Switch Theme:

Vulkan Marines at 'Ard Boyz Preliminaries- Round 2 (Picture Heavy)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stalwart Strike Squad Grey Knight





MN

Hello all!

Battle Report of Round 1.

My list:
HQ:
Captain Saldimos (Counts-As Vulkan)

Elites:
5x TH/SS Assault Terminators
-Dedicated Land Raider Redeemer- Multi-Melta
5xTerminators-CML, 1 Chainfist
-Dedicated Land Raider- Multi-Melta
6xSternguard- 4xCombi-Meltas, Powerfist
-Rhino

Troops:
10xTactical Squad- Plasma Gun, Missile Launcher, Powerfist
-Rhino
10xTactical Squad- Meltagun, Missile Launcher, Powerfist
-Rhino
10xTactical Squad- Flamer, Missile Launcher, Powerfist

Fast Attack:
Land Speeder- Multi-Melta, Heavy Flamer
Land Speeder- Multi-Melta, Heavy Flamer

Heavy Support:
Vindicator- Dozer Blade
Vindicator- Dozer Blade
Predator- Heavy Bolter Sponsons

-General plan for this is to have the Flamer/ML Tac squad combat-squad and hijack the Godhammer Raider, have Vulkan and the A. Termies form the front of a spearhead in the Redeemer backed up by Vindicators.

My opponent: Orks
HQ:
Warboss- PK, Heavy Armor, Kombi-Skorcha, Cybork Body
Warboss- Bike, Cybork Body, TL Shoota, PK

Troops:
9 Nobs w/Painboy- Bikes, a grot, 6 PKs, Cybork Bodies, Waaaagh Banner, 3 Boss poles
30 Shoota Boyz- Nob w/Heavy Armor, PK. 3 Big shootas
30 Shoota Boyz- Nob w/Heavy Armor, PK. 3 Big shootas
30 Shoota Boyz- Nob w/Heavy Armor, PK. 3 Big shootas
30 'Ard Boyz (All Slugga/Choppa)- Nob w/Heavy Armor, PK, Boss Pole. 2 Big Shootas, 1 Rocket launcher.
30 Gretchen- 3 Runtherders.

Elites:
10 Lootas- 3 Meks w/Kustom Mega Blastas
14 Kommandos- Snitrok, 2 Burnas.

Pre-Game Thoughts: Running a similar list to last year, down to the same lack of a paint job. I'm not sure if I have enough bullets for all the boyz, but I do know which Terminators to use on the Nobz this time around, and they aren't the ones with stormbolters (Note: Played him during the first round last year, his Nob Bikes assaulted the Shooty terminators and murdered them, but luckily the Terminators took some down w/them).

Objective: Victory Points, 5th Ed style (Basically the same, only now vehicles count Weapon Destroyeds for giving up half points as well as Immobilized)
Deployment: Spearhead

Roll-Off sees me deploying first.

Marine Deployment: I split the Flamer/ML and Meltagun/ML tac squads, putting a ML squad in a bunker (3+ cover) and near a fuel tank. Vulkan and the Terminators go right up on the deployment edge in the middle, with a Vindicator next to it. The Plasma/ML squad in their Rhino are next to that, and then the Land Raider turned so that its bulk shielded the Flamer CS next to it. Predator went in the middle. Speeders went behind the LR and behind the fuel tank. Tac. Terms, the 2nd Vindicator, and the Sternguard + Rhino went into Reserve, the idea being to bring them in to flank.

Ork Deployment: Lootas can fit the Meks and a couple Lootas inside his bunker, the rest of it is blocked by the 12" no-deployment radius, so the rest of the Lootas stay outside. The bikers go up on one edge, the 'Ard boyz on the other. Gretchin in the back, and a squad of Shootas behind the Bikers. He puts 2 Shootas and the Kommandoes in reserve.

Deployment End:


He manages to Seize the Initiative.

Top of Turn 1:
Movement: He moves the Lootas all the way into the bunker. The Nob bikes move off to the side, not turboboosting, and the Shootas move in that direction as well. Gretchin stay put in their corner, and don't do anything the rest of the game, so I'll stop mentioning them. 'Ard Boyz move up.
Shooting: Lootas moved, so they can't shoot*. 'Ard Boyz run. Nothing much.
Assault: Nothing yet.




