Dawn of war Anihilation.
1850pts.
Imperial Guard vs. Space Marines of the Crimson Fist flavour.
The table had some basic terrain scattered around it, nothing big but the ruined Land Raider peice.
--Army Lists--
IG-
Command Squad-
--Officer w/ Powerfist, Veteran w/ Banner
Fire Support
--Autocannons
Fire Support
--Autocannons
Anti-Tank
--Missle Launchers
Inquisitor-
--Thunderhammer, Mystics, Familiars
Hardened Veterans
--Plasma and Lascannon
Ratling Snipers
Callidus Assassin
Infantry Platoon
--Officer with Powersword, 2 Flamers
--2 Squads, meltaguns
Armoured Fist
--Chimera and squad w/melta
Hellhound
Leman Russ
BT
--Hull Lascannon
Leman Russ
BT
--Hull H.bolter
Leman Russ Demolisher
--Plasma, Lascannon
Marines-
Captain
--Jump Pack, Relic Blade, Storm sheild
Dread
--Multi-melta
Dread
--Plasma Cannon
Tac squad
--Flamer, Rocket,
PF
Tac squad
--Plasma, Rocket,
PF
Tac squad
--Melta, Multi-melta,
PF
Assault marines
--Plasma pistols,
PF
Thunderfire Cannon
--Techmarine with servo-harness
Deployment-
Guard deploys first, and sets up 2 squads on the halfway point, to push back the marines, and secure the deployment zone.
The Fists set up 2
tac squads as well, spread into lines to avoid ordanance blasts.
Cadian Turn 1- The army pours on, in one large battle-line, and the infantry in front immedietly falls back. The leman Russes fire, but inflict only a few kills.
Fist Turn 1- Using what little cover they have, the fists enter the battle. The thunderfire moves up on the left, and the plasma dread on the left.
Cadian Turn 2- All barrles are firing, and most are hitting something. A concentration of fire on one
Tac squad drops it down to 2 men, and a few well aimed shots take out the thunderfire cannon AND the techmarine. The multi-melta dread is immobilised.
Fist Turn 2- The wounded squad passes
LD, and moves towards cover. The assault marines and their captain turn off their jump packs, and run into the central terrain peice. On the left, the plasma dread hits the hellhound, but fails to penetrate the armor.
Cadian Turn 3- Seeing the immediate threat, fire is directed at the assault marines and a few fall to the torrent of fire. The Marine left flank is collapsed, and the units that are placed there begin to move over to the right.
Fist Turn 3- The reserves arrive, in the form of a 10 strong Termie squad, made from Space Hulk termies. They use their firepower to take down most of a cadian squad. The assault marines turn their packs back on, and take a few casualties, but reach the lines, and destroy a cadian squad.
Cadian Turn 4- Things are looking messy for the gunline, but this imperial commander isn't afraid of using ordanance right next to freindly models. A wall of fire power hits the assault marines, but 2 manage to survive, one of which is the captain. The command squads line up to charge him down in an assualt, but only 2 of the 3 make it through the cover. Marines strike first, taking down a few guardsmen, but the number of attacks the command teams threw back, made the marines fail a few saves, taking them down.
Fist turn 4- Most of the marines are down from enemy fire, but the right flank is going strong. The termies tear through the autocannons, enemy fire bouncing off their 2+ saves. the other
tac marines back up the termies with supporting fire.
Cadian Turn 5- The Assassin arrives, and uses her
ap 2 flamer to great effect vs. the terminators, killing 3. The rest of the army begins to fire on that same squad, forcing them to take so many saves that they're bound to fail a few. Unfortunetly, one terminator refused to fail his 2+ save.
Fist Turn 5- The last terminator advances forward, destroying another autocannon team with his heavy flamer. The rest of the army, takes cover to avoid becoming an easy Killpoint at game's end.
Cadian Turn 6+7- The game continues for 2 more turns, The entire remaining guard army firing at the single terminator! HE WONT DIE!
Fist Turn 6+7- The lone termie rampages through the lines, destroying a leman russ, and sending the rest of the army running away from him.
Summary-
Sorry for such a short report, but the battle was a little while ago, and alot happened since it took place. After the dust settled, the guard had gained 5 Kill points, but the Fists had earned 7. 4 of those were gained by the Termie squad alone, 2 of that by a single termie. The game was alot of fun, esspecially at the end, when the fists pulled the victory out of my hands, with the termie squad. I hope to have another battle sometime, once I get the rest of my army painted.
MVP=Terminator with H.Flamer