|
Elite armies in 40K can come in a lot of different formats.
You've got your basic space marines, who are pretty elite, and to be honest are aimed at beginners. Almost every unit is available in plastic so they're cheap too. You've also got Marines for every playstyle- Normal marines can be all rounders, blood angels focus on assault, Dark Angels have all bike or Terminator (uber elite) options, Space Wolves are oddball assault based, and Templars are again assault based.
Then you have the chaos marines, who have a selection of cult troops who have exceptional strengths and weaknesses. Again, you can make an elite army relatively easily.
Khorne Berserkers: Murderously good assault troops, available in plastic.
Plague Marines: Exceptionally tough and defensive, often considered the best troop choice in the book.
Noise Marines: Very close range shooty
Thousand Sons: Slow close range shooty designed to take down other marines.
You've also got Daemon prince leaders and basic chaos marines.
Now, all of this said, the world has enough marine players! I think you should go for something different. Orks can do elite armies based around Nobs as troops choices, and they are available in plastic. Eldar are hyperspecialised elites, who are powerful but fragile. Tyranids can do an "elite" army of genestealers or monstrous creatures.
Even Tau can load up on battlesuits.
The only decidedly non-elite army is Gaurd. Oh, and possibly Witchhunters.
I say pick a force whoose background and miniatures appeal to you and go for it.
|