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Made in gb
Tower of Power






Cannock

I met up with SilverMK2 from dakkadakka.com at my local gaming club yesterday. Lets see how I got on.




Imperial Guard "Steel Lions" - 2,000 points


HQ


1 x Company Command Squad w/ Chimera - 3 x plasma guns & medi-kit

1 x Company Command Squad w/ Chimera - 3 x plasma guns & medi-kit


Troops

Veterans - 3 x meltaguns

Veterans - 3 x meltaguns

Veterans w/ Chimera - 3 x meltaguns

Veterans w/ Chimera - 3 x flamers

Veterans w/ Chimera - 3 x flamers


Fast Attack

1 x Valkyrie - multiple missile pods

1 x Valkyrie - multiple missile pods

2 x Hellhounds - heavy flamers


Heavy Support

1 x Leman Russ - heavy flamer

1 x Leman Russ Demolisher - heavy flamer

1 x Leman Russ Demolisher - heavy flamer

Total - 1995



Chaos Space Marines

HQ

1 x Daemon Prince - wings & mark of nurgle

1 x Daemon Prince - mark of nurgle


Elites

1 x Chaos Dreadnought - 2 x dccw

1 x Chaos Dreadnought - plasma cannon & storm bolter

1 x Chaos Dreadnought - plasma cannon & storm bolter


Troops

7 x Chaos Space Marines w/ Rhino - 1 x meltagun - champion w/ power weapon

7 x Chaos Space Marines w/ Rhino - 1 x meltagun

7 x Chaos Space Marines w/ Rhino - 1 x meltagun

7 x Chaos Space Marines


Fast Attack

5 x Raptors - 2 x meltaguns

5 x Raptors - 2 x meltaguns


Heavy Support

1 x Defiler

1 x Defiler

2 x Obliterators


Game: Capture and control & pitched battle


Battle Plan

My plan was quite simple; burn the heretic and purge the unclean. Perhaps I'll kill the mutant as well. On a serious note I'll be gunning for the obliterators first as those lascannons can easily pop my armour. I'll be then going for the defilers as the blasts can wreck my transports and infantry and the raptors seems they're fast and mobile with meltas. Anything after I'll mop up.


Deployment

I had rolled to go first and spread my army across the board. I couldn't and also no point bunching up really, also I put my objective in a stupid place; on top of a tower so my men had to bail out and climb the tower - how dumb am I?

Chaos had put all three dreadnoughts on the top left opposite a single demolisher and hellhound squad; a small squad of raptors took cover in a building the dreads hid behind. The rest of chaos force had been then split up with both defilers deploying in a large ruin opposite my tower objective with the other squad of raptors in the ruin and a chaos rhino behind the ruin. In the centre shrine, which was the chaos objective, crawled with chaos scum - it had both princes the on foot squad and the other two rhinos flanking each side.

So lets get things started. Prepare for glory! I've been watching 300 so just had to get that in




Turn 1


I use my scout move and turbo boost both valkyries towards the defilers - no point gonig for the obliterators as they're on top of the shrine and both the vets inside and jets will be easily gunned down.

In my actual turn I moved my armour forward and moved a squad of flamer vets out the chimera and started to climb up my tower objective. I popped smoke on both CCS chimeras and hide the supporting melta & flamer vets chimeras behind them.



In the shooting turn the melta vets which had bailed out the valkyries fire at both defilers; one defiler is immobilised and the battle cannon is lost (I think) and the other defiler explodes, it kills half my vets which fail morale and leg it and kills a nearby raptor. A single valkyrie unloads multiple missile pods and multi laser into the raptors and kills all but one, the survivor passes morale though. One demolisher goes to fire at the obliterators but it just short on range, the other demolisher fires at the raptors in the ruin by the mass dreadnoughts but it scatters back towards the chaos board edge and misses. The hellhounds have better luck and bbq 2 raptors. All chimeras which can fire and the leman russ fire at a visible chaos rhino but only score crew shaken and weapon destroyed results.



So far things are going ok. I'd like to have hit those obliterators and killed those raptors in terrain by the dreadnoughts. Popping the chaos rhino with multi lasers was a tall order but I hoping to do it and then blast the survivors with battle cannon shell.





