My standard 1500pt list. A little bit of everything.
The Necrons
HQ 1 Necron Lord w/ destroyer body, warscythe, resurrection orb, phase shifter
Troops
10 Necron Warriors
10 Necron Warriors
Fast Attack
3 Wraiths
4 Destoyers
8 Scarabs w/ disruption fields
Heavy Support
2 Heavy Destroyers
2 Tomb Spyders
1 Monolith
The Dark Eldar
HQ Archon w/ shadow field, combat drugs, agonizer, grenades, kitchen sink
Elite
5 Wychs, 2 blasters, 1 succubus w/ agonizer, raider w/ dark lance (re-roll hits)
5 Wychs, 2 blasters, 1 succubus w/ agonizer, raider w/ dark lance (12" charge)
5 Wychs, 2 blasters, 1 succubus w/ agonizer, raider w/ dark lance (+1
str)
Troops
10 Warriors, 2 dark lances
5 Warriors, 1 dark lance, raider w/ dark lance
5 Warriors, blaster, splinter cannon, raider w/ dark lance
5 Warriors, blaster, splinter cannon, raider w/ dark lance
5 Warriors, blaster, splinter cannon, raider w/ dark lance
Heavy Support
Ravager w/ 3 dark lances
Ravager w/ 3 dark lances
Ravager w/ 3 disintigrators
Mission: Capture and Control
Deployment: Dawn of war
Deployment:
I win the roll off and give him the first turn, so that I can counter last minute objective grabs by raiders. He puts the dual lance squad in the big building with his objective next to it (the big grey pylon). His other squad goes on the other side of the table towards the back edge. I place both squads of warriors 18 away from his warriors in the building and put my objective behind some trees. I join my lord to the leftmost squad and opt to deep strike the monolith later.
Deployment

Not sure why he spaced the squads out so far, I guess maybe one of the squads forgot to shower, but it worked out pretty well for him over-all. You can see all my necrons hanging out together getting along

. The objectives are the two pillars.
Notice the nice clear table nothing on his back table edge. . .
Dark Eldar Turn #1: On moves the raider/ravager fleet. Only one unit can make it's night fight role and a warrior falls over. Okay that was quick.
Dark Eldar Turn #1

Yeah so, he brought a few vehicles, it's a fricken armada or something. Hello raiders are not cheap to make!
Necron Turn #1: My one warrior gets back up. Destroyers and heavy destroyers go on the opposite edge of the table, to see if I can force him to put his army in the center of the table or actually commit to going after them. Scarabs and wraiths boost up the table, the wraiths hide behind the building. The spyders generate scarabs. I can't see crap as well, and don't kill anything.
Necron Turn #1

Trying to get a full shot of my side of the table, didn't work out the greatest so I have some more pics showing each "half" of my deployment.
Necron Turn #1.1, A bit better of a picture of the destroyer setup
Necron Turn #1.2, Here's where everything but the destroyers and the Monolith went.
Dark Eldar Turn #2: The raiders about face and open up on the destroyers, thanks to good placement on my part he's only able to get one heavy destroyer, and he also knocks over 2 of the regular destroyers. The ravagers and warriors gun down one of the tomb spyders (his little scarab buddy lives through the onslaught).
Dark Eldar Turn #2

Definitely feeling a little outnumbered and outgunned here.
Dark Eldar Turn #2.1

Poor, poor tomb spyder, getting picked on by the mean ol ravagers.
Necron Turn #2: No Monolith. The heavy destroyer doesn't get up and the surviving one fails to do anything. One of the other destroyers get up and they rip the dark lance off of a raider (yep 12 str6 shots and all I can manage is a weapon destroyed). The warriors do a bit better and shoot up the warrior squad killing 3, they fail morale and run. The wraiths assault and destroyer the disintigrator ravager, the scarab's assault the other 2 ravagers shaking one of them.
Necron Turn #2

Here's the only significant things that happend for the necron's second turn, you can see the fleeing warriors and the gap next to the wraiths where a ravager used to be.
Dark Eldar Turn #3: Shooting see's the other tomb spyder and his little buddy go down, the heavy destroyer is gone, and one of the regular destroyers is knocked down. 2 of the warrior squads dismount and shoot into the front moving necron warriors knocking down 2 of them, the wych's then fire both of their blaster's and I end up 4 for 4 for cover saves, on the plus side all the fallen over necrons means he's now out of assault range. His warrior squad continues to fall back.
Dark Eldar Turn #3

If you look closely you will see the wych's hanging out on the other side of the tree's, their payment for killing 4 necrons, getting to sit there for a turn!
Necron Turn #3: The monolith comes in. I plop it right between two raiders with lots of juicy targets instead it deviates 10 inch's towards his board edge. I shoot off the flux arc's catching 1 ravager and 5 raiders in the radius, I get 2 stunned raiders (one empy and one with wytches) and 1 immobilized (his wyche's plus archon). The destroyers blow up an empty raider in the open and kill 3 disembarked warriors with the blast, they fail morale and start to run. 3 of the warriors get back up and the squad moves up and rapid fires into the wych squad killing them. The wraiths charge into one of the dark lance ravagers and blow up it, one wraith goes down from the blast. The scarabs assault in and tear a gun off the other ravager that moved flat out (the shacken one from turn 2). The destroyer lord assaults the warrior squad, killing 2 (they also lost one to an exploding raider), but they pass morale and hang in there.
Necron Carnage, well kinda, okay fine all they did was kill some wych's, but hey it made them happy.
Necron Turn #3

You can see where the other ravager is missing (where the downed wraith is at). The lord locked in
hth and the fleeing warrior squad (from the raider destroyed by the destoyers). The turned around raiders are stunned, and the one on the ground is immobilized. You can also see the monolith towering over the rock.
Dark Eldar Turn #4: Both wych squads dismount the archon and one squad charge the lord the other squad charges the necron warriors. His dark lances take down the last 3 destroyers. The wych's knock down one warrior, the warriors kill 2 wych's in return but the wych's pass morale. Splinter rifles from the falling back warrior squad net another downed wraith. The archon and friends charge the lord, I make 4 out of 5 invulnerable saves, but then whiff all my attacks, but pass morale to stick around.
Dark Eldar Turn #4

I swear I'm trying to kill raiders, honest!
Necron Turn #4: Neither of the wraiths get back up. So this was probably my biggest mistake of the game, thinking I need to preserve the warriors I suck them through the monolith, then my backup squad of warriors shoots down the wych's. The monolith fires off it's arc's again, but doesn't do too much, just some stuns and shackens. The scarab's assault into the lord combat, the archon hits with all 5 attacks and wounds with all 5 attacks, and down goes the destroyer lord, the wych's peel off a scarab base, the scarabs then kill off the 2 warriors that were left and one of the wych's.
Necron Turn #4

The lord is down, and you can see the warriors hiding on the other side of the monolith. The white thing is my opponents markers for his wych squads, they all say 12" or +1
str, re-roll, etc, for the different drug effects.
Dark Eldar Turn #5: It's turn 5 and I'm sitting on both objectives with troops. One raider moves up to contest his objective, he loads up his last troop squad and moves them flat out but they fall up short. He shoots down the last wraith. The lord and wych's munch on some scarabs getting me down to 3 bases.
Necron Turn #5: The lord doesn't stand back up. The Monolith ram's the raider with the last troop unit in it and strips off the gun. I fire off the gauss arcs and blow up the raider contesting my objective. One squad of warriors shoots into the raider with the other troop squad but just manages to shake it. The other squad retreats and run's back towards their objective and away from the archon. The archon and friends kill off the rest of the scarabs. End of turn leaves me holding both objectives.
Monolith Tank Shock

Now how often have you seen that happen!
Necron Turn #5

No more lord, or scarab's, or much of anything. But the rampaging monolith still looks cool! You can see the warriors still hiding camping near the other objective.
At this point we had to call the game on account of time. However we rolled some dice real quick to see what would happen on turn 6, he didn't have another raider or anything that could get to my objective so it was safe. However his lord and wych squad waltzed over and would have killed 7 out of 8 of the warriors left and then wiped out the last one in the sweeping advance. On my turn the monolith would have tank shocked the archon's unit and contested his objective leaving me one objective for the win.
At the end of the game he had left the archon, 1 wych squad, 1 warrior squad, 1 immobilized ravager, 1 immobilized raider, and 2 mobile raiders (one empty and one with one of the warrior squads in it) I think

. All I know is that there were raider's littered everywhere. Depending on which turn you call it I would have had either 18 warriors and a monolith left or 10 warriors and a monolith left. Definitley a brutal game. The two things I saw that I should have done differently was turn 1 I should have just boosted on my destroyers for the 3+ invul and not even tried for the night fight roles. And on Turn #4 I should have left the warriors in combat with the wych squad, and ported the lord out of the combat with the archon. That would have left him in the open and I could have shot out the warriors and the wyches, and then either re-assaulted the archon with my lord or just tarpit his lord with the scarabs. Without the wych support the lord would never have made it through the scarab swarm. Not sure what the dark eldar player should have done differently he had one squad in no mans land but they actually did okay getting to snipe at my destroyers all game. But I would have put my objective with that squad of warriors all the way in the back. I think he was trying to put it up forward a bit so that it would be easier for him to get to. Anyways a good game, and if we'd gone to turn 6 I would have been about 3 models away from phase out, ouch!