Bottom of Turn 1:
Movement: LRR moves 12" toward the Bikers. Flamer CS hops in the LR, which moves up 6". Both Speeders fly 24" toward the top-left quarter. Vindicators moves toward the 'Ard Boyz.
Shooting: Vindicators shoots the 'Ard boyz, only kills a couple due to cover. The LR fires both Lascannons at the Bikers, killing one or 2 of them. Predator shoots the 'Ard boyz and takes down a couple. A ML squad kills another one or 2 'Ard boyz.
Assault: N/A



Top of Turn 2:
Movement: A squad of Shootas comes on, it walks on near the left-most Land Speeder. 'Ard Boyz move towards the other. The Bikers move away from the Land Raiders.
Shooting**: Lootas fire at the LRR, to no avail. I'm not sure why he didn't shoot a Rhino or something, he couldn't have done anything much even if his KMBs had glanced. Shootas fire at Speeder 1, shaking it. 'Ard Boyz fire at Speeder 2, and do nothing.
Assault: Shootas assault Speeder 1 and wreck it, 'Ard Boyz assault Speeder 2 and shake it.


Bottom of Turn 2:
Movement: Sternguard and the Vindicator roll on, side by side near the short edge I didn't deploy on. The LRR rolls up another 12" towards the Bikers and disgorges the Terminators, sans Vulkan. LR moves up another 6", the Speeder goes another 24" to hide behind the Loota bunker and get away from the 'Ard Boyz. For some reason I think it a good idea and disembark the Plasma/ML Tac squad from their Rhino and move both toward the 'Ard Boyz.
Shooting: Reserve-Vindicator fires at the Shootas that've been out of the game so far and takes down 4 or so. PG/ML Tac squad dumps bolt pistol fire into the 'Ard Boyz, and the Predator and Vindicator both shoot the 'Ard boyz as well, trying to thin the herd. The LRR drops a couple Lootas from a PoTMS Flamestorm shot.
Assault: The Tactical squad charges the 'Ard Boys. Don't remember how many casualties the 'Ard Boyz took, but the Tac squad took 2 and the end result was combat locked. Assault Terminators are out of charge range by about 1mm.


Top of Turn 3:
Movement: He moves the Bikers toward the Sternguard/Vindicator and away from the Terminators. His other Shootas + Kommandos come in from reserve. (From now on I'll call the Shootas that killed the LS Shootas 1, the Shootas that just walked on Shootas 2, and the ones that were initially deployed Shootas 3). Shoota Boys 1 moves toward the Melta squad in the Rhino.
Shooting: Shoota Boyz 1 stun the Melta Rhino with their Big Shootas. Shoota Boyz 3 + the Lootas manage to down 2 TH/SS Terminators. Bikers shake the Sternguard rhino.
Assault: Bikers assault the Sternguard rhino, and explode. 1 wound to the Bikers, 2 Sternguard die. The 'Ard Boyz manage to kill another 3 Tac. marines in assault while the Tacs kill 2 'Ard boyz. Tac fails the morale and successfully breaks from the combat. He consolidates the 'Ard Boyz away from the Tac. squad. Kommandos assault the ML squad in the bunker. The CS takes down a couple boyz, and he takes down 3 marines. Leadership passed, combat locked.




Bottom of Turn 3:
Movement: Vulkan hops out of the LRR and heads towards the Lootas, the Speeder hops the wall to line up a shot at the Lootas. LRR moves up behind Vulkan and readies for clean-up. The PG/ML squad hops back into the Rhino and gives chase to the 'Ard boyz. The Melta squad hops out of their rhino and moves toward the Shootas (1). Predator pivots to aim at the 'Ard Boyz while the Vindicator moves to get a better shot at Shootas 1. Sternguard move as close as they can to their table edge in the middle of their crater while the other Vindicator lines up a shot at the Bikers. Tactical Terminators still haven't come in from reserve.
Shooting: PG/ML squad pops the hatch on the Rhino to kill 2 'Ard Boyz from combined plasma/bolter fire. Melta squad dumps bolter fire into Shoota mob 1, downing a couple. Vindicator fires at the shootas, but the shot misses. Predator takes down a couple more 'Ard Boyz. Meanwhile, on the other side of the table, the 2nd Vindicator fires at the Bikers and manages to take down another 1 or 2. Sternguard unload their 3 remaining Combi-Meltas into the Bikers and drop another 1. Now comes the fun part- Speeder fires the Twin-Linked Heavy Flamer at the lined-up Lootas, dropping a good chunk of them. Vulkan follows up with his Heavy Flamer, and it's Goodnight, Sweet Lootas. The LRR PoTMS the Assault Cannon at Shootas 3, causing 2 casualties.

The Sternguard bravely huddle away from where the Demolisher Cannon is aimed at.

Assault: The 2 marines whiff and the Kommandos finish them off.*** They consolidate toward the Vindicator.

Top of Turