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![[Post New]](/s/i/i.gif) 2008/09/23 18:24:23
Subject: ork and Nids
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Screamin' Stormboy
Oak Park, IL
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Ok have a nid player and am having a tough time cracking him.
Basically he takes a mass of gene stealers and rushes at me and I get hacked up.
So began thinking about my options and must admit I am a bit perplexed.
Was gonna start nailing them with a boom gun, try and soften them up a bit. If you set yourself up with shootas you only have 18" which basically means you get over run the next turn ( nids move six, run, then assault ). Thought I could back up the CC wiith a KK, but didn't really work out that well.
Was also gonna try the SAG, see what happens there.
any ideas?
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![[Post New]](/s/i/i.gif) 2008/09/23 18:39:32
Subject: ork and Nids
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Long-Range Ultramarine Land Speeder Pilot
Whitebear lake Minnesota.
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lots and lots and lots of burner boyz if hes charging let them come have your shootas shoot and when they get close burn them to the ground.
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2500-3000pts
1500pts
750pts
2500pts Bretonnians |
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![[Post New]](/s/i/i.gif) 2008/09/23 19:40:01
Subject: ork and Nids
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Lead-Footed Trukkboy Driver
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Skorcha buggies are great against stealers. Or you can think about going shooty at greater than 24" range--looted wagons with killkannons, or kannons or lobbas, lootas, SAGs, etc.
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![[Post New]](/s/i/i.gif) 2008/09/23 19:57:18
Subject: ork and Nids
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Fresh-Faced New User
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Lootas.
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![[Post New]](/s/i/i.gif) 2008/09/23 20:18:14
Subject: Re:ork and Nids
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Morphing Obliterator
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wait wait wait... you, as an ork player, are losing to genestealers?! that shouldnt happen. you should be outnumbering the stealers by about 4 to 1. not even they can hack through that many orks and you should have shot him to pieces with lootas long before that happens. stealer shock should be easy for orks. they just cant kill enough before you over run them.
if you post your list we will be able to give you some more specific help.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2008/09/23 21:16:12
Subject: ork and Nids
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Fireknife Shas'el
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Depends how his friend kits them out. Naked stealers run 16 pts per model.
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![[Post New]](/s/i/i.gif) 2008/09/23 22:36:24
Subject: Re:ork and Nids
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Skink Armed with a Blowpipe
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Without knowing exactly what your bringing in your Ork list and what your opponent is fielding I am wondering if you are bring enough boyz to the fight? You can get 8 boyz for every 3 naked 'stealers. Hit him with Lootas and your shootas/big shootas on the approach to whittle him down a tad, then absorb the charge and pound him with your remaining boyz. If you aren't bringing plenty of shootas and good mob of Lootas give some serious consideration to both.
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"There are three kinds of lies: lies, damned lies and statistics."
- Benjamin Disraeli
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![[Post New]](/s/i/i.gif) 2008/09/24 02:07:00
Subject: ork and Nids
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Furious Fire Dragon
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lootas cost 15 points. Id rather have one that can chuck out 3 shots a turn than a genestealer
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Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back |
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![[Post New]](/s/i/i.gif) 2008/09/24 05:35:00
Subject: ork and Nids
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Committed Chaos Cult Marine
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you say that till stealers outflank and go berzerk on said lootas. Never underestimate stealershock
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This message was edited 1 time. Last update was at 2008/09/24 05:35:31
And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2008/09/24 15:10:12
Subject: Re:ork and Nids
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Screamin' Stormboy
Oak Park, IL
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Cool thanks guys, I guess I am not bringing enough boyz to the party.
I am trying him again tonight and will be bringing two skorcha buggies, two truck full 'o boyz one with a big mek and SAG, a BW with zap gun and KK, finally my WB on a bike. I am hoping the WB will crack his MC.
Will have to go buy more boyz, I guess that explains why I need Assault on Black Reach.
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![[Post New]](/s/i/i.gif) 2008/09/24 16:01:21
Subject: Re:ork and Nids
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Grovelin' Grot
Dallas, Tx
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Attack_Squig wrote:Cool thanks guys, I guess I am not bringing enough boyz to the party.
