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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

My standard 1500pt list. A little bit of everything.

The Necrons
HQ
1 Necron Lord w/ destroyer body, warscythe, resurrection orb, phase shifter

Troops
10 Necron Warriors
10 Necron Warriors

Fast Attack
3 Wraiths
4 Destoyers
8 Scarabs w/ disruption fields

Heavy Support
2 Heavy Destroyers
2 Tomb Spyders
1 Monolith

The Dark Eldar
HQ
Archon w/ shadow field, combat drugs, agonizer, grenades, kitchen sink

Elite
5 Wychs, 2 blasters, 1 succubus w/ agonizer, raider w/ dark lance (re-roll hits)
5 Wychs, 2 blasters, 1 succubus w/ agonizer, raider w/ dark lance (12" charge)
5 Wychs, 2 blasters, 1 succubus w/ agonizer, raider w/ dark lance (+1 str)

Troops
10 Warriors, 2 dark lances
5 Warriors, 1 dark lance, raider w/ dark lance
5 Warriors, blaster, splinter cannon, raider w/ dark lance
5 Warriors, blaster, splinter cannon, raider w/ dark lance
5 Warriors, blaster, splinter cannon, raider w/ dark lance

Heavy Support
Ravager w/ 3 dark lances
Ravager w/ 3 dark lances
Ravager w/ 3 disintigrators

Mission: Capture and Control
Deployment: Dawn of war

Deployment:
I win the roll off and give him the first turn, so that I can counter last minute objective grabs by raiders. He puts the dual lance squad in the big building with his objective next to it (the big grey pylon). His other squad goes on the other side of the table towards the back edge. I place both squads of warriors 18 away from his warriors in the building and put my objective behind some trees. I join my lord to the leftmost squad and opt to deep strike the monolith later.

Deployment

Not sure why he spaced the squads out so far, I guess maybe one of the squads forgot to shower, but it worked out pretty well for him over-all. You can see all my necrons hanging out together getting along . The objectives are the two pillars.
Notice the nice clear table nothing on his back table edge. . .

Dark Eldar Turn #1: On moves the raider/ravager fleet. Only one unit can make it's night fight role and a warrior falls over. Okay that was quick.

Dark Eldar Turn #1

Yeah so, he brought a few vehicles, it's a fricken armada or something. Hello raiders are not cheap to make!

Necron Turn #1: My one warrior gets back up. Destroyers and heavy destroyers go on the opposite edge of the table, to see if I can force him to put his army in the center of the table or actually commit to going after them. Scarabs and wraiths boost up the table, the wraiths hide behind the building. The spyders generate scarabs. I can't see crap as well, and don't kill anything.

Necron Turn #1

Trying to get a full shot of my side of the table, didn't work out the greatest so I have some more pics showing each "half" of my deployment.

Necron Turn #1.1, A bit better of a picture of the destroyer setup


Necron Turn #1.2, Here's where everything but the destroyers and the Monolith went.


Dark Eldar Turn #2: The raiders about face and open up on the destroyers, thanks to good placement on my part he's only able to get one heavy destroyer, and he also knocks over 2 of the regular destroyers. The ravagers and warriors gun down one of the tomb spyders (his little scarab buddy lives through the onslaught).

Dark Eldar Turn #2

Definitely feeling a little outnumbered and outgunned here.

Dark Eldar Turn #2.1

Poor, poor tomb spyder, getting picked on by the mean ol ravagers.

Necron Turn #2: No Monolith. The heavy destroyer doesn't get up and the surviving one fails to do anything. One of the other destroyers get up and they rip the dark lance off of a raider (yep 12 str6 shots and all I can manage is a weapon destroyed). The warriors do a bit better and shoot up the warrior squad killing 3, they fail morale and run. The wraiths assault and destroyer the disintigrator ravager, the scarab's assault the other 2 ravagers shaking one of them.

Necron Turn #2

Here's the only significant things that happend for the necron's second turn, you can see the fleeing warriors and the gap next to the wraiths where a ravager used to be.

