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![[Post New]](/s/i/i.gif) 2009/10/05 05:29:39
Subject: A 50pt epic Irusk list
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[MOD]
Madrak Ironhide
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Starting with models I have:
Destroyer
Spriggan
Assault Kommandos (Leader and 9 Grunts)
Doom Reavers (Leader and 5 Grunts)
Doom Reavers (Leader and 5 Grunts)
Greylord Ternion (Leader and 2 Grunts)
Fenris
Models I need to get:
*Supreme Kommandant Irusk
Any recommendations to fill out the last 7 points?
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![[Post New]](/s/i/i.gif) 2009/10/05 06:09:02
Subject: A 50pt epic Irusk list
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Widowmaker
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Mortar
Mortar
War Dog
That's probably the way I would go, but with the new formation rules, AOEs will likely be less effective. An alternate choice would be:
Widowmakers
Manhunter
War Dog
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/10/05 14:00:27
Subject: A 50pt epic Irusk list
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[MOD]
Madrak Ironhide
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I'm wondering what you think the ideal warjack loadout for him is?
I now have access to:
*Juggernaut
*Destroyer
*Beast-09
*Spriggan
*Kodiak
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![[Post New]](/s/i/i.gif) 2009/10/05 14:34:47
Subject: A 50pt epic Irusk list
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Bane Knight
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From what I understand he is not a great warjack caster. That said I think a Destroyer is always nice to have...
Other then that I do not know...
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![[Post New]](/s/i/i.gif) 2009/10/05 14:57:56
Subject: A 50pt epic Irusk list
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Fixture of Dakka
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[pIrusk] still has Superiority (+2 MAT, DEF, SPD & can't be knocked down). The Spriggan plays well with others, its targeting flares will help to eliminate hard to target enemies as it advances. It's also no slouch in melee, under Superiority it has an 11" threat range at MAT 10 on the charge with its War Lance.
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This message was edited 2 times. Last update was at 2009/10/05 15:27:00
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![[Post New]](/s/i/i.gif) 2009/10/05 15:08:20
Subject: A 50pt epic Irusk list
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[MOD]
Madrak Ironhide
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Epic Irusk has Energizer, which basically allows your jacks to reposition or advance into position
to set up a possible charge or contact key enemy models.
I think they removed Superiority from his spell list, and added it as a passive Warjack bond. I
forget, though.
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![[Post New]](/s/i/i.gif) 2009/10/05 15:22:21
Subject: A 50pt epic Irusk list
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Fixture of Dakka
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Thinking of pIrusk, ignore.
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![[Post New]](/s/i/i.gif) 2009/10/06 00:51:22
Subject: A 50pt epic Irusk list
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Widowmaker
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The Destroyer/Spriggan combo is pretty good for eIrusk. Energizer benefits any jack, but melee jacks with Reach get a pretty impressive threat range: 12". Also, since the Energizer movement takes place out of activation, shooty jacks can move 3" and still get the aiming bonus.
For the bond, you could put it on anything, really. But I think whichever one is going to be exposed to more threats is obviously the one that gets the bond. So consider your army before each game and if a jack is going to be on the front line, that's the one. If there's more than one jack, I'd probably put it on the one that's more defensively capable, like a Spriggan or Devastator. Or maybe a Berserker to get a whopping (for Khador) DEF 13.
The other thing eIrusk does for jacks is Fire For Effect. This just requires an AOE ranged attack, so you could just take a Mortar and be done with it, but a Destroyer is still a pretty good choice.
Hmm. Upon re-reading FFE, you can use it with spray templates too. There's another reason to take Winterguard and another reason to hope the new Khador jack has a spray.
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/10/06 03:18:15
Subject: A 50pt epic Irusk list
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[MOD]
Madrak Ironhide
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I'll probably just do the Sprig/Dest then. eIrusk seems focus starved all the time, though!
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