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Made in gb
Fully-charged Electropriest





Somewhere.

Alright, I'm gearing up to run a small Dark Heresy campaign. I already own the main rule book along with the Inquisitor's Handbook, both extremely good books. However, there are plenty of other resources for the game in print. Are any of the other books worth getting, or shall I stick to the ones I have and some internet extras?

Keep in mind that in terms of a storyline I have one well planned already (a TechMarine fallen to Chaos during the Horus Heresy who intends to bond himself with an ancient Titan to create the ultimate Daemon Engine...nothing good can come of this) so mistly it's little supplementry stories, additional (Chaos) enemies, extra option for the characters and things like that.
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Those two books will be more than enough to play a good campaign. The Inquisitors Handbook contains is the dedicated "players book" that has a lot of options for characters. The next book that you might be interested in getting is the Disciples of the Dark Gods. It contains a lot of nastyness regarding daemons, gods of chaos, their cults and such. That is strictly a GM book though, so very few options for player characters in it, unless you want them to ally with the ruinous powers of course :-)

Sites that I reccomend for more information and inspiration is darkreign40k.com (both the forums and the articles) the forums at fantasyflightgames.com and of course places like 4shared.com and thepiratebay.com. People actually post a lot of pretty good fanmade pdf:s there.

Good luck, it seems like you have a solid plot.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Creature's Anethema (I think that's how you spell it) is a great book. Easily the best since the rulebook IMO.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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