In chaos movement the marines in the rhino by the defiler ruin bail out and take aim at the rear of the valkyrie, the solo raptors moves and takes aim at the other valkyrie. The other unit of raptors move towards the hellhounds and the dreadnoughts lumber forward.



In the shooting phase the raptors pop a hellhound and crew shaken the other. Both valkyries are also lost by melta shots. One CCS chimera is also crew stunned.





Turn 2



The falling back vets move back towards there table edge. The flamer vets finally make it up the tower and claim my own objective. The single hellhound moves 18" away from the raptors. The melta vets now on foot move into the defiler ruin. Rest of the armour moves towards chaos objective, though the melta vets chimera gets stuck in terrain.



In the shooting turn the melta vets wreck the last defiler, the other melta vets falling back melt the last raptor lol. The demolisher by the dreads fires but it scatters and does nothing, the other demolisher has more luck and fires at the obliterators landing on target and manages to nuke one of them. CCS squad which can fire blast the solo obliterator with rapid fire plasma; though two guard kill themselves thanks to get hot and the obliterator now only has one wound left. I use the battle tank to fire at the raptors which nuked a hellhound, it scatters by a small amount but still manages to wound enough to leave one man standing.



Still doing ok so far; was hoping to kill both obliterators and the last raptor squad and maybe pop the close combat dreadnought.





In the chaos movement phase the dccw dread moves towards the demolisher along with the solo raptor, one dread goes mad and shoots another dread which breaks a twin-linked bolter. Chaos marines flanking the chaos objective bail out their rhino and aim melta at the CCS chimera which fired at the obliterator. The chaos marines on foot which nuked a valkyrie stay put.



In the shooting phase the solo raptor misses my demolisher, the solo obliterator does nothing, the chaos marines which bailed out their rhino fail to hit my CCS chimera. The chaos marines gun down the melta vets with bolt pistols but leave some standing.



In assault the chaos marines charge the melta vets and slaughter them.






Turn 3



Melta vets falling back move back again but still not off the board. Demolisher being chased by c.c dreadnought backs away, the hellhound comes in to help but not close enough. All other armour moves on up, though melta vets which got their chimera stuck in terrain in the last turn move out into the higher levels of the ruin. The flamer vets backup their rhino so can unleash flame at the chaos marines on the objective.



Shooting the melta vets pop the oncoming chaos rhino flanking the objective; the battle tank follows the volley up and kills all but two chaos marines, they pass morale though. The CCS fires out the hatch at the chaos marines on the objective and cuts them down. The other CCS squad nuke the obliterator with the last plasma gun. The demolisher being chased by the dreadnought fires at it, but scatters and misses! The chaos marine squad which had wrecked a valkyrie gets shot at; they morale and fall back off the board!





In the chaos turn another dread goes mad and shoots the other and scores some damage, though I cannot remember. The winged prince comes out of hiding.



In the shooting turn a dreadnought fires plasma at the melta vets in the ruin but only scores one kill. The solo raptor manages to destroy the demolishers cannon.



In assault the daemon prince wrecks the full plasma CCS's chimera. The dreadnought attacks the demolisher with the broken turret and scores no damage.





Turn 4



Melta vets once again fall back but still not off the board. More armour rolls up and the hellhound moves into terrain to burn the solo raptor. Flamer vets in the chimera move onto the chaos objective and now contest it.



In the shooting phase the CCS with full plasmas issues orders to itself and the melta squad for bring it down. The daemon prince is then nuked. The solo raptor gets burned to a crisp with dual flamers from the hellhound and flamer from the demolisher as it rotated on the spot. Other CCS fires at the chaos marine rhino with the weapon destroyed but fails to damage it, the battle tank has more luck and pops it. The other demolisher fires at the last two chaos marines in front of the chaos objective and wipes them out.





In the chaos turn the other daemon prince moves towards the flamer vets chimera. The CSM which just got busted out their rhino prime meltagun at the CCS squad with only one plasma gun.



In the shooting phase the CCS which killed the winged daemon prince take hits from plasma cannon and fall back after failing morale. The other CCS's chimera is popped by melta.



In assault the daemon prince on the objective smashes the flamer vets chimera. The dreadnought assaults the demolisher and scores immobilised result.






Turn 5



The flamer vets which got busted out their chimera hold position, the CCS which got busted out their chimera move into the chaos objective ruin. The melta vets falling back continue to fall back. The hellhound attempts to move out of terrain but gets stuck.



