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![[Post New]](/s/i/i.gif) 2008/04/23 19:45:58
Subject: Grotz!!!!!!!!!!!!!!
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Fresh-Faced New User
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Just curious, even though gretchin have taken a downgrade from being a living shield to a living pile of uselessness how can they still be used effectively?
I was thinking that they still can be used to hold objectives and prevent the boyz from being charged (so that they can immediatly charge right back)
What's become of the rebel grot armies? Did everyone throw them in a fire to be melted down for their pewter? Can gretchen still be a viable (or at least humorous) battle force?
I would like to see if someone could come up with an all gretchin force that could at least beat...hmm...a noob squat army.
Wouldn't it be fun?
Theres the challenge.
Come on Vets, gimme some beardy wisdom!!!
Waaaaagh!!!!!!
(or eeeeeeeeppppaaa!)
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![[Post New]](/s/i/i.gif) 2008/04/23 19:58:13
Subject: Grotz!!!!!!!!!!!!!!
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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hmmm... no real tactics advice, but on the grot army:
"What's that?"
"A Grot in mega armour!"
"A Grot? Why's he str 10?"
"Hes in mega armour, of course!"
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![[Post New]](/s/i/i.gif) 2008/04/23 20:01:58
Subject: Re:Grotz!!!!!!!!!!!!!!
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Fresh-Faced New User
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![[Post New]](/s/i/i.gif) 2008/04/23 20:13:05
Subject: Grotz!!!!!!!!!!!!!!
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Ork Boy Hangin' off a Trukk
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big mek Kff
Big Mek Kff
6 units of 30 grots
3 units of three kanz with RL's
This army would work in some situations I think. Imagine the horde of grots hiding behind the iron grots wall with KFF giving them all a save!
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![[Post New]](/s/i/i.gif) 2008/04/23 20:41:24
Subject: Grotz!!!!!!!!!!!!!!
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Sneaky Kommando
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Once I read the 5th edition PDF, the new ork army made much more sense. Troops are scoring units...down to the last man, or grot in this case. Have fun killing 30 grots who are sitting on the objective.
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![[Post New]](/s/i/i.gif) 2008/04/24 03:44:06
Subject: Grotz!!!!!!!!!!!!!!
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Fresh-Faced New User
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In 5th ed they'll also give a 4+ cover save to units behind them, which allows you to change the Big Mek + KFF to a Big Mek + SAG (or another biker boss...)
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![[Post New]](/s/i/i.gif) 2008/04/24 04:07:59
Subject: Grotz!!!!!!!!!!!!!!
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Maddening Mutant Boss of Chaos
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it was much more reasonable in the last dex were slavers could take rokkits and pklaws.
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NoTurtlesAllowed.blogspot.com |
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![[Post New]](/s/i/i.gif) 2008/04/24 06:30:42
Subject: Grotz!!!!!!!!!!!!!!
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Lead-Footed Trukkboy Driver
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packed in a battlewagon wiv' 4 bolt-on big shootas of course!
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![[Post New]](/s/i/i.gif) 2008/04/24 06:35:54
Subject: Grotz!!!!!!!!!!!!!!
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Fresh-Faced New User
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I like, i like
i didn't think about killa kanz at all. obviously this would be a very specialized army and would take a skilled tactician to coordinate it properly, which is very unorky, but hey, whatcha gonna do?
jhneoh wrote:In 5th ed they'll also give a 4+ cover save to units behind them, which allows you to change the Big Mek + KFF to a Big Mek + SAG (or another biker boss...)
Are you sure, from what i read if you shoot <through> your own troops the enemy gets a 4+ cover save? I don't believe they give your troops a 4+ save, but I might have miss read the pdf though.
Great suggestions keep em comin!
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![[Post New]](/s/i/i.gif) 2008/04/24 06:43:06
Subject: Grotz!!!!!!!!!!!!!!
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Fresh-Faced New User
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Darkness wrote:it was much more reasonable in the last dex were slavers could take rokkits and pklaws.
fluff-wise, why would an ork specialized in knowledge and herding of grots and squiggley beasts have a pk or rokkits though?
No argument that they are much less effective now, but I think the designers were trying to fix a fluffy issue and now everyone's pissed that they can't cheese a sleezy ork slave trader into a cage-fighting nob.
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![[Post New]](/s/i/i.gif) 2008/04/24 16:12:35
Subject: Grotz!!!!!!!!!!!!!!
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Dakka Veteran
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I find grots brilliant, they can hold things up for ages in combat, if your orks didn't want to charge something big and scary and are mostly ignored in battle so can do quite a lot suprisingly.
Onwards the green carpet!
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/04/24 18:31:32
Subject: Re:Grotz!!!!!!!!!!!!!!
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Voracious Kroothound
derby uk
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i agree with storm lord horay for the small minions of the orks
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This message was edited 1 time. Last update was at 2008/04/24 18:31:52
rawr... and stuff |
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![[Post New]](/s/i/i.gif) 2008/04/24 19:37:04
Subject: Grotz!!!!!!!!!!!!!!
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Regular Dakkanaut
The Dirty Dirty Boulevard, Hollywood
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How about 3 units of 3 kannons for the heavy slots in a grot army? fits the theme.
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In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto |
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![[Post New]](/s/i/i.gif) 2008/04/24 20:17:54
Subject: Grotz!!!!!!!!!!!!!!
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Ork Boy Hangin' off a Trukk
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Kans are cooler and give some CC support. Also tank busing just as well.
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![[Post New]](/s/i/i.gif) 2008/04/25 16:01:32
Subject: Grotz!!!!!!!!!!!!!!
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Dakka Veteran
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The problem trying to make an all Gretchin force is that eventually you'll go mad and start seeing green everywhere you go, muttering stuff like 'please,no more kicking' and 'the tiny ones are coming...you don't beleive me?just you wait'
And who wants that to happen?
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/04/25 20:46:29
Subject: Re:Grotz!!!!!!!!!!!!!!
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Fresh-Faced New User
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not a problem if your already mad
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![[Post New]](/s/i/i.gif) 2008/04/26 13:38:12
Subject: Grotz!!!!!!!!!!!!!!
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Dakka Veteran
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well I guess to collect purely Gretchins/grots you would have to be
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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