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![[Post New]](/s/i/i.gif) 2009/12/01 00:19:35
Subject: Thousand Sons Obliterators
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Hellacious Havoc
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Hey, I'm working on a 1k sons army atm and was thinking about the lore behind oblits and how i could actually work that in with 1k sons. one idea that i had, with absolutely no basis in canon whatsoever, but i think it makes sense: when ahriman was working on the rubric, he used some of the more warped and twisted sons, the techmarines of the legion, as test subjects for early versions of the rubric. he couldn't repair the damage that the corruption had done to their bodies, but he could stop the mutations from progressing any further. He realized how powerful the obliterator's unique mutations could be in combat, and excluded them from the effects of his rubric when he finally cast it.
I think this explains nicely how obliterators could exist within the 1k sons and how they could survive with their mutations for ten thousand years. anyone has any other ides, that would be great.
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Necroshea wrote:You - You there, wolf heathen! I long for combat!
Wolf heathen - I accept your challenge, but only on my terms! 250% points for me!
You - Ha! You've activated my trap card! Allied army! Come forth to assist!
Friend - Sup
Wolf Heathen - An equal point match?! This is not acceptable! Tau friend! Form up on me!
And then some guy throws a manta at the table and promptly breaks it in half sending figures and terrain everywhere. |
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![[Post New]](/s/i/i.gif) 2009/12/01 00:26:09
Subject: Thousand Sons Obliterators
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Preacher of the Emperor
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Why don't you go for a full on magic route?
What i mean is, Tzeentch has been so impressed with the way the Techmarines have adapted to magic that he has given them many different familiars that can cast differing fires of tzeentch?
This would allow for having multiple weapons on the model, being so slow as the little demons are always bickering with each other and, also provide a fantasic modelling opportunity: A bodyless suit of armour covered in scrabbling demons!
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2009/12/01 23:57:23
Subject: Re:Thousand Sons Obliterators
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Grisly Ghost Ark Driver
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I Think i remember it somewhere stated in the third edition codex that the oblits are their own cult and they drift from chapter to chapter; i dont know if this is still canon but i think it would be rad to just make them whatever colors you want or maybe completley abstract!.
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![[Post New]](/s/i/i.gif) 2009/12/02 00:02:15
Subject: Thousand Sons Obliterators
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Trigger-Happy Baal Predator Pilot
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Dude I would love to see them when you get them finished!
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![[Post New]](/s/i/i.gif) 2009/12/02 07:46:07
Subject: Re:Thousand Sons Obliterators
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Longtime Dakkanaut
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IronfrontAlex wrote:I Think i remember it somewhere stated in the third edition codex that the oblits are their own cult and they drift from chapter to chapter; i dont know if this is still canon but i think it would be rad to just make them whatever colors you want or maybe completley abstract!.
That's from the 4th edition codex. "[Obliterators] exist outside of the warbands, moving from one to another, exchanging their services for [various favors]." You could probably squeeze more fluff out of a rock than you could get out of the 3rd edition codices. ;-/
But back to the topic, I don't think Obliterators of the type described in the codex which are part of the Thousand Sons legion wouldn't be fluffy, and I think limiting a proto-obliterator with a proto-rubric spell would pretty much result in a heap of junk rather than a controlled obliterator. An equivalent counts-as-Obliterators unit representing very powerful sorcerers would be fairly neat and probably fit into a Thousand Sons legion. For that matter, shipping that counts-as-Obliterators sorcerer unit off to some other warband as fire support would be doubly fluffy since that's what the remnants of the Thousand Sons forces are supposed to be out doing--trading their powers for help doing whatever they're doing.
But I could see a group of obliterators favoring Tzeentch and Tzeentch's symbolism a bit just because of the parallels.
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![[Post New]](/s/i/i.gif) 2009/12/02 10:11:29
Subject: Re:Thousand Sons Obliterators
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Grisly Ghost Ark Driver
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Good Point. Also you can say that there is a Dark Mechanicum (sp?) cult that has allied itself with the Thousand Sons; I took quake II as inspiration and made awkward servitor/strogg creatures as a few of my oblits. Might also be slightly fluffy?
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