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Made in us
Fixture of Dakka






San Jose, CA

Another year, and another Adepticon has come to an end. As always, I am amazed at how well the Adepticon folks run this event - any "professional" event-planning group would be thrilled to have an event run half so smoothly! Kudos to the Adepticon staff for putting together the best possible event for us to play toy soldiers at.

As is becoming custom for DD1, we argued over email for months before deciding on an army. As is also customary, we chose an army that 3/4 of the team has zero experience with. This year: Kan-wall orks!



Here's how it broke out:

Centurian99 (Extra Fast Attack selection)
Big Mek w/KFF & Grot oiler
15 Lootas
20 Boyz w/Shootas, 2x Big shootas, Nob w/PK
20 Boyz w/Shootas, 2x Big shootas, Nob w/PK
Deff Dread w/2x Big Shootas
Deff Kopta w/Buzzsaw & rokkits
Deff Kopta w/rokkits
3 Kans w/Grotzookas

Yakface (Extra Heavy Support selection)
Big Mek w/KFF
15 Lootas
25 Boyz w/Shootas, 2x Big shootas, Nob w/PK
18 Grots w/runtherd
Deff Dread w/2x Big Shootas
Deff Kopta w/big shootas & rokkits
3 Kans w/Grotzookas
3 Kans w/Grotzookas

Blackmoor (Extra Elite selection)
Big Mek w/KFF
15 Lootas
Snikrot w/9 Kommando buddies
23 Boyz w/Shootas, 2x Big shootas, Nob w/PK
19 Grots w/runtherd
Deff Dread w/2x Big Shootas
3 Kans w/Grotzookas

Janthkin (Normal Force Org)
Big Mek w/KFF & Grot oiler
15 Lootas
20 Boyz w/Shootas, 2x Big shootas, Nob w/PK
20 Boyz w/Shootas, 2x Big shootas, Nob w/PK
Deff Dread w/2x Big Shootas
2x Deff Koptas, 1 w/Buzzsaw & rokkits, 1 w/rokkits
3 Kans w/Grotzookas

Our armies were almost completely painted by Centurian99, in about 10 days. That's a disturbing amount of greenskins.

Unfortunately, while I got the names of the people we played, I didn't always get team names. Any help the readers can provide would be welcome!


Round 1:
Scenario 1: Vital Delivery versus the Rusty Scabbard
Pitched battle deployment.

Special Rule: Assign command counters to units; while a command counter unit is in your deployment zone, get automatic wounds on units that arrive in your deployment zone by unconventional means (e.g., outflanking, deep-striking, etc.).

Primary objective: hold the center (have a scoring unit w/in 3" of the center, while keeping all enemy forces out); Secondary: deliver vital equipment (assign vital equipment counters to scoring units before deployment; team w/the most vital equipment units wholly within the enemy deployment zone wins); Tertiary: Victory points (win by at least 200). Bonuses: +2 for destroying both enemy units w/Vital Equipment; +2 for having a Command Counter unit in your deployment zone; +1 for having a HQ w/in 3" of the table center.

For this mission, I was paired with Blackmoor, which meant we were bringing Snikrot to the party. Our opponents were a mixed coaltion: Mike (Black Templars) & Daniel (IG).

BT: Marshal w/Iron Halo; Emperor's Champion; 10 Initiates w/meltagun & Power Fist in a Rhino; 9 Initiates w/meltagun & Power Fist in a Rhino; 9 Initiates w/meltagun & Power Fist in a Rhino.

IG: Company Command Squad (Standard, 3x plasma guns), in a Chimera; Sly Marbo; Platoon Command; Squad (Flamer); Squad (Melta); Squad (Melta); Platoon Command; Squad (Melta); Squad (Melta); Squad (Melta); Russ (HB); Demolisher (Las).

The board was desert-like - a couple hills, a couple pieces of area terrain, and a couple buildings (treated as ruins); the center of the board looked to be in the middle building.

Blackmoor and I won the roll for first turn, and took it.

Deployment:

My lootas got to sprawl across a building; Blackmoor's deployed in the (semi-)open. We gave his lootas a Command Counter, to entice Marbo to try for them. Otherwise, pretty straightforward deployment - kans & dreads together, near the Big Meks, and swarms of boyz around them. Snikrot and my Deff Koptas were in Reserve, with the Koptas out-flanking. Our Vital Equipment was being carried by the more central of my Boyz, and Blackmoor's Boyz.


Fairly wide deployment by our opponents, with the BTs (I'm guessing) intended as counter-assault. The EC was in the rhino closest to the camera; the Marshal was in the rhino in the middle, and the full BT squad was in a rhino you'll rarely see in my pictures, way on the far (top) side of the battlefield.

