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March 27th 40k 1500 pt Tournament - Easley SC  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced Inquisitorial Acolyte




Marietta

We are hosting our second tournament at Crazy Beanz N Beadz. We are a coffee shop with a lot of different things going on, one of which is 40k. Are first event was a blast come out for our second event.

We are playing three rounds at 1500pts. Cost is $10 and we are giving out all the entry in prizes. We have 20 spots for the event.

If you are interested in the event you can go to our website at www.crazybeanznbeadz.com. Missions will be posted the week before the event.

Charlie
   
Made in us
Sslimey Sslyth




Hrm.

Where is Easley, SC?

Any particular stuff an out of towner would need to be aware of before getting there? (Like various popular rules interpretations, do you use INAT, something else, or nothing, etc.).

This message was edited 1 time. Last update was at 2010/03/11 15:36:32


 
   
Made in us
Irked Necron Immortal



Columbia, South Carolina

A couple of my buddies went up there for their last 40k tournament. They didn't seem to find anything odd.

2000 pts
6000 pts
3000 pts
2000 pts 
   
Made in us
Fresh-Faced Inquisitorial Acolyte




Marietta

Easley is 15 minutes south from downtown greenville.

Prizes - All the entry fees will be awarded in Gift Certificates to Crazy’s. The total pot will be split up as follows.
Best Overall 40%
Best General 30%
Best Painted 20%
Best Sportsman 10%
Lowest Performance (we won't tell your wife) - brick of new dice

Start time - 10:30am

Composition - 80 Battle Points / 10 Sportsmanship / 10 Painting

(we are using the same format at the one at Giga-bites, Ollie was nice enough to give us his program.)

1. The Warhammer 40,000 5th Edition Rules will be used. The TO has the final say on rules disputes that can not be amicably decided amongst players. Remember that the TO will only get a dispute settled correctly half the time as one of the players will still think he was wronged. If it is found out later that an incorrect ruling was indeed made, the most the wronged player will get is a sincere apology. Once the game is complete we can not go back and play "if the rule was used I would have won". Sorry that is just the way it is.

2. You must use the same army list for each game.

3. Models do not need to be painted to play. However, painting will be part of the total score (10%) to determine the overall winner.

4. All models must be Citadel, Marauder, Fanatic, or Forge World models. Forge World models may only be used to represent entries from Codecies or Army books. Vehicles from the Imperial Armour book are not permitted.

5. Rogue Trader Tournaments are for fun, and poor sportsmanship will not be tolerated. You must conduct yourself in a manner that will not bring the hobby into disrepute. Conduct yourself as you would have your opponents conduct themselves. Profane language and unsportsmanlike conduct will not be tolerated and you will be removed from the tournament if you cannot control your language/actions.

6. You may use Special Characters as long as they meet the specified requirements (e.g., you may not use a Special Character that is restricted to armies over 3,000 points or under 1,500 points if the tournament you are playing is using 1,850 or 2,000-point armies!).

7. Games Workshop FAQ and Army Errata Lists will be used as well as the posted DakkaDakka FAQ sheet. If you have a question about something feel free to PM the TO for a ruling prior to the date.

8. If illegal units or rules violations are found in a player's list, at a MINIMUM, the models in violation WILL be removed from all subsequent play. Tournament points MAY be deducted and award eligibility MAY be forfeited.

9. What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Army list choices whose models aren't available must be converted. Remember, if you are in doubt about a conversion you have done, please let your opponent know. Please review your opponents’ models before the game begins and ask questions about any conversions/models that you are unsure of.

10. You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.

11. New Codecies or Army books - When a new Codex or Army book is published, you must use it if it comes out 1 month or more prior to the Rogue Trader Tournament. If the book comes out less than 1 month before the RTT, you can use either the new book or the existing book.

12 . Create an army of no more than the points allowance for the tournament with one Standard Force Organization chart.

13. Specific zone fighting rules will not be in effect - including Jungle fighting and City fighting.

14. Games can end in a draw if both sides meet or fail to meet the stated victory conditions.

15.A total of 3 Games will be played. There will be a 2 hour time limit per round/game.

16. Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Yes, this means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider. Please take the time to review the relevant GW FAQ's for clarifications.

17. Valid Warhammer 40,000 Armies:

Space Marines - Codex: Space Marines. Index Astartes rules will not be used.

Dark Angels - Codex: Dark Angels (Ravenwing and Deathwing armies are permitted)

Blood Angels - White Dwarf/GW Website

Space Wolves - Codex: Space Wolves

Black Templars - Codex: Black Templars

Daemonhunters - Codex: Daemonhunters

Witchhunters - Codex: Witchhunters

Sisters of Battle - Codex: Witchhunters

Imperial Guard - Codex: Imperial Guard

Chaos Space Marines - Codex: Chaos Space Marines

Chaos Daemons - Codex: Chaos Daemons

Eldar - Codex: Eldar

Dark Eldar - Codex: Dark Eldar

Orks - Codex: Orks

Tau - Codex: Tau (Tau Farsight Enclave is permitted)

Tyranids - Codex: Tyranids

Necrons - Codex: Necron

Special characters may be used but must adhere to the rules for that particular character.

Email info@crazybeanznbeadz.com to sign up we will have a roster on our website as well as here.
   
Made in us
Sslimey Sslyth




Grr. Just found out I have to work that Saturday. Will try to get that shifted around....
   
Made in us
Whiteshield Conscript Trooper




charleston SC

Bump for one week out.
Im planing on coming up this weekend bring a friend to. Sigh going to be a long drive all the way from charleston.

