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Nuremberg

I love new Doomshaper. Let me say that off the bat. I won a game with him, first time ever, the other day. He's a lot more useful now, and Goad is just the bees knees.
But I still struggle with his feat. He's incredibly squishy, and you want me to move him up and Feat so that the opponent doesn't get to counter attack? This is useful in two scenarios, to my mind.
1. You've charged, but the thing you charged is still alive. If it's a jack or beast, using the feat will limit it's damage output the next turn, as well as the damage output of anything nearby.
2. You've been charged (more likely, frankly) and not died (also, not unlikely). Feat is used to blunt the charge (but really, canny opponents will just hold off a turn) or make finishing the beasts off costly.

To my mind, it's always better to finish off a troll beast anyway. Leave a dire alive on low health, and the risk is he eats you and starts healing pretty fast. So opponents will almost always take it on the chin and do the damage anyway. If they're in range to hit doomie, they might as well go for it, and take the damage. The only things I can see it hurting are spell heavy casters, people who's stuff revolves around massive fury use, and glass cannons.

Anyone care to enlighten me and show me how I'm using Doomie wrong and his feat is the best thing sinced sliced helljack?
Cheers!

   
 
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