I am trying him again tonight and will be bringing two skorcha buggies, two truck full 'o boyz one with a big mek and SAG, a BW with zap gun and KK, finally my WB on a bike. I am hoping the WB will crack his MC.
Will have to go buy more boyz, I guess that explains why I need Assault on Black Reach.
Yeah, a truck full of boys may not do the trick. 10 stealers may wipe the whole squad, or at least enough to make you fail your LD and get overrun. You might try squads of 30. That way, if he kills 10, you still have 20 left to attack back. 19 sluggas, 57 attacks, 28.5 hits, 9.5 wounds 4-7 dead depending on armor, but he'll have fewer nids if they have a 4+ save. Nob gets you maybe 2 more kills with a little luck. you can probably count on 6-7 dead stealers, and will continue to whittle him down from there. That's assuming you don't kill any with shooting before hand.
Lootas are great against nids. The AP 4 means even the extra armor won't save them, but you need to bring a lot of lootas to be effective. A single squad of 5 isn't going to do much. 3 squads of 5 is much more likely to get something done.
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I'm really at my best when I'm at my worst. |
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![[Post New]](/s/i/i.gif) 0086/02/24 18:33:31
Subject: ork and Nids
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Lead-Footed Trukkboy Driver
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SAG is heavy and won't benefit much from being in a trukkboy squad. Maybe find a few points for a grot squad to stand with the Mek? If its a models thing, I get it, but even then, I might just let the mek stand alone and try to get a couple shots off with him in turns 1-2, rather than try to position him with the trukk.
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![[Post New]](/s/i/i.gif) 2008/09/24 22:06:42
Subject: Re:ork and Nids
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Screamin' Stormboy
Oak Park, IL
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Thanks guys will probably keep only one trukk load, make the others foot slog and use the points for xtra boys.
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![[Post New]](/s/i/i.gif) 2008/09/25 10:06:46
Subject: ork and Nids
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Joined the Military for Authentic Experience
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Yeah trukk mobs have problems with stealers. If you're running KoS you gotta use other units to deal with them. Skorcha buggies rock.
The WB should do alright against an MC, but a tooled close combat tyrant will eat him. Especially if it as implant attack.
I think you might be better off taking more boys than the killkannon wagon- 2D6"-2 scatter is a pain in the bum.
More shootas would be better.
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![[Post New]](/s/i/i.gif) 2008/09/25 10:27:58
Subject: ork and Nids
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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15 Lootas backed up by 10 burners should take out a large chunk of stealers.
just be careful and make sure you throw as many boyz into combat as are needed, with thier WS of 6, stealers are a pain to hit, and they have a sick ammount of attacks if given talons.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/26 15:14:00
Subject: Re:ork and Nids
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Screamin' Stormboy
Oak Park, IL
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Well just to let people know we tied the game.
It was pretty viscious, The Skorchas and BW got taken out the in the first two turns,sob, sob. The boys did a really nice job of wiping up a LOT of his troops choice.
I got a bit a lucky with the game ending in the fifth turn, but he was playing fast and loose with measuring the 6" movement so, think it was karma.
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![[Post New]](/s/i/i.gif) 2008/09/26 15:44:22
Subject: Re:ork and Nids
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Longtime Dakkanaut
Beaver Dam, WI
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What is he running for stealer units? 6 or more like 12?
2 units or 6 and a brood lord?
I would try to guess his stealer brood size and run at least 2 loota units of about equivalent size... That way you should not be wasting too many shots on already dead stealers.
If you want, give the nob leading boyz ... especially trukk boyz a combi-scorcha... that one template will make a big difference when da boyz charge in.
I like burna boyz squads... switch out for the 3 free meks and give them big shootas. Now you have 9 reach-out and touch shots before you get to flamer heaven or load them in a looted wagon or battlewagon and take it to him.
Another option would be flanking kommandoes... 2 burnas and potentially a combi-skorcha in there means you can get a unit off your short edge and hit him with 3 flamer templates... again the stealers will not be much to reckon with after that hits.
