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Made in gb
Grovelin' Grot



Hull, England

hi all
was just after some advice. would it be worth taking 3 looted tanks with boom guns to go with the rest of my army which is

warboss
warbike
power klaw
cybork body

big mek
KFF

8 tank busters
3 bomb squigs

11 lootas

30 orks
power klaw
boss pole
nob

30 orks
power klaw
boss pole
nob

30 orks
power klaw
boss pole
nob

thank you all

 
   
Made in ie
Battlefield Tourist






Nuremberg

I would say the Looted Wagon is a fun unit, but it's not the most useful in the world. It tends to breakdown at inconvenient times and ram into difficult terrain and immobilise itself. And with the army you're running, the enemy antitank will have nothing much else to shoot at. Armour 11 open topped doesn't last long under any sort of fire. So I'd have to say no. A battlewagon or two might be worth it, as a tranport of the tankbustas maybe.

   
Made in us
Dakka Veteran




I'd only use the looted wagon as a transport for your burnas or tankbustas if you play KOS. I'm trying that out today in some 5th ed games.

if you want ordinance templates, take a big mek with SAG.. he just pwns with that ap2 ordinance

you could either take some killa kans with grootzookas or take a few battlewagons with ordinance. AV 14 is worth the extra points

NaZ
   
Made in gb
Grovelin' Grot



Hull, England

ok thank you i will give the battle wagons a go

 
   
Made in gb
Grovelin' Grot



Hull, England

sorry. unless anyone can give me an idea of how to finsh my army off please. need help

 
   
Made in us
Dakka Veteran




well.

first off you need anti tank. put 3 rokkits in each squad of boyz. can NEVER have enough rokkits!!!

the tank bustas.. honestly I'd drop em. the glory hogs rule really hurts them.

take a 2nd squad of lootas if you're doing the footslogging hoard of doom

then put in a 4th mob of 30 boyz with rokkits and a nob w/ klaw. you should be running 4 troop choices in 5th edition.

points permitting, from there I'd add in some faster units. either bikes, deffkoptas, or something similiar.

or you could add in 3 units of 3 killa kans. hard hitting center to your army

or you could add in the battlewagons.

the KFF is good, but you could also round out your troops to 6 choices and take a couple of blobs of grots. put them out in front of your hoard and use them to grant the 4+ cover save to everyone behind them

NaZ
   
Made in se
Dakka Veteran




Tankbustas are pretty bad(expensive and too easy to kill), might be better to get something else for the points.

KFF isnt really all that unless you run many vehicles, better just to screen with something and save the points. Get one of all the other goodie HQs.

The boss will need something to accompany him so he wont get shot to bits. I prefer nobz on bikes, but at least normal bikes or something

Maybe batteries of cannons for some longer range shooting.
   
Made in gb
Grovelin' Grot



Hull, England

ok thanks. any one mind posting some of their ork hoard army lists for me to have a look at. or any more advice

 
   
Made in ca
Serious Squig Herder






Here's my Ork horde, it's 1500 points

HQ
Warboss Cost: 115
Wargear:
Warbike
Power Klaw
Attack Squig

Big Mek Cost: 105
Wargear:
Kustom Force Field
Burna
Mek's Tools

Elites
Lootas x15 Cost: 225

Kommandos x5 Cost: 100
Wargear:
Nob (with Power Klaw)
1 Burna

Troops
Slugga Boyz x30 Cost: 220
Wargear:
Nob (with Power Klaw and Boss Pole)

Slugga Boyz x30 Cost: 220
Wargear:
Nob (with Power Klaw and Boss Pole)

Shoota Boyz x20 Cost: 170
Wargear:
Nob (with Power Klaw and Boss Pole)
2 Big Shootas

Shoota Boyz x20 Cost: 170
Wargear:
Nob (with Power Klaw and Boss Pole)
2 Big Shootas

Heavy Support
Killa Kanz x3 Cost:150
Upgrades:
3 Rokkit Launchas

Could probably do for some more Anti-Tank, but here's an example of an Ork horde army.

blarg 
   
Made in se
Dakka Veteran




That one works in 4th ed, in fifth you really want a squad for your bikerboss to hide in.

Also, if you are footslogging with 30 man units, shootas are way more effective when walking over the fields.
   
 
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