This message was edited 1 time. Last update was at 2010/03/22 07:18:45


kyle out. there only gaunts
2.5K  
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

This past week I got to play the Easley crowd all three rounds, maybe I'll see some Charlestonians lined up across from me this weekend





 
   
Made in us
Fresh-Faced Inquisitorial Acolyte




Marietta

We have some guys from Clemson and some Charlotte folk that may be coming also. We are going to have the following missions. We will post them one per day for the next three days.

Mission 1
Primary 15 pts
Modified Sieze Ground
There are 3 objectives per player for a total of 6. Each objective is worth between 1-3, the total of the 3 objectives must add up to 5. They are kept secret and put on the table before deployment. They must be deployed 12' from each other and from the board edges. The player with the most amount of points at the end of game wins this objective. Alternate placement rolling who places first.

Secondary 10 pts
Kill points as per rulebook

Teriary 5 pts
Kill highest point unit

Deployment: Dawn of War

Random Game Length

Charlie

Hope to see everyone there, we are looking at having about 15 at the moment.
   
Made in us
Fresh-Faced Inquisitorial Acolyte




Marietta

Mission 2

Primary 15 pts

Modified Capture and Control. The objectives are not place in the players' deployment zones, but instead are set in the center of each of the other two table quarters.

Secondary 10 pts
Table quarters - you can claim this with a non-scoring unit. Vehicles and walkers must be mobile.

Tertiary 5 pts
Destroy all heavy support units.

Deployment
Spearhead
   
Made in us
Whiteshield Conscript Trooper




charleston SC

Whats the 3ed game going to be? Looks like we are all good to go here ill see yall in the morning.

kyle out. there only gaunts
2.5K  
   
Made in us
Fresh-Faced Inquisitorial Acolyte




Marietta

Mission 3

Here is the final mission for the tournament this weekend in Easley SC hope to see many of you there!

Call 864-855-4482 if you have teleport homer issues or the machine spirit in you GPS is acting up.

Primary 15 pts

Destroy your opponents highest point cost unit, while protecting your own. This includes the dedicated transport. Decided after deployment (so if combat squads are broken up). You get 8 points if you kill your opponents and 7 if you protect your own.

Seconday 10 pts

The player with the most amount of units (scoring or not) in his opponents deployment zone.

Primary 5

Kill an HQ unit.

Deployment

Pitched battle
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

crazy beanz wrote:We have some guys from Clemson and some Charlotte folk that may be coming also. We are going to have the following missions. We will post them one per day for the next three days.

Mission 1
Primary 15 pts
Modified Sieze Ground
There are 3 objectives per player for a total of 6. Each objective is worth between 1-3, the total of the 3 objectives must add up to 5. They are kept secret and put on the table before deployment. They must be deployed 12' from each other and from the board edges. The player with the most amount of points at the end of game wins this objective. Alternate placement rolling who places first.

Secondary 10 pts
Kill points as per rulebook

Teriary 5 pts
Kill highest point unit

Deployment: Dawn of War

Random Game Length

Charlie

Hope to see everyone there, we are looking at having about 15 at the moment.


Free input here - you may want to revise your first mission.

Having 6 objectives in a 1500 point game is pretty abusive. In 2500 points perhaps, but the 40k rulebook doesn't even give you the ability to go past 5. You can obviously do as you like, but if you cruise around the battle reports and tournament discussion, you'll see other examples of this being done and backlash for such an abusive mission.

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I don't think 6 objectives is ever a good thing. 6 in a 1500pt game is insane.

Also including the dedicated transport in the cost for the highest cost unit in the 3rd game. Would this mean they'd have to kill 2 units? I ask because for example I have a 435pt WG unit that I attached a transport to for fire support. I could actually hide that 40 point vehicle and automatically get 7 VP's. It needs to be single unit not counting the attach vehicle. Just my opinion.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

Meh. With two of the missions being Kill-point centric, having one that requires extra scoring units is not too bad. I think I'll have trouble with 6(!) objectives with either my orks or my BT, but the KP missions will definitely be to my liking.

The need to kill the ded trans in the 3rd mission could be super silly. Keep the transport in reserves, and there's a possibility that, if you go second, your opponent would NEVER get a chance to even shoot at it. That does seem a bit of a pain.




 
   
Made in us
Sslimey Sslyth




The six objective game isn't that bad since each of them are worth a different point value.

You only need to really worry about the 2 and 3 point objectives, and just keep an eye on the 1 point ones if the others are tied or unobtainable.

For example. If you protect your own 3 point objective and take your opponent's 3 point objective, you force your opponent to have to obtain all four of the rest just to tie.

Don't worry about the sheer number of objectives and focus more on their relative importance.
   
Made in us
Whiteshield Conscript Trooper




charleston SC

Saldiven wrote:The six objective game isn't that bad since each of them are worth a different point value.

You only need to really worry about the 2 and 3 point objectives, and just keep an eye on the 1 point ones if the others are tied or unobtainable.

For example. If you protect your own 3 point objective and take your opponent's 3 point objective, you force your opponent to have to obtain all four of the rest just to tie.

Don't worry about the sheer number of objectives and focus more on their relative importance.


This game is nice tho for the people that bring more then 2 troops, like i see a lot of. but your right 2-4 of the 6 are going be 1pointers. 1/2 of wining this game will deployment with the objectives. ive been thinking about this a lot over the lastweek. im loving how all 3 games are going to play.

This message was edited 1 time. Last update was at 2010/03/27 03:13:41


kyle out. there only gaunts
2.5K  
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

How did the 1st mission go for everyone? The objectives ended up not being a big deal for our game, but I was wondering if the secret values played a larger role for some of the other 1st round pairings.




 
   
Made in us
Fresh-Faced Inquisitorial Acolyte




Marietta

in a couple of games it did come down to the last turn and final moves. Everyone seemed to like the fact that you had to plan with limited resources.
   
 
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