Switch Theme:

FRAG! Gold edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






So, last night I wandered into my FLGS and watched a few of my friends play the newly released FRAG! gold edition. It was so much fun to watch, I had to join in.
http://www.sjgames.com/frag/

It is, as they say, a computer game without a computer. You have a board with rooms, corridors, spawn points, teleporters, and resource spawns. You have a dry-erase card with three attributes: Speed, Health, and Accuracy. You distribute seven points among the three attributes in any fashion you wish, but you must spend at least one point in each slot, and no more than four. The number you assign to each attribute is the number of dice you roll when you use it. So if you put three dice in speed, you could potentially move up to eighteen spaces when your turn comes.

It is your turn. Roll your speed dice- say you roll a seven. You mark seven on your card, then start your move, each square a point. Keep track of any resource (goodie or gun) spawn points you move over, because at the end of your turn, you get to roll a d6 for each, and on a 4+ you get to draw from the goodie or gun decks. At any point you may stop and shoot another player, using your accuracy value to see if you hit. If you hit, you roll the weapon's damage dice. If you are using, say, the flamethrower, you roll 6d6- and mark off a round of ammo. You get an 18. He rolls his health, say he gave it two points, so he gets to roll 2d6; he rolls a 6. 6 goes into 18 three times, so you hit him for three health (+1 'cause you used a flamethrower!); he only had two, so he dies and drops all his stuff, and you can pick up one item of your choice. You got a frag! Then you move on.

Your dead buddy rolls a d6 to see which spawn point he comes in at, then rolls for his movement, and play continues. He has his pistol, but he'll probably want to spend this turn running across as many gun spawns as possible... .

There are nifty things like light & heavy armor, adrenaline packs, special abilities, and all sorts of different weapons, including such golden oldies as chainsaws and nukes. The rules are simple and easy to learn, and getting fragged doesn't mean you are out of the game.

I went back today to buy a copy, and they were sold out.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in au
Skink Chief with Poisoned Javelins






Down under

Sounds awesome. I'll look out for it cheers.

 
   
Made in us
Lead-Footed Trukkboy Driver





Auburn, CA

Sounds like a neat beer and pretzels game.

Waagh! Lagduf
Sons of Vulkan
Cadian Mountain Division
 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: