Switch Theme:

Noob 500pt Khador List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Human Auxiliary to the Empire




Suffolk, UK

Hi all, I'm new to warmachine and have just bought and painted the khador battlegroup. I'm now thinking about what to add for 500 point games, all feedback appreciated!

Kommander Sorscha
Koldun Lord
-Destroyer
-Juggernaut
MoW Demo Corps (5)
Widowmakers
Eiryss

Exactly 500 points, VPs 20.

Obviously I'm looking to use the Koldun to marhsall my jacks to free up all of Sorscha's focus, but should I consider pairing 1 jack with each (and if so which ones with which)?


Automatically Appended Next Post:
Here's an alternative list, seems more felixble and its nearly £20 cheaper...

Kommander Sorscha
Koldun Lord
-Destroyer
-Juggernaut
Manhunter
Greylord Ternion
Widowmakers
Winterguard Motar Crew
Winterguard Motar Crew

Exactly 500 points, VPs 21.

Would be interested to hear which list people think is "better".

This message was edited 1 time. Last update was at 2009/06/25 20:46:55


 
   
Made in us
Widowmaker






Chicago

I like the Destroyer on the Koldun Lord and the Juggernaut on Sorscha. Cold Iron is more useful with a ranged attack and the KL can still boost the hit and damage rolls with the Bombard. Jugg goes on Sorscha for those times when you need to pile 3 focus on a jack to beat down something tough.

I think the first list is better because it has a solid front line to protect your more fragile elements. With the second list, you have more of an early game punch, but most of the list are flankers and back-fielders. I'd be worried about assassinations, especially against people with easy knockdowns (Kreoss, Bart, Stryker, etc.).

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
Iron Fang





I think list one is weak against infantry. Bombard can only kill 1, 2 or 3 models at most if they are in B-B contact. But I do like how the Demo Corp could screen here from Bombards and mess up charge lanes to her. But they don't really benefit from her feat because they already have a high MAT...except that they can get into combat without taking a turns damage if the feat is used right.

I would definitely take Eiryss because she can take FOC off a frozen warcaster so your opponant can't just sit on all the focus after you pop Sorschs's feat. Then you have two turns to do some serious damage.

I like list 1 more, but personally I would get something like Sorscha, Juggernaut, Destroyer, Koldun, Eiryss, Demo Corp (3), Widowmakers, adn one Mortar crew prob....hopw that helps!




lol 
   
Made in gb
Human Auxiliary to the Empire




Suffolk, UK

What about putting some ifp in there? I could drop the demo corps for 6 ifp and a mortar...
   
Made in us
Iron Fang





Actually that would work well. With Fog of War up they would be DEF 15 vs range and could still screen/protect her well. Just make sure you get the Standard Bearer that goes with them. Fearless and Furious charge are awesome abilities. Yeah, I think that would work better. Having a mortar for when Sorscha uses her feat could do some mayjor damage to a target.




lol 
   
Made in gb
Human Auxiliary to the Empire




Suffolk, UK

I don't have the points for the ifp ua, I would need to drop the widowmakers or a jack to make it fit. :(

Kommander Sorscha
-Juggernaut
Koldun Lord
-Destroyer
Iron Fang Pikemen (6)
Widowmakers
Wintergaurd Mortar Crew
Eiryss

498 pts

Tbh I'm more confused now than when I started, lol!
   
Made in us
Fixture of Dakka





dead account

I like the list with the Demo Corps in it. I say give both jacks to the Koldun dude.
   
Made in us
Iron Fang





By the comment djphranq gave you, I'll bet you are even more confused lol. Well, I think this is a really good starting list but the question is, 3 Demo Corps or 6 IFP? Actually I think the Demo Corps because if you can't take the IFP UA then they aren't at thier full potential. Also, the Demo Corps have different killing stratagies and are way more durable!

Oh, and an added bonus is that with the Demos you can run your entire army down the field at 8". You don't have to wait for some slower shield walling unit. Let me know what you decide!




lol 
   
Made in gb
Human Auxiliary to the Empire




Suffolk, UK

Ok, heres the list I'm going to go with:-

Kommander Sorscha
-Juggernaut
Koldun Lord
-Destroyer
MoW Demo Corps (3)
Widowmakers
Wintergaurd Mortar Crew
Eiryss

493 pts

I like this list because its got a bit of variety, isn't the most cash expensive option and only gives me another 10 models to paint! I'll experiment with putting the jug with sorscha, or handing it over to the kl for maximum focus. Then later I can max out the demo corps unit and add something else to push it to 750. Thanks for the input folks!
   
Made in us
Uhlan





Deep in the heart of the Kerensky Cluster

This is the right way to do it... Start with the battle box, add in some cool models like the Kolden Lord and Widowmakers and at the end of the day have a respectable 500 points. Between Eiryss's disruption, Sorcha's Windrush and arcing fire you should be having some serious fun...




Khador
Talion Charter
Clan Steel Viper
Neu Swabian League
Iron Warriors

Join NJ's Finest Gamers at http://www.hqtc.org/joomla 
   
Made in us
Iron Fang





ohhhhhhhhhh yeaahhhhhhhhhhhh not to mention the widowmakers! They can run anywhere within Sorscha's ctrl area and have an ARM 18 as long as she keeps casting the concielment spell! They are hard to hit along with Eiryss, The Jacks are hard to damage, the demos are hard to stop and the Koldun (my favorite model right now) is really hard to get to die! Good luck have fun and keep Eiryss away from your Jacks!




lol 
   
Made in gb
Human Auxiliary to the Empire




Suffolk, UK

Thanks again for the input guys, have now bought what I could source from my FLGS and have the rest coming in the post.

Those demo corps are a pain to put together! It got easier once I realised the arms and hammers and labelled as sets A, B and L (for leader), but its still a pretty laborious pinning process to get them looking right...
   
Made in gb
Regular Dakkanaut




UK

i havent played enough Warmachine to unserstand yet. But my Khador list is full warjacks with a unit of Man-o-War (not the demo type)
As a noob with nobody to play against, can somebody explain the advantages of actually having infantry in a game? from the little games ive played i can't see where they fit in yet.

John

   
Made in us
Uhlan





Deep in the heart of the Kerensky Cluster

just a quick example with butcher's feat Blood Frenzy. The feat gives an extra damage die for all friendly models. Spend 120 points on a kodiak with 2-3 attacks and you get 2-3 extra damage dice. If however for around 90 points you bring Yuri and 2 Manhunters with 5-7 attacks which means 5-7 extra damage dice. Now plan your charges right and you will get 5 dice on the charge and 4 for all subsequent attacks. Not to mention other goodies you get with Yuri and friends like Stealth, Pathfinder, Weaponmaster, Tree walker...





This message was edited 1 time. Last update was at 2009/07/01 12:24:25


Khador
Talion Charter
Clan Steel Viper
Neu Swabian League
Iron Warriors

Join NJ's Finest Gamers at http://www.hqtc.org/joomla 
   
Made in us
Uhlan





Deep in the heart of the Kerensky Cluster

A dude from another board put it like this...

- Just because of the individual-unit/individual-acton nature oft he game, a warjack's activation is underwhelming. It's only one guy in a sea of guys. It can only do so much when a squad of guys does so much more with the same point cost, controls more of the board, and often has more abilities that require no focus. You'll notice this is the same complaint as before the release of the new rules. This is where I say the fundamental design of WM isn't going to favour warjacks. It only gets worse as games get larger.

Khador
Talion Charter
Clan Steel Viper
Neu Swabian League
Iron Warriors

Join NJ's Finest Gamers at http://www.hqtc.org/joomla 
   
Made in ca
Kossite





I'm fairly new to WM but from the games I have played the MoW DC are amazing all around units. Very hard hitting, but can also do fairly well against warriors. They are tough so even if they don't wipe out a warrior unit they can usually survive, and their point cost is fairly reasonable. Against jacks they usually drop them fairly quick. (especially if you can cast brittle frost)

Personally I wouldn't take less than 1 unit of them ever, usually taking both units and full if I could afford it. I also really like the look and feel of them with the huge hammers.
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: