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![[Post New]](/s/i/i.gif) 2009/04/27 19:28:50
Subject: What do you think of this ?
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Boom! Leman Russ Commander
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Hey Dakkaites,
i came up with a new, double battle idea for a good long, and what should be an interesting game.
The idea is you set up a standard 40k bopard with objectives, whatever you want really  and set up another game board along side it (will get back to this in a moment)
On the main 40k board you have your small task force say roughly 500 points maybe, or someother choice i havnt quite decided yet, and deploy them as required.
The other board is actually a BFG board, with the planet dead centre, on this board is 2 long corridors representing the warp.
Both players deploy their ships into the warp corridors and move at 2d6" + 3" (havn't quite decided on this) and move along the corridor, till they reach the planet, where hopefully, the enemy fleet will be as well. a space fight then takes place around this planet while designated transports or shuttles or what ever are sent off towards the planet.
These shuttles are now important as they hold your reserves for your forces. Once within 1" of the planet (maybe more) you are alloud to deepstrike that force in ther next turn onto the 40k board.
To try and balance this as much as possible, i have decided that the reinforcements can only be deepstriked into your original deployment zone to prevent uber unit been deepstriked say next to all yoru valuable units etc.
The idea is still very in the making and would love some input form you guys so please feel free to pitch in !
All the best
Wolf
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![[Post New]](/s/i/i.gif) 2009/04/27 20:19:15
Subject: What do you think of this ?
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Plummeting Black Templar Thunderhawk Pilot
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First things first, I like the concept and you've given some thought to this of how it will play.
Negative thoughts... Running two game systems at the same time will get confusing for most players, forgetting rules, swapping rules by accident etc, and ciould cause the game to get bogged down.
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Secondly, this is a concept I thought of some time ago as part of a BFG campaine. My version was that you played a space BFG game first. If the attacker won then you played a 40K battle, if you lost then no battle took place.
Negative thoughts... My version hasn't been thought out well or planned properly, mine is just a concept I was toying with.
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In closing, my suggestion would be to keep it the way you have planned it, but instead of playing them both at the same time, play them seperately, and keep a note of which turn the reinforcements are due to arrive on a scrap of paper so that when you complete the BFG game you can plan ahead when you pay the 40K game.
Having the foreknowledge of whats coming won't be a problem for either side, just assume either side is in communication with their ships in orbit and are being advised on whats coming their way.
Also, this would give you the chance to have some unique scoring system. For example, when you count up your points after the 40K battle you look at what happened in the BFG, if your enemy still has ships in orbit or fighting then you get points deducted due to a chance of a counter attack, you also get extra points if you have allied ships still in orbit. Just a thought
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![[Post New]](/s/i/i.gif) 2009/04/27 21:45:00
Subject: What do you think of this ?
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Rampaging Furioso Blood Angel Dreadnought
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I always thought it would be fun to fight aout a campaign using the various systems that GW has in the 40k universe. Start out with BFG, each side getting a full invasion fleet. State what forces you have in each transport. After the shootout in the sky, drops are made. This is handled by a map campaign as everyone moves to establish their individual beachheads and strongholds. Epic Armageddeon used to handle the games that no one has the pieces or space to fight out with Apoc, Apoc for those with the bits and stones. 40k once you get down to company sized combats (really, since you will have been tracking forces the entire time, it's just Apoc still at this point), and maybe Inquisitor for squad sized events (not for the squad sized combats, but a few critical junctions).
Of course, it would be a cast iron whore to prepare, establish force org, hell write the scenarios requiiring different systems. And after all that hassel, THEN you get to all the very valid hurdles that hellsguardian316 brought up.
So, for now, I think this will be relegated to the realm of fantasy. As oppossed to Fantasy, that is.
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![[Post New]](/s/i/i.gif) 2009/04/27 21:51:15
Subject: What do you think of this ?
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Lone Wolf Sentinel Pilot
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That would be ace.
I also, a couple of days ago on the train, daydreamed a bit (not saying this is a daydream! just saying how i came up with this). Having up to 4 simultaneous games.
e.g. Battle for the Artillery Emplacement, Supply Zone, general Shootout, and trench fight.
Each allied side coordinates moves, takes the turns all together. The game plays normally, but say, when the Artillery Emplacement is captured, you can settle a withering bombardment on the other areas. Say wjen the Supply Zone/Beacon is caught, you can call in reserves. etc. etc.
It would be fun. Toughts?
sA
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My Loyalist P&M Log, Irkutsk 24th
"And what is wrong with their life? What on earth is less reprehensible than the life of the Levovs?"
- American Pastoral, Philip Roth
Oh, Death was never enemy of ours!
We laughed at him, we leagued with him, old chum.
No soldier's paid to kick against His powers.
We laughed - knowing that better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives; not men, for flags. |
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![[Post New]](/s/i/i.gif) 2009/04/27 22:02:50
Subject: What do you think of this ?
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Wolf Guard Bodyguard in Terminator Armor
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Or, set it up as an apoc WH40k game, with a couple of players playing a separate game of BFG.
start playing simultaneously, as the players BFG transports reach the planet, the WH40K game gets reinforcements.
this way the apoc game will have its reinforcements by turn 2 (most likely) and the who and what of reinforcements will be decided by BFG players.
simple and easy, it makes both games more interesting for the players involved. maybe even have the BFG players control all the reinforcements themselves, so no one has to sit-out.
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THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/04/27 22:06:28
Subject: What do you think of this ?
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Rampaging Furioso Blood Angel Dreadnought
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This smells of Good Idea.
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