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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Still sticking with my mono-tzeentch daemon army for our campagin. We are up to 1750pts now. It's been awhile since I played so I, of course, forgot to take pictures.

My List
HQ
1 Herald of Tzeentch w/ chariot, bolt of tzeentch, daemonic gaze, we are legion, master of sorcery
1 Herald of Tzeentch w/ chariot, bolt of tzeentch, daemonic gaze, we are legion, master of sorcery
1 Herald of Tzeentch w/ chariot, bolt of tzeentch, daemonic gaze, we are legion, master of sorcery

Elites
3 Flamers
3 Flamers
3 Flamers

Troops
9 Horrors, bolt of change
9 Horrors, bolt of change
9 Horrors, bolt of change
9 Horrors, bolt of change, changeling

Heavy Support
1 Daemon Prince w/ mark of tzeentch, breath of chaos, daemonic gaze
1 Daemon Prince w/ mark of tzeentch, breath of chaos, daemonic gaze
1 Daemon Prince w/ mark of tzeentch, breath of chaos, daemonic gaze


His List (Dark Eldar)
HQ
1 Archon, with lots of grubbins

Elites
9 Wyches, agonizer, raider w/ dark lance
9 Wyches, agonizer, 2 blasters, raider w/ dark lance
Warp Beasts

Troops
10 Warriors, 2 dark lances, 2 blasters
10 Warriors, 2 dark lances, 2 blasters
10 Warriors, 2 dark lances, 2 blasters
10 Warriors, 2 dark lances, 2 blasters
10 Warriors, 2 splinter cannons, 2 blasters (or maybe shredders, can warriors take shredders)

Fast Attack
5 reaver jetbikes

Heavy Support
ravager w/ dark lance, 2 disintigrators
ravager w/ dark lance, 2 disintigrators

Mission: Annihilation
Deployment: Dawn of War

I won the role to go first and let the eldar player take it. He reserves his entire army.

Dark Eldar Turn #1:
A tumbleweed roles across the table .

Daemons Turn #1
Chosen wave was 4 horrors, 2 heralds. I role a 3 and get the half I want. I spread the 4 squads across the middle of the table so no matter where he comes in something can shoot him. Each squad of 2 horrors is backed up by a chariot placed towards the center.
KP: Daemons: 0, Dark Eldar 0

Dark Eldar Turn #2:
Fate is indeed fickle, he gets in 1 ravager, his archon, and 2 warrior squads. He starts to castle in the northwest corner. Both warrior squads come in near the same area but have poor fleet roles and don't make it into cover. His Archon hides behind some terrain. The ravager comes on in the very corner, moves up and takes a long range pot shot and puts a wound on a herald.
KP: Daemons: 0, Dark Eldar 0

Daemons Turn #2
Reserves that come in: All 3 flamers, none of the daemon princes, and the other herald. I try to deep strike one group in to flame the ravager, they deviate out of range backwards. The second squad I place in the middle and deep strike behind some terrain out of cover. The 3rd squad suicide drops in next to the 2 squads of warriors. The flamers actually scatter over the other squad about 2 inches from the table edge, and then proceed to kill all but 2 from the first warriors squad. I deep strike in another herald about 18 inches away from the ravager. My 2 heralds split fire on the small warriors squad and the ravager, the ravager is shaken and the last 2 squad members are killed. The other chariot boosts to get towards the action. 2 Horror squads move up and shoot at the other warrior squad, killing all of them. The other 2 squads proceed to run towards where all the action is going to be.
KP: Daemons: 2, Dark Eldar 0

Dark Eldar Turn #3
His reserves: 1 ravager, 2 witches, 1 warrior squad. He deep strikes in the ravager (screaming jets), his ravager and both raiders open up on one of my heralds I fail 4 straight 4 plus invulnerables and the herald dies. Wychtes disembark and assault and kill the flamers that had tried to threaten the ravager. The other squad of wyches assault my flamers that killed the warriors. His new warriors make it into cover.
KP: Daemons: 2, Dark Eldar 3

Daemones Turn #3
My Reserves: All 3 daemon princes come available. I do some risky deep striking and drop 2 of them right next to the wyches near my opponents table edge. The other one tries to drop near a ravager and deviates towards my opponents table edge. The two daemon princes flamer the wyches and their raider and the attatched archon. The squad is wiped out but the raider and archon are fine. One herald is still out of range of the ravagers so it takes some potshots at warriors. My other herald misses with all of his shots, the 3rd daemon prince stuns one of the ravagers with a daemonic gaze attack. The horrors unload into the othe wych squad and kill it. The other 3 packs continue their run across the table.
KP: Daemons: 4, Dark Eldar 3