Turn 1:

We move forward! Not much else happens. Blackmoor's Lootas might have damaged a Rhino here.

Nothing significant from our opponents, either - KFFs keep most of the damage to our walkers minimal. I think I might have lost a weapon off a kan.

Turn 2:

Both Snikrot and the Koptas arrive. We gamble, and bring them on in their deployment zone. My Koptas take 3 wounds, and save 2 - 1 wound taken, no morale test required, and lined up on the Demolisher's rear armor. Snikrot and friends take 6 wounds, fail 5 saves, and promptly break. But at least they'll shoot on their way through....

More moving forward. Shooting killed the Demolisher (explosion, 1 dead Guardsmen; crater shown by a black cloth bag), while the Lootas dismounted two Templar squads, the EC's squad on my half of the table and the Marshal's in the middle. Shooting from the Boyz and Kans and Dreads killed off most of the giant IG blob squad in the forest (5 living models, but including a couple meltas). Snikrot's burnas do all of 1 wound.


Their turn 2: some movement. Shooting results in one dead Kan and one dead Deffkopta (1 wound left), plus some miscellaneous dead boyz from the exploding Kan.

Turn 3:

At last! We get to see what charging kans can do!

My middle squad hunkered down on the building in the middle, and shooting from Shootas cleared off a squad of IG from around the Chimera, as well as killing about 5 Templars from the Marshal's squad. The Templars break, and fall forward. Blackmoor's grots are in his own way, though, so nothing we're willing to risk will be assaulting them. His Dread assaults and kills the other Russ, while my Deffkopta goes into a Platoon Command squad behind the trees. And my Kans and Boyz dual-assault into the last 5 Guardsmen, plus another squad around the Chimera....

My glorious kans...eat krak grenades. One of them is immobilized/slain; the other loses both weapons arms. (I think there was a small mistake as this point. Looking at the list now, I see that only his Platoon Command & CCS squads have Krak grenades, meaning my Kans were safe. Oops.) The remnants of the blob are slain, and the normal squad falls back. The Deffkopta kills 1, and the other PCS holds.


Their turn 3. The broken squad Gets Back In The Fight, and the Chimera immobilizes my last heavily-damaged kan. The previously-broken squad then assault it, but don't blow it up yet. The Marshall's small squad decides to assault my Boyz on the middle building, at which point we realize that BTs don't get Frag grenades for free; they all die. The EC's BTs try to charge my advanced Boyz, but fall short. The full Templar squad way out on the right flank assaults Blackmoor's Dread, and fail to kill it. The last almost-full IG squad, over by the crater that used to be the Demolisher, assaults my Deffkopta to try and save that PCS.



At this point, I stopped taking pictures - time was becoming more important.

Turn 4: We call the WAAAGH!!! My somewhat-diminished Boyz squad over on the left flank assaults the EC's squad, lose horribly, and die. Loota Shooting puts an end to the Chimera. The Orks and Dreadnought wipe that BT squad out. Blackmoor's grots begin to move to the middle, while his Boyz charge in to "save" his Dread from the BT. My Kan dies to (apparently-fictional) krak grenades, hitting on 3's via WS.

Their turn 4: Not a lot left over there. The last BT squad moves towards the middle, but can't make it to assault with the Boyz & Big Mek parked on top of the central building.

Our turn 5: Some movement sees Blackmoor's boyz (with the Vital Equipment) make it completely into their deployment zone. Some shooting & assaulting puts an end to the IG CCS. Shooting kills off all the BTs except the Emperor's Champ, who fails morale and starts running away.

Crucially, during our turn, the 15 minute warning is called. For the first time ever, the announcement is not "Don't start another turn if you can't both finish," but instead "Don't start another turn."

Turn 5: The EC runs a little further away, the remnants of the last IG squad (Kan slayers that they are) move up towards the middle a bit...and Sly Marbo finally appears. Right on the middle of the building, more or less. His demo charge kills a couple orkz and grotz, but nothing significant.

Now there are 10 minutes left. The Scenario calls for at least 6 turns. Our opponents have literally 5 living models (Sly, 3 Guardsmen, and the broken EC), and our turn would take perhaps 2 minutes to complete. But they refuse to let us start one.

The game ends with a draw on Primary, us winning both Secondary and Tertiary and claiming all bonuses, for a total of 22 Battle Points.

While I am mildly irked by our opponents' refusal, I reserve my more significant annoyance for whomever changed the phrasing of the 15 minute warning. Yes, we probably could have played a little faster (although, given that this was the first game with Orkz both Blackmoor & I have ever played, I thought we were doing pretty good), but if you're advertising the rounds as being 2:30 in length, then shouldn't we be able to play for all 2:30 of that, provided both sides have the same number of turns?

This message was edited 2 times. Last update was at 2010/04/01 02:14:24


Quis Custodiet Ipsos Custodes? 
   
Made in gb
Preacher of the Emperor






Manchester, UK

Well played guys

Shame about not getting the last turn in, i can see where your opponents were coming from - on the point of being annihilated and wanting to get at least some points from the game. I guess that when everyone realized that the wording had been changed, some of the more unscrupulous players would have played for the warning, knowing that they could quite easily be sure that their turn would be the last one?

1500pts

Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.

 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I've seen more games end that way. It's really a shame. When you're beat, you're beat. If you aren't getting massacres, you will NOT be winning the tournament. Therefore, simply screwing someone you're playing against out of their potential points is HORRIBLE sportsmanship.

You shouldn't GIVE someone the win, like what I saw try to happen at 'Ard Boyz "Hey we're going to get a draw, want to roll off and winner claims a massacre?" but don't go out of your way just to vindictively hurt your opponent.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Nice game. Yeah I noticed that announcement as well, and thought it was odd. Meh.

   
Made in us
Dakka Veteran




Huntsville, AL

Spellbound wrote:I've seen more games end that way. It's really a shame. When you're beat, you're beat. If you aren't getting massacres, you will NOT be winning the tournament. Therefore, simply screwing someone you're playing against out of their potential points is HORRIBLE sportsmanship.

You shouldn't GIVE someone the win, like what I saw try to happen at 'Ard Boyz "Hey we're going to get a draw, want to roll off and winner claims a massacre?" but don't go out of your way just to vindictively hurt your opponent.


Why I decided to goto gencon this year. I haven't had many bad opponents in my years of 40k, but the majority of them have been at adepticon. It is no slight against the event, I love getting to see all the people I have made aquaintences with over the years and shooting the gak. Plus the scenerios and vendors are always a great.

That is very bitchy though, 5 models left and you won't let your opponent table you? Pride much?
   
Made in us
Fixture of Dakka






on board Terminus Est

Hi Clay

I like how Adepticon scores painting.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut





I'm with y'all man. If there's time for another turn, play it! Hiding behind 5 models on the table is nonsense. Play your 5 and hope the game ends, or just take a tabling!

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Dakka Veteran




Huntsville, AL

Same here, the people that paint thier own armies still get the awards for it =)
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

I'm glad you guys did so well. Also, I was happy to see you guys run a Kan wall army, gave me an idea of what to build towards and what mine will look like eventually(when I get around to finishing it).

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Longtime Dakkanaut




United Kingdom

Yes, we probably could have played a little faster (although, given that this was the first game with Orkz both Blackmoor & I have ever played, I thought we were doing pretty good), but if you're advertising the rounds as being 2:30 in length, then shouldn't we be able to play for all 2:30 of that, provided both sides have the same number of turns?


I wasn't there, was the warning not to play another turn an unexpected mistake, or was it something that was known ahead if time?

I don't understand the comments about agreeing to be tabled just so the other guy gets max points though - It's a competition. I'm after max points for myself whether it is for position 1 or 100. Sure the other guy may be out of the running for top spot because of that, but isn't that the point - if he can't get the points in the time then he hasn't earned them, what about the guy who is earning his points in the alloted time but then finds he wasn't in the top spot because others have been handed wipeouts just for the sake of 'sportmanship'.
   
Made in us
Fixture of Dakka






San Jose, CA

puree wrote:I wasn't there, was the warning not to play another turn an unexpected mistake, or was it something that was known ahead if time?
It certainly wasn't something that the players were expecting; I'd played in the Gladiator the day before, and it had the traditional time warning - "Don't start another turn if you can't finish it."

Asking around among the staff later in the day, this was intentional language. It was an unpleasant surprise, though.

Quis Custodiet Ipsos Custodes? 
   
Made in gb
Longtime Dakkanaut




United Kingdom

Janthkin wrote:
puree wrote:I wasn't there, was the warning not to play another turn an unexpected mistake, or was it something that was known ahead if time?
It certainly wasn't something that the players were expecting; I'd played in the Gladiator the day before, and it had the traditional time warning - "Don't start another turn if you can't finish it."

Asking around among the staff later in the day, this was intentional language. It was an unpleasant surprise, though.


In that case I would have played the next turn, I'd not penalise the other guy for assuming that he would still have another turn under the rules as we both understood and planned for at that point. If it was known ahead of time I'd have told him not to cheat.

This message was edited 1 time. Last update was at 2010/04/02 23:10:13


 
   
 
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