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That's a very vague question. The different gangs have access to different skill sets so they tend to play rather differently. I will give you a quick rundown:
Van Saar
Cheesy...they have regular access to techno and shooting skills which are probably 2 of the best skill sets when combined.
Delaque
Not cheesy, but powerful. These guys have shooting and stealth which can make for a powerful combination later in the campaign. Ambushes galore.
Escher
The females. They excel at close combat having access to swords early on and a nice set of skills (agility, combat and stealth). Of course, don't rely on close combat that early on, wait until you get some nice WS, A or skill bonuses to see who can fulfil the role.
Goliaths
Easily the weakest gang with access to the worst 3 skills (ferocity, muscle and combat). Combat isn't actually that bad, but these guys probably won't survive to get there.
Orlock
These guys are great all-rounders, they have a bit of everything (shooting and combat), so they make a good starter gang.
Cawdor
The zealous bunch. These guys I can't remember too much about, but I think they prefer close combat to shooting, with a heavy preference for flamers.
I hope this helps a little and I will add more later when I get the time. In the meantime I'm sure there are plenty of other dakkaites who can help you out. Automatically Appended Next Post: Oh, and the rules pdf is available to download from the GW site. Take a look.
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