75)
Sharpshooters (10)
Cameleoline (10)
Infantry Platoon - 459
Command Section - 79
JO (40) w/Iron Dicipline (5)
4 Flamers (24)
Cameleoline (10)
Infantry Squad #1 - 95 Points
10 Guardsmen (60)
Autocannon (15)
Plasma Gun (10)
Cameleoline (10)
Infantry Squad #2 - 95 Points
10 Guardsmen (60)
Autocannon (15)
Plasma Gun (10)
Infantry Squad #3 - 95 Points
10 Guardsmen (60)
Autocannon (15)
Plasma Gun (10)
Infantry Squad #4 - 95 Points
10 Guardsmen (60)
Autocannon (15)
Plasma Gun (10)
Infantry Platoon - 337
Command Section - 79
JO (40) w/Iron Dicipline (5)
4 Flamers (24)
Cameleoline (10)
Infantry Squad #1 - 86 Points
10 Guardsmen (60)
Heavy Bolter (10)
Flamer (6)
Cameleoline (10)
Infantry Squad #2 - 86 Points
10 Guardsmen (60)
Heavy Bolter (10)
Flamer (6)
Cameleoline (10)
Infantry Squad #3 - 86 Points
10 Guardsmen (60)
Heavy Bolter (10)
Flamer (6)
Cameleoline (10)
Russ - 160 Points
Battlecannon (140)
3 Heavy Bolters (15)
Extra Armour (5)
Russ - 160 Points
Battlecannon (140)
3 Heavy Bolters (15)
Extra Armour (5)
Now, this leaves 33 points. What to do with 33 points is up to you I 'spose. You could drop an
AC/
Plas squad, get 95 points back, and then you'd have 128 to spend. Spend on what is a good question though (3
Plas H-Vet Squads are 75 points, just so you know). Alternativley, if you ditch the Flamers in the Platoon Command Sections and both lots of Sharpshooters you can get another
HB/Flamer Squad for the second platoon.
Just food for thought.
BYE