Dark Eldar Turn #4
His Reserves: He gets in ther rest of his army 2 squads of warriors, reavers, and warp beasts. He shoots a lot at both daemon princes but only manages to put one wound each. Not to worry tho, the archon charges in deals 3 wounds and i fail 3 saves to lose a dp. His mobile ravager shoots some horrors. He assaults a unit of dark eldar warriors into the other dp but they fail to cause any damage, lose the combat by 3 and then proceed to fail their morale check and run off the table. his warp beasts charge my flamers in the middle and kill all of them
KP: Daemons: 5, Dark Eldar 5

Daemons Turn #4
My 2 heralds blow up one of the ravagers and shake the other. The surviving daemon prince moves in and flames a unit of warriors, and with some additional shots from horrors wipes out the unit. The horrors kill the warp beasts and the jetbikes. The other daemon prince shoots and blows up one of the raiders.
KP: Daemons: 10, Dark Eldar 5

Dark Eldar Turn #5
The archon and warriors assault the wounded daemon prince. The archo fails to wound, the dp kills 4 warriors the archon and warriors fail their leadership check and run off the table.
KP: Daemons: 12, Dark Eldar 5

Daemons Turn #5
The heralds shoot down the ravager and last raider.
KP: Daemons: 14, Dark Eldar 5


A lot of people seem to like doing the all reserves things against Daemons. I've found it rarely works out well for them, especially if (like my opponent) they get some bad reserves roles. I think he would have done much better if he had started 2 units in cover and then moved everything on the table on turn 1 and grabbed all the available cover possible. However, he honestly just didn't have enough shots to take out my daemons. I think his small squad sizes really hurt him here. And in his case I probably would have not assaulted flamers with wyches, if he had assaulted into the horrors he might not have killed all of them and safely locked himself into hth. He did a good job of refusing flank, I had one unit of horrors that fired once with one model they were out of range the rest of the game, and another one of the squads spent 3 turns running. The daemon prince that wiped out half of the wyches, 20 warriors and the archon would have to be the man of the match.
   
Made in ph
Frenzied Juggernaut






lovely battle report. yey for demons!

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in gb
Monstrous Master Moulder






I dunno...

mmm... tasty DE souls.... + = <-PWNED!!

Bewhiskered Gasmasks: For the Post-Apocalyptic Gentleman

And to this day, on darkest nyte
It can be seen, they tell
A Prynce of Rattes, in finery
Upon a horned bell.
 
   
Made in us
Executing Exarch






Odenton, MD

Nice report, I probably would have summed it up like this:


Pew-Pew
.
Pew-Pew
.
Pew-Paaaaaahhhhhggggggggghhhhhhhhh My Face!
.

Deamons 14
Evil Space Elves 5
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

There was some hand to hand in there. Honest.
   
Made in ca
Frightening Flamer of Tzeentch



in Canada

3 daemon princes lol, I bet your opponent peed himself when he saw that
   
Made in us
Been Around the Block





Great reports....thanks for sharing.
Tzeentch puts out a lot of firepower and against fragile DE, I would have bet heavily on the daemons.
He didn't have a whole lot of HTH except for his wytches and they did well in combat, but were then shot to death.
Good game all around. Tzeentch works well and a mono-god list.

Rick

check out my new blog
http://oohsquirrel.blogspot.com/ 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Has your friend had much success with that list? Normally one of Dark Eldar's greatest strengths is mobility and he has a really static core. I love the 2 dark lance squads of warriors but never really field more then 2, and with them the blasters are often a waste but the pair are only 10pts so.. Despite that, tzeentch demons are a nightmare to fight with DE and in KPs are almost a foregone conclusion....

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

@thedarkside69: That's one of the unfortunate problems with trying to play a mono-list, Lot's of unit replication. Although I will say the Tzeentch Greater daemons are the lists only cc threat. And it's not a huge threat. T5 with a 4+ save isn't all that great. I would much rather have spent 160 points on 4 blood crushers .

@Ivyoda: We talked about his target selection after the game. Basically I feel he should have charged into the the horror squads. There were pretty good odds he wouldn't kill all of them and could have remain locked for a turn. Then gone after the flamers. I also really think starting everything in reserves hurt him. If he had at least moved everything on as reserves I think he would have had a better shot at it.

@gardeth: He's fairly new to Dark Eldar. This is his 2nd 40k army after marines. I think he's a little limited on raiders at the moment. He's also keeping the raider count down a bit to try to counter the kp problem. There was actually only a 1 kp difference between our lists. I think he's going to reduce the number of dark lance squads and try fielding some larger squads with splinter cannons for marching on objectives. He's definitely still getting a feel for the army and it's definitely nowhere near the optimized power lists you see a lot.
   
 
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