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![[Post New]](/s/i/i.gif) 2009/09/28 20:06:34
Subject: Cogs + X versus Therians
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Fresh-Faced New User
Ann Arbor, MI
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My next battle is going to be the guy I just played, who will be using 4000 points worth of Therians in a defensive position.
We're inviting another friend to play who has never played before. He will be using 2250 points worth of Cogs, and I will have 2250 points of something. My friend and I will start at one end of the board, me on the left, him on the right, and try to take out the Therian position.
It's going to be an all out kill or be killed battle. All units will be on the board at the end of round one, no split, no RP, no objectives to hold. It's going to be a big table too... probably 5x5 feet.
So what do think would pair well with Cogs and/or be good at taking out Therians?
I'm leaning towards Karmans at this point, but I'm definitely open to suggestions.
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This message was edited 1 time. Last update was at 2009/09/29 02:58:18
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![[Post New]](/s/i/i.gif) 2009/09/28 20:45:37
Subject: Re:Coga + X versus Therians
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Fresh-Faced New User
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Aaaaaaaaaagh let the carnage begin.
Most of my games are a threesome as well. Pretty much the same set-up except no one is in the defensive posture. They are usualy straigth up slaughters.... so much fun.
Your table size sounds perfect.... we play on a 5' x 8' and unless theres some good terrain... we just get impatient to get at each other across such a table.
I wouldn't play Red Blok on this size a table. Too slow and too short ranged. I'b go with the Karman or if failing that... due to Cog conflicts... go with the UNA.
Happy hunting.
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![[Post New]](/s/i/i.gif) 2009/09/29 07:35:34
Subject: Re:Cogs + X versus Therians
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Speedy Swiftclaw Biker
Austria-Graz
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Personally I don’t like the “no objectives, no RP” type of battle as the game is NOT balanced that way, red Blok would have severe disadvantages but alas, if you are going to play that way I would get snipers and more snipers and hunters with rocket launchers and jammers… if you can proxy or have enough Vandals…. Use mortars a LOT; the accuracy and rerolls means that usually would get on target and if you don’t kill, at least you ground… specially the goliaths
a) Snipers target overseers
b) Jammers AFV AND Tiamat
c) Rockets all the rest
Cogs have a very good range and should not worry to get close to therians, BUT they should eliminate the overseers so the routines can be avoided, at 4000 AP expect a LOT of AP to do creation.
Happy hunting
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![[Post New]](/s/i/i.gif) 2009/09/29 14:41:40
Subject: Re:Cogs + X versus Therians
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Fresh-Faced New User
Ann Arbor, MI
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I think we're just playing the kill mission to introduce our friend to AT-43... after this one we'll put objectives and all that back into the game once he has a feel for the basic rules and how the numbers play out.
I have been leaning towards Karmans as the second race and made up this list for them:
- 2 Kaptar Snipers
- 2 Kaptar Snipers
- 2 Kaptar Snipers
- 2 Kaptar Snipers
- Jungle Trike
- Jungle Trike
- Jungle Trike
- Jungle Buggy
- Jindo-Un
Which gives me 28 ZZ Cannon shots, with long range, high penetration, and rerolls, and 16 sniper shots. It's an Arceo company, so all 5 AFVs can take cover too for increased survivability. They should be able to sit back with the Cogs and fire across the board. I'm still toying with taking a UNA army too and going with some Defender Snakes parked along the back edge of the table.
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![[Post New]](/s/i/i.gif) 2009/09/29 15:03:02
Subject: Re:Cogs + X versus Therians
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Speedy Swiftclaw Biker
Austria-Graz
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Wyrd_One wrote:I think we're just playing the kill mission to introduce our friend to AT-43... after this one we'll put objectives and all that back into the game once he has a feel for the basic rules and how the numbers play out.
I have been leaning towards Karmans as the second race and made up this list for them:
- 2 Kaptar Snipers
- 2 Kaptar Snipers
- 2 Kaptar Snipers
- 2 Kaptar Snipers
- Jungle Trike
- Jungle Trike
- Jungle Trike
- Jungle Buggy
- Jindo-Un
Which gives me 28 ZZ Cannon shots, with long range, high penetration, and rerolls, and 16 sniper shots. It's an Arceo company, so all 5 AFVs can take cover too for increased survivability. They should be able to sit back with the Cogs and fire across the board. I'm still toying with taking a UNA army too and going with some Defender Snakes parked along the back edge of the table.
Well, i dont play KArmans.... I am Red BLok fan I would go for Sierps Dotch yagas and dragonovs.... for karmans the list sounds good.... dont expect the snipers survive a lot... but should gave the trikes a bit more survivability in the end... let us know how it goes
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This message was edited 1 time. Last update was at 2009/09/29 15:04:08
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![[Post New]](/s/i/i.gif) 2009/09/29 15:52:13
Subject: Cogs + X versus Therians
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Decrepit Dakkanaut
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Go UNA, it's fluffy(they have trade relations with the Cogs).
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![[Post New]](/s/i/i.gif) 2009/09/30 19:06:13
Subject: Re:Cogs + X versus Therians
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Fresh-Faced New User
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If your playing a "kill em all" just make sure any army you choose is heavy in AFVs. AFVs and other support units are the main killing forces in afv. The point of having infantry is that for most armies they are the only scoring units. In a typical at43 game you need a balance of afvs (killing machines) and infantry (your scoring units) to win.
Since you aren't playing objectives just go for the straight killers in the game. So with RB, load up with dotch yaga / urod / hetman / small support units like an atgauss team. Same with Karmans. Just load up with small afv killing support units and afvs.
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