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![[Post New]](/s/i/i.gif) 2008/09/26 15:46:26
Subject: Re:ork and Nids
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Longtime Dakkanaut
Beaver Dam, WI
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hehe... or on 1st turn unload the trukk boyz and park them on an objective and then let the burnas steal the ride....
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![[Post New]](/s/i/i.gif) 2008/09/28 02:25:49
Subject: ork and Nids
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Longtime Dakkanaut
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Take alot of shoota boyz.
It seems you are very light on number of Boyz.
30 boyz > 10 'stealers
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![[Post New]](/s/i/i.gif) 2008/09/29 17:46:14
Subject: ork and Nids
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Roarin' Runtherd
South Korea
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Don't rely on the looters.
They are only good against dunderheads who run around in your arcs of fire and no good player will be doing that. Not to mention BS 2 means "bs" rather than "ballistic skill".
If you KNOW what the other guys army is it should be easy to build to beat him with orks.
As the other guys said: warbuggies with scorchas! You wouldn't take them in tournaments but you would agsinst this list.
4 squads of 30 shooter boys, no upgrades. Raw boys. That's 120 orks that should slow him down.
Leaves 780 points (at 1500) for the units you like.
Take Looters if you like, but don't trust them too much.
How about 9 killer kans all with grootzookas?
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![[Post New]](/s/i/i.gif) 2008/09/29 18:51:10
Subject: ork and Nids
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Decrepit Dakkanaut
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Aside from running Burnas in Battlewagons, you can also surround the Burnas with a mob of Gretchin and have both units run towards the bugs. If the Tyranids jump you first, the Grotz die like Grotz, and you get a free point blank burnage in the next turn, or you can assault the Carnifex and cut him into bits with the Power Weapon effect.
If the Tyranids don't take the bait, then you get close enough, move the Burnas out in front and burn the bugs, and then run the Grotz back around them.
Basically the idea is to armour your mobs in a soft squishy coating of Grotz that will gum up any Tyranid attempts at assaulting, leaving them open to a round of shooting and assaulting from the Boyz.
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![[Post New]](/s/i/i.gif) 2008/09/30 01:29:13
Subject: ork and Nids
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Joined the Military for Authentic Experience
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That is a really good idea.
A clever tyranid opponent will counter with blasts and the like.
but still, good idea.
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![[Post New]](/s/i/i.gif) 2008/09/30 03:23:36
Subject: ork and Nids
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Fireknife Shas'el
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Nurglitch wrote:Aside from running Burnas in Battlewagons, you can also surround the Burnas with a mob of Gretchin and have both units run towards the bugs. If the Tyranids jump you first, the Grotz die like Grotz, and you get a free point blank burnage in the next turn, or you can assault the Carnifex and cut him into bits with the Power Weapon effect.
If the Tyranids don't take the bait, then you get close enough, move the Burnas out in front and burn the bugs, and then run the Grotz back around them.
Basically the idea is to armour your mobs in a soft squishy coating of Grotz that will gum up any Tyranid attempts at assaulting, leaving them open to a round of shooting and assaulting from the Boyz.
Just make sure that there aren't any 1"+ gaps in your grot unit's lines that a genestealer model could exploit during the assualt phase, thus making base-2-base contact with the burnas hanging back and therefore drawing the burnas into the combat with the grots. It this scenario, the stealers allocate thier attacks to the grots and likely win the wound count with an also high likelyhood of running down both units.
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This message was edited 1 time. Last update was at 2008/09/30 03:24:21
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![[Post New]](/s/i/i.gif) 2008/09/30 03:37:00
Subject: ork and Nids
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Decrepit Dakkanaut
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wyomingfox:
Good point. I was assuming that. It's a bit of a complicated dance, really, because you can't move through friendly models. I find a buddy-system helps to judge where everyone should go. GW 25mm base is basically 1", so it helps you block out your do-se-do when it comes to moving the Burnas past the Grotz, and then swarming the Grotz back past the Burnas.
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