Dark Eldar Turn #3: Shooting see's the other tomb spyder and his little buddy go down, the heavy destroyer is gone, and one of the regular destroyers is knocked down. 2 of the warrior squads dismount and shoot into the front moving necron warriors knocking down 2 of them, the wych's then fire both of their blaster's and I end up 4 for 4 for cover saves, on the plus side all the fallen over necrons means he's now out of assault range. His warrior squad continues to fall back.

Dark Eldar Turn #3

If you look closely you will see the wych's hanging out on the other side of the tree's, their payment for killing 4 necrons, getting to sit there for a turn!

Necron Turn #3: The monolith comes in. I plop it right between two raiders with lots of juicy targets instead it deviates 10 inch's towards his board edge. I shoot off the flux arc's catching 1 ravager and 5 raiders in the radius, I get 2 stunned raiders (one empy and one with wytches) and 1 immobilized (his wyche's plus archon). The destroyers blow up an empty raider in the open and kill 3 disembarked warriors with the blast, they fail morale and start to run. 3 of the warriors get back up and the squad moves up and rapid fires into the wych squad killing them. The wraiths charge into one of the dark lance ravagers and blow up it, one wraith goes down from the blast. The scarabs assault in and tear a gun off the other ravager that moved flat out (the shacken one from turn 2). The destroyer lord assaults the warrior squad, killing 2 (they also lost one to an exploding raider), but they pass morale and hang in there.

Necron Carnage, well kinda, okay fine all they did was kill some wych's, but hey it made them happy.


Necron Turn #3

You can see where the other ravager is missing (where the downed wraith is at). The lord locked in hth and the fleeing warrior squad (from the raider destroyed by the destoyers). The turned around raiders are stunned, and the one on the ground is immobilized. You can also see the monolith towering over the rock.

Dark Eldar Turn #4: Both wych squads dismount the archon and one squad charge the lord the other squad charges the necron warriors. His dark lances take down the last 3 destroyers. The wych's knock down one warrior, the warriors kill 2 wych's in return but the wych's pass morale. Splinter rifles from the falling back warrior squad net another downed wraith. The archon and friends charge the lord, I make 4 out of 5 invulnerable saves, but then whiff all my attacks, but pass morale to stick around.

Dark Eldar Turn #4

I swear I'm trying to kill raiders, honest!

Necron Turn #4: Neither of the wraiths get back up. So this was probably my biggest mistake of the game, thinking I need to preserve the warriors I suck them through the monolith, then my backup squad of warriors shoots down the wych's. The monolith fires off it's arc's again, but doesn't do too much, just some stuns and shackens. The scarab's assault into the lord combat, the archon hits with all 5 attacks and wounds with all 5 attacks, and down goes the destroyer lord, the wych's peel off a scarab base, the scarabs then kill off the 2 warriors that were left and one of the wych's.

Necron Turn #4

The lord is down, and you can see the warriors hiding on the other side of the monolith. The white thing is my opponents markers for his wych squads, they all say 12" or +1 str, re-roll, etc, for the different drug effects.

Dark Eldar Turn #5: It's turn 5 and I'm sitting on both objectives with troops. One raider moves up to contest his objective, he loads up his last troop squad and moves them flat out but they fall up short. He shoots down the last wraith. The lord and wych's munch on some scarabs getting me down to 3 bases.

Necron Turn #5: The lord doesn't stand back up. The Monolith ram's the raider with the last troop unit in it and strips off the gun. I fire off the gauss arcs and blow up the raider contesting my objective. One squad of warriors shoots into the raider with the other troop squad but just manages to shake it. The other squad retreats and run's back towards their objective and away from the archon. The archon and friends kill off the rest of the scarabs. End of turn leaves me holding both objectives.

Monolith Tank Shock

Now how often have you seen that happen!

Necron Turn #5

No more lord, or scarab's, or much of anything. But the rampaging monolith still looks cool! You can see the warriors still hiding camping near the other objective.



At this point we had to call the game on account of time. However we rolled some dice real quick to see what would happen on turn 6, he didn't have another raider or anything that could get to my objective so it was safe. However his lord and wych squad waltzed over and would have killed 7 out of 8 of the warriors left and then wiped out the last one in the sweeping advance. On my turn the monolith would have tank shocked the archon's unit and contested his objective leaving me one objective for the win.

At the end of the game he had left the archon, 1 wych squad, 1 warrior squad, 1 immobilized ravager, 1 immobilized raider, and 2 mobile raiders (one empty and one with one of the warrior squads in it) I think . All I know is that there were raider's littered everywhere. Depending on which turn you call it I would have had either 18 warriors and a monolith left or 10 warriors and a monolith left. Definitley a brutal game. The two things I saw that I should have done differently was turn 1 I should have just boosted on my destroyers for the 3+ invul and not even tried for the night fight roles. And on Turn #4 I should have left the warriors in combat with the wych squad, and ported the lord out of the combat with the archon. That would have left him in the open and I could have shot out the warriors and the wyches, and then either re-assaulted the archon with my lord or just tarpit his lord with the scarabs. Without the wych support the lord would never have made it through the scarab swarm. Not sure what the dark eldar player should have done differently he had one squad in no mans land but they actually did okay getting to snipe at my destroyers all game. But I would have put my objective with that squad of warriors all the way in the back. I think he was trying to put it up forward a bit so that it would be easier for him to get to. Anyways a good game, and if we'd gone to turn 6 I would have been about 3 models away from phase out, ouch!

This message was edited 1 time. Last update was at 2010/05/13 22:20:07


 
   
Made in us
Executing Exarch






Odenton, MD

Good battle report.


Is the DE player new?


His first turn was very conservative for that list... Also I can't believe he didn't wipe the warriors as soon as he had the chance, IMO Necron don't stand a chance against DE, its one of the most unfair match-ups in the game.

Anyway good for you!
   
Made in us
Grisly Ghost Ark Driver






A very colorful report! Just remember that you can't fire off the flux arcs after deep striking, particle whip is ok though.
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Kurgash wrote:A very colorful report! Just remember that you can't fire off the flux arcs after deep striking, particle whip is ok though.


We discussed this before I did it, and I let my opponent decide. The way we are looking at it is that it says the monolith can never move more than 6 inch's in the codex. Thus it can never move at cruising speed since codex overrides basic rulebook. So I was allowed to shoot the gaus arc's, but if he decided to assault it, he would only need 4's to hit not 6's. Not really sure you can argue either side completely into the right, just mentioning what we decided to play by.


Automatically Appended Next Post:
Clthomps wrote:Good battle report.


Is the DE player new?


His first turn was very conservative for that list... Also I can't believe he didn't wipe the warriors as soon as he had the chance, IMO Necron don't stand a chance against DE, its one of the most unfair match-ups in the game.

Anyway good for you!


He's been playing them for a little while now so not exactly new but not exactly an expert. I thought his first turn or two were fairly conservative but I also don't know if just racing across the board into all my guns is that good of an idea. So looking at my deployment how are you getting to the warrior's? My first 2 turns were very conservative I held back to make sure that the only thing he could assault if he boosted across would be the spyders. So he spent the first couple of turns getting rid of the spyders. I actually put a unit of warriors up closer just to try and draw out some wych squads. I'm not afraid of one 5 man squad hitting a warrior squad, I am afraid of the archon's squad, or 2 squads hitting the same unit. That's one of the things we did discuss was that he shouldn't have assault my destroyer lord, and instead took both units into the warriors.

This message was edited 1 time. Last update was at 2010/05/13 22:59:29


 
   
Made in us
Executing Exarch






Odenton, MD

This would have been my play, first off would be to deploy the 5 man DL raider squad separate, then on my first turn I would use that empty raider to shield my other raiders as they moved flat out towards you. The only boat that don't move flat out is the archon with the 12" wyches. That boat should have turned +2" move, moved 12", deployed 2" off with the archon seperate from the unit(remember to take into account the 25mm base off the raider), fleet 1d6", then assault 12" (archon too with his drugs). Thats a total of 29"-35"

The archon assaults the warriors, the wyches tarpit the lord.

While you should never be afraid of a 5 man warrior squad assaulting (why would then assault anyway). The 6 man wyche squad or the archon, can more than route a unit of warriors a turn.

Other than that he should have moved all the ravagers 6" and fired at your destroyers, liquidating them.

End of DE turn 1, 60% + of necrons dead with no chance to revive. And the lord tied up and wounded.
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Clthomps wrote:This would have been my play, first off would be to deploy the 5 man DL raider squad separate, then on my first turn I would use that empty raider to shield my other raiders as they moved flat out towards you. The only boat that don't move flat out is the archon with the 12" wyches. That boat should have turned +2" move, moved 12", deployed 2" off with the archon seperate from the unit(remember to take into account the 25mm base off the raider), fleet 1d6", then assault 12" (archon too with his drugs). Thats a total of 29"-35"

The archon assaults the warriors, the wyches tarpit the lord.

While you should never be afraid of a 5 man warrior squad assaulting (why would then assault anyway). The 6 man wyche squad or the archon, can more than route a unit of warriors a turn.

Other than that he should have moved all the ravagers 6" and fired at your destroyers, liquidating them.

End of DE turn 1, 60% + of necrons dead with no chance to revive. And the lord tied up and wounded.


I'm a little confused. This was a dawn of war scenario so there is no "turning" when they come on the table? Also neither of my warrior units were more than 12" in on my side of the table, to prevent him from getting a first turn assault. He moved the ravagers on before I moved the destroyers on so he didn't know where they were. One thing he probably could have done is put the ravagers in the middle so they could go either way, instead of putting them opposite my warriors. So you can't get any assaults turn 1 (only thing on the table were the warriors and the lord at that point).

I can definitly agree that the archon can route a warrior squad by himself, but a 5 man wych squad will on the average only force me to take my break checks on a -1 to a -2 off of a leadership 10, not the greatest odd's to break the warrior squad.

This message was edited 2 times. Last update was at 2010/05/14 05:38:26


 
   
Made in us
Executing Exarch






Odenton, MD

My bad I met turn 2.

The wyches will route a 10 man warrior squad in 1-2 assault round, and at the very least hold them there long enough for the archon to finish them off.


And yes on DoW, you always come on in the middle of the board, with 6"-12" move and 36" range you will be able to cover the whole field.
   
Made in us
Fixture of Dakka





San Jose, CA

I'd like to point out 1 common mistake made by the DE player (not that it really made a difference in this game).

Warmaster wrote:Dark Eldar Turn #5: It's turn 5 and I'm sitting on both objectives with troops. One raider moves up to contest his objective, he loads up his last troop squad and moves them flat out but they fall up short.


He couldn't embark and move flat-out on the same turn.

BRB p. 70 wrote:
Passengers may not embark onto or disembark from a fast vehicle if it has moved (or is going to move) flat out in the Movement phase.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

@jy2 : Good catch. I know that rule too, darn sneaky eldar must be playing mind tricks on me.

@Clthomps: I'm going to have to disagree with a 5 man wych squad taking out the 10 man warrior squad, I do think they will both be locked in combat for awhile (or at least until the monolith or archon can rescue either side). So if you made a more agressive move on your first turn, to get your charge ranges. I would have pulled back the scarabs (which I used agressivley because he was conservative). With the boosted scarab screen up it means that's all you can assault. In that case would you have gone for the scarabs or would you have shuffled for another turn?
   
Made in us
Executing Exarch






Odenton, MD

If you use the scarabs as a screen the classic DE move is to toast them in 3-9 plasma cannons (instant kill templates own them so bad).


And as for the wyches they are 6 man counting the succ. and will force a -2 ld test each round. Giving you a 5/9 chance to fail before my next turn.


Also looking over his list why on earth did he take DLs on the ravagers? Its not like you have any armor they can kill.
   
Made in us
Twisting Tzeentch Horror




Golden, CO

He took the DLs because a)the models are armed with it, and b)that's his general all-comers list. No list tailoring here.
   
 
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