So, I'm starting my first PLOG with a set of bitz I intend to cast in resin to flesh out the "Heavies" in my 'Nid Army. [note, I had called these "Space Bugs" in my initial post explicitly trying NOT to peev off
GW; but my intentions obviously were in question, for the initial reaction below, so I'll be more specific]
Since I'm not very good with "the green stuff" I started this in Maya -- a 3D modeling and animation program.
I intend to Rapid Prototype these, then sand them, coat them, and cast them for stability. By creating one shell, I should be able to minimize the amount of sculpting I have to do to create a few different models from there.
Here's an initial render; I'll post more pics once my part is back from the bureau, and I have done a few conversions with it...