In shooting turn the CCS falling back issues the regroup order to itself and issues bring it down to the melta squad in the ruin. The other CCS issues first rank fire to the flamer vets and itself; only gets a few shots but each counts, right. The melta vets fire at a dreadnought but I cannot remember what happened; they didn't killed it as next turn both shoot at them. The flamer vets and other CCS unleash flamer and las shots at the CSM on the objective; they fail morale and run off the board leaving the objective in I.Gs hands . The demolisher is out of range to do anything thuogh the battle tank fires at the CSM which got blown out their rhino last turn, it scatters but still hits some but fails to kill them all.





In the chaos turn the CSM move around the ruin and towards their objective. In the shooting turn both plasma cannon dreadnoughts fire at the melta vets and score plenty of kills but they do not flee. In assault the dreadnought finally wrecks the demolisher and the daemon prince slaughters the flamer vets, however the solo survivor passes morale and stays locked in combat!!



SilverMK2 conceeds the game, though currently I am winning and if the last unit of CSM are killed then I would have won. My plan next turn would have moved remaining armour to target those CSM and blast them to pieces and hopefully kill them. I would have run the CCS closest to the ruin onto the objective to contest it. That would have been about it. So a win for the Guard!



Summary



I think everything went to plan. My only mistake was putting my own objective on a high place. I should have kept it lower; however it didn't make a difference because they didn't get shot at. Everything else went fine and pretty much the way I hoped.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

For some reason I got logged out while I was posting my reply, so my in depth super amazing tactical analysis was lost

For now, I will just say well played to Mercer, it was a good game.

I will repost my analysis detailing my many blunders () later on, probably when I get home.

   
Made in gb
Tower of Power






Cannock

Looking forward to it mate

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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Made in us
Fresh-Faced New User




Your obvious mastery of the orders system is impressive and outstanding!

Nice win.
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Looking back on the game, my first mistake was probably in my deployment – I should not have split my forces as much as I did – my dreads spent most of the game doing naff all (and frequently shooting each other – I got 1 shooting crazy result on each of my PC dreads, and 2 blood crazed and 1 shooting crazed on my DCCW dread – obviously they really didn’t like being in Cannock ), since I stupidly put them on a flank with nothing that they could hit, fearing the PC’s would take out something squishy on my own side. The raptor team on the right flank did well though (well, 1 guy did well taking out a hell hound and destroying the main gun of a demolisher, the other 4 just kind of died – although they did achieve their objective of keeping all those flamer templates away from my squishy things on the objective).

My second mistake was deploying and playing too defensively – I should have roared out of cover on my 1st turn and got into CC/melta range ASAP, relying on my rhinos to at least give my CSM some protection (which it turned out they were quite good at for the most part), and cracked open his transports with a melta through the top hatch of the rhinos, and then assaulting the guardsmen who were inside on the next turn.

Having said all this, I am used to playing on a table with a lot more terrain to give my chaps cover and block LOS.

My battle plan was to sit and wait for the IG to come to me and pile out of their transports, where I would then mow them down with bolt pistols before charging the ones who lived. Not the best plan when I come to look back on it

I should also add that some of this may be a bit mixed up as I did not take notes.

So, before turn 1 stars, the valks park up next to my big shooty tripods o’doom (defilers). I can see what is coming as on turn 1 one of them gets nuked and the other is stunned/immobilised (it definitely didn’t get the gun blown off as far as I remember). So, that is 300 points lost before I had even done anything, not the best start in the world. Then the cheeky pilots, not content in the fact that their cargo had nailed 2/3 of my HS in the first turn then blow the hell out of my raptors. Luckily I manage to pass my moral check (with a low dice score that I was to come to get to know quite well through the rest of the game ).

On the other flank, my raptors are again the centre of attention, but manage to hold on, with the loss of 2 chaps.

My Turn 1:
Understandably annoyed at getting hosed, the lone melta raptor on the left jumps behind one of the valks, takes aim and blows the hell out of it. His friends in the nearby rhino disembark and do the same to the other valk – I think both of them exploded.

On the right flank, the lone raptors jump into the sky (probably trying to get away from the flaming remains of their squad) and move towards the hell hounds. They get lucky with one of the meltas and cause a wrecked result (I love shooting at vehicles in squads ) and a shaken on the other.

The DCCW dread goes crazy and runs towards the hell hound/demolisher on the right. The other 2 move around the building and don’t really do anything.

The oblits take a shot at the CS chimera and hit it, but don’t do anything serious.

My Turn 2:
Now with no heavy hitters on the left (my last defiler having been utterly destroyed now, and my raptor (which I was planning on using to contest the objective on top of the building) having been turned into slag, I kind of mooched around a bit this turn and didn’t really do anything.

Everything goes wrong for the dreads as one of the shooty ones targets the other and blows up his TLB. The DCCW goes crazy again and runs towards the demolisher. The only sane one starts the long slog over the other side of the board to get close to the squishy IG advancing up the board

Now there is only one raptor left on the left and he chases after the tank, but is distracted by a fluffy bunny or something because he utterly fails to hit the giant tank right in front of him.

Everything else misses, apart from my CSM on the left flank, who bolt pistol and assault the hell out of the remaining melta vets on the left.

My Turn 3:
With about half (if not more) of my army now smoke drifting over the battlefield, I throw caution (and probably better judgement) to the wind and jump my winged prince over to nail the CS chimera in front of my objective, completely forgetting that there was a melta vet squad right behind it. Naturally he kills the chimera but then is stuck in the open, surrounded by pretty much everything (yeah, I’m an idiot ).

My other PC dread goes nuts and shoots his friend – probably pay back for being shot last turn, but does not do anything other than waste a turn of movement. The lone raptor on the right nukes the turret of the demolisher, but does not destroy it (sadly).

And now I have to leave work and go home, so I will finish this later

   
Made in gb
Tower of Power






Cannock

warboss vandersnag wrote:Your obvious mastery of the orders system is impressive and outstanding!

Nice win.


The thing out mech army is you have to do without orders at least until you load out. I had to wait until that time, but I think some of them did come in use.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Tower of Power






Cannock

SilverMK2 wrote:Looking back on the game, my first mistake was probably in my deployment – I should not have split my forces as much as I did – my dreads spent most of the game doing naff all (and frequently shooting each other – I got 1 shooting crazy result on each of my PC dreads, and 2 blood crazed and 1 shooting crazed on my DCCW dread – obviously they really didn’t like being in Cannock ), since I stupidly put them on a flank with nothing that they could hit, fearing the PC’s would take out something squishy on my own side. The raptor team on the right flank did well though (well, 1 guy did well taking out a hell hound and destroying the main gun of a demolisher, the other 4 just kind of died – although they did achieve their objective of keeping all those flamer templates away from my squishy things on the objective).

My second mistake was deploying and playing too defensively – I should have roared out of cover on my 1st turn and got into CC/melta range ASAP, relying on my rhinos to at least give my CSM some protection (which it turned out they were quite good at for the most part), and cracked open his transports with a melta through the top hatch of the rhinos, and then assaulting the guardsmen who were inside on the next turn.

Having said all this, I am used to playing on a table with a lot more terrain to give my chaps cover and block LOS.

My battle plan was to sit and wait for the IG to come to me and pile out of their transports, where I would then mow them down with bolt pistols before charging the ones who lived. Not the best plan when I come to look back on it

I should also add that some of this may be a bit mixed up as I did not take notes.

So, before turn 1 stars, the valks park up next to my big shooty tripods o’doom (defilers). I can see what is coming as on turn 1 one of them gets nuked and the other is stunned/immobilised (it definitely didn’t get the gun blown off as far as I remember). So, that is 300 points lost before I had even done anything, not the best start in the world. Then the cheeky pilots, not content in the fact that their cargo had nailed 2/3 of my HS in the first turn then blow the hell out of my raptors. Luckily I manage to pass my moral check (with a low dice score that I was to come to get to know quite well through the rest of the game ).

On the other flank, my raptors are again the centre of attention, but manage to hold on, with the loss of 2 chaps.

My Turn 1:
Understandably annoyed at getting hosed, the lone melta raptor on the left jumps behind one of the valks, takes aim and blows the hell out of it. His friends in the nearby rhino disembark and do the same to the other valk – I think both of them exploded.

On the right flank, the lone raptors jump into the sky (probably trying to get away from the flaming remains of their squad) and move towards the hell hounds. They get lucky with one of the meltas and cause a wrecked result (I love shooting at vehicles in squads ) and a shaken on the other.

The DCCW dread goes crazy and runs towards the hell hound/demolisher on the right. The other 2 move around the building and don’t really do anything.

The oblits take a shot at the CS chimera and hit it, but don’t do anything serious.

My Turn 2:
Now with no heavy hitters on the left (my last defiler having been utterly destroyed now, and my raptor (which I was planning on using to contest the objective on top of the building) having been turned into slag, I kind of mooched around a bit this turn and didn’t really do anything.

Everything goes wrong for the dreads as one of the shooty ones targets the other and blows up his TLB. The DCCW goes crazy again and runs towards the demolisher. The only sane one starts the long slog over the other side of the board to get close to the squishy IG advancing up the board

Now there is only one raptor left on the left and he chases after the tank, but is distracted by a fluffy bunny or something because he utterly fails to hit the giant tank right in front of him.

Everything else misses, apart from my CSM on the left flank, who bolt pistol and assault the hell out of the remaining melta vets on the left.

My Turn 3:
With about half (if not more) of my army now smoke drifting over the battlefield, I throw caution (and probably better judgement) to the wind and jump my winged prince over to nail the CS chimera in front of my objective, completely forgetting that there was a melta vet squad right behind it. Naturally he kills the chimera but then is stuck in the open, surrounded by pretty much everything (yeah, I’m an idiot ).

My other PC dread goes nuts and shoots his friend – probably pay back for being shot last turn, but does not do anything other than waste a turn of movement. The lone raptor on the right nukes the turret of the demolisher, but does not destroy it (sadly).

And now I have to leave work and go home, so I will finish this later


TBH I did wonder why you put all those dreads on that flank, you had the plasmas which couldn't do anything to my armour 14 and pushing armour 12 and the dread with the c.c weapons would have a long foot slog. The raptors were my main priority that side of the table; a small unit can be deadly.

You did hanf back with those meltas and also something I noticed you kept getting out the rhinos to shoot at me, you could have just fired out the hatch you know Also you can assault the survivors of a transport when it blows up, you could have done this a few times too

I think the terrain probably wasn't placed correctly due to the table size and lack of telling which is the board edge. I noticed on the pics all buildings except the centre one are close to the edges leaving a massive gap in the middle.

I agree about the defiler on turn 1 now, you didn't fire it the first turn so I thought it had weapon destroyed. On my turn 1 I popped smoked and covered all my hulls; that's why your obliterators didn't do any damage

lol turn 3 was cracking nuking that daemon prince by issuing bring it down on my plasma command squad and on the melta vets in the ruin behind as well - epic!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Yeah, forgot he had MoN too, doh!

And I didn't know that I could assault the unit inside a vehicle if I blew it up with the squad which killed the vehicle - thought they could only assault at what they shot at.

Also never played that vehicles could drive through buildings, though that was not a massive issue, I was just a bit "WTF?" when you did it the first time

I will continue the report when I have finished doing a few things round the house.

   
Made in gb
Tower of Power






Cannock

No, you can assault the unit in the transport if you popped the transport. It's under dedicated transport part

Well vehicles would just plough through, does say in the rulebook about infantry smashing through walls. Sure it does vehicles. Though i think it actually says check with other player. I just get into habits when playing against others


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Gah! Rematch!

As I say, I've only played against my brother, and we count buildings as impassible to vehicles - I didn't mind, I'd just not seen it before

Edit: I just started trying to write my report for the last turns, but I honestly can't remember the order that things happened, so I have given up.

This message was edited 1 time. Last update was at 2010/05/10 19:01:52


   
Made in gb
Lord of the Fleet






London

mercer wrote:





How did that Snickers bar perform during the game?

Valk

This message was edited 2 times. Last update was at 2010/05/10 21:06:26


 
   
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Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Valkyrie wrote:How did that Snickers bar perform during the game?

Valk


It drove my dreads nuts, clearly

   
Made in gb
Tower of Power






Cannock

SilverMK2 wrote:
Valkyrie wrote:How did that Snickers bar perform during the game?

Valk


It drove my dreads nuts, clearly



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Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Regular Dakkanaut



Chicago, IL

Thanks for the battle report! One quick thing - I don't thinks CCS can give orders when they are falling back. So the CCS that was falling back could not give itself the order to get back in the fight.
   
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where am I? *looks around* Well i'm...errr...I...I...don't know!

mmmmmmm...snickers




MAY YER BOLTER NAE FALTER!!!! 
   
Made in us
Battleship Captain




Oregon

As a Chaos player, I can tell you that fielding 3 Dreads outside of a Chaoszilla list (which you almost have) is just asking to for trouble. That is 300+ points that didn't get to contribute to the battle in any meaningful way.

Instead, those 300 points could have been another Rhino squad or 3 Termicide units. Imagine what 9 Combi-Meltas deepstriking in would have done to those pesky tanks and Chimeras.

I don't mean to be a jerk but you aren't fielding the strongest CSM list you could. You have to remember a few Chaos staples.
1) DPs need Wings, don't bother taking them without.
2) CSMs need to be in squads of 10 with 2 special weapons. Rhinos and Power Fists are also HIGHLY recommended.
3) Like I mentioned above, Chaos Dreads are usually big point sinks, which sucks because the FW models are awesome!
   
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Inside your mind, corrupting the pathways

Thanks for the feedback. I've not really played warhammer too much, so my list is not the strongest for several reasons:

1) Not too fussed about winning at all costs, just wanted a fun game, which I got - thus I took units I like (see below)
2) I like dreads
3) I take my CSM in squads of 7 for fluff reasons, rather than to take the strongest army I can
4)I've not played warhammer too much
5) I've never played against guard before

I think my list could have actually done quite well if my tactics had not sucked so much

There were several points in the game where I thought "Argh, I wish I had not done that!". With hind sight I would have played the game completely differently.

Anyway, thanks for the feedback, if I ever play a game where I want to win a bit more, I will think about taking a more competitive list

   
Made in gb
Tower of Power






Cannock

bluedevil27 wrote:Thanks for the battle report! One quick thing - I don't thinks CCS can give orders when they are falling back. So the CCS that was falling back could not give itself the order to get back in the fight.


You are indeed correct. I got this pointed out to me yesterday on warseer and read the rules on the orders. My bad on this one! Only way round is for the other CCS to issue orders to the falling back one.

Silver - yuo thought of taking plague marines, you get 7 of them and can take two specials. Plus they're damn annoying as well.

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Inside your mind, corrupting the pathways

I did think of taking PM's, but then would not have enough points to take other shiny things

Since I did not know what I was facing, I wanted to have quantity on my side, as well as quality.

   
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Tower of Power






Cannock

I personally would have taken plague marines and dual special weapons. They're damn annoying and super tough. My feeble lasguns would need 6 to wound then and even bolters would need a 5+. Throw in the feel no pain on top of that as well.

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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
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Inside your mind, corrupting the pathways

Yeah, I know the benefits and I am taking PM's to the Nottingham meet, rather than CSM (as I actually want to try and do as well as possible ).

As noted above, I just want to have a bit of fun - I didn't pick a hard list but one that had units and models that I liked. If my tactics had been better I think I would have done far better against your IG

   
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Tower of Power






Cannock

I'll be seeing you at nottingham then mate, never know might face off

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
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Inside your mind, corrupting the pathways

If I remember correctly, you will be bring Iron Warriors?

We will have to side together to bring down the Imperials in a Sunday Apoc game

After we possibly each shoot each other up on Saturday

   
Made in au
Esteemed Veteran Space Marine





Australia

Kind of off topic but im amazed that little blue dice stayed in exactly the same spot the entire game

And cool battle report, In my opinion defilers (especially knight titan conversions) are waaayy to big for only av12 and just scream shooottttt mmmeeee to all melta, lascannons, bright lances, railguns and ordinance

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Inside your mind, corrupting the pathways

The blue dice were marking the table edges

And I will be reducing the height of the defilers (by spreading their legs (oh-er) out a bit) - this will hopefully make them less of a target

   
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Tower of Power






Cannock

SilverMK2 wrote:If I remember correctly, you will be bring Iron Warriors?

We will have to side together to bring down the Imperials in a Sunday Apoc game

After we possibly each shoot each other up on Saturday


Aye, IRON WITHIN IRON WITHOUT!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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