hey gang. A discussion on another board has prompted me to put up a set of batreps from our 5th ed test games. A friend of mine has been prepping his tau for the coming changes in 5th edition. I'm going to do 3 quick batreps of some of his games. Keep in mind that I'm not a tau player but was the opponent for most of these games. I'm not going to include points costs, as some of these games were a month ago. Anyway, heres the tau list
Shaso missile pod plasma rifle multitracker
bsf
3x crisis team
MP/PR with
MT
3x crisis team
MP/PR with
MT
3x stealth team markerlight 2 marker drones
12 firewarriors in devilfish
2x12 kroot
3x3 sniper drones
2x hammerhead
Ok, so we are worried about many facets of 5th edition, particularly scoring units. But we decided to run with 3 scoring units to see how it went.
First game I'll talk about was against a wazzdakka bike horde...
the list.
wazzdakka
biker boss
2x12 warbikes
4x12 trukkers
3 rokkit buggies
If you haven't explored warbikes yet. Don't worry, they are good. This list doesn't suck.
Ok, so we just rolled for missions, he wasn't sure what particular mission he was worried about most. We got a recon objective. We discussed a little bit about how tau should place for recon. If they play for dawn of war or pitched battle, they want to spread objectives wide along the long edges. If they do that, and then get spearhead, they are in pretty big trouble. He deployed wide, playing for the long table edge deployments. It worked out, as we got a pitched battle.
Tau won first roll.
He deploys his army into 2 firebases. The sniper teams are spread across the long table edge, at each end he has a hammerhead coupled with a crisis team, in the middle are the stealth suits, and posting up in the two buildings in his deployment are the kroot units. Devilfish is going to hide all game or at least until those rokkit buggies are neutralized.
I'm playing the bike horde. So i deploy one bike unit with a warboss and 2 trukks in the open area in the center of the table, and the other bike unit with wazzdakka and 2 more trukks on my extreme right flank. The buggies I match up against his right flank crisis team, but deploy them out of
LOS.
top of 1. Things seem to just go to plan for the tau, no extraordinary luck yet. the one-two combo of missile pods into trukks followed by submunition into trukkers meant that he can take out 2 trukks and all their boys every turn. On his left flank, he did the trukk pop submunition mop to my lead trukk. unfortunately i got the one result that doesn't remove the trukk from play and that blocked my second trukk from a clear drive. In the center he got more tricky. I knew this was coming. he loads up markerlights on my biker unit in the center, ignoring the 2 trukks, and then proceeds to pound the crap out of them with BS5 missile pods and me with a 6+ cover save! If you haven't played against warbikes before, they don't die to shooting, period. The smart move is to kill the trukkers and just contain the bikes. I'm just saying that so that you understand that when i say I lost 7 bikes to this combo, and saved running off the table with a bosspole reroll, its a big deal.
bottom 1. Trukks go flat out, bikes in middle go up 12" and try to kill kroot with their shockingly diminished firepower. Surprise surprise, kroot take cover. 3+ cover save (would have been a 2+ in jungle) owns my shooting maybe i kill 3. Bikers with wazzdakka turbo boost. Wazzdakka puts his
str 8 into the crisis team hoping for some instant death, but they save. rokkits stay hidden waiting for a crisis team behind a building to either round a corner or somehow get drawn in a little closer.
top 2. the pop and mop gets used on the other trukk unit on my right flank. just wazzdakka and 12 bikers over there now. the same cover save reducing trick gets used in the center of the table again. Taking my bikers down to just the warboss. He pops one of the trukks with a sniper rifle, and the zoggers get pinned, which lets him relax a bit. i guess he relaxed too much because he forgot to move his devilfish to the corner like I was sure he was planning to.
bottom 2. So I have 3 potential charges. Wazzdakka and bikers charge a big crisis team, the warboss charges the side of a devilfish (which wouldn't have been there if opponent was paying attention) And a fresh trukk boy unit can charge kroot in a building. the trukkers didn't make it. Close but they couldn't get up a flight of stairs on the assault move. Wazzdakka plows through the crisis team and consolidates facing the other door on the devilfish, aiming their guns at whoever falls out the other side. Warboss fails to get a '6' though, so the fish-heads are safe.
top 3. Devilfish exfiltrates the situation. the whole army goes into warboss and warbikes except the stealth team, they flipped
th switch and engaged their burst cannons, chewing up the pinned trukker unit.
bottom 3. I'm ready to concede here but I'll give him one more turn to make an amzingly bad mistake. the fresh trukkers finally get up to the kroot, and actually win. I'm close enough to consolidate into a sniper team, which will only save the 5 remaining orks for another turn or so. they are currently too far from objectives to just hang out. Warboss is gone now its just nob biker and wazzdakka. I charge and kill off a hammerhead for spite, and then consolidate. the buggies have a clear shot at the devilfish so they make their play. they shoot, hit twice, and fail to pen. With just 3 buggies, 5 orks, wazzdakka and one biker mob left, and with him having more than half of his support and 2 out of 3 troop units alive and well, it is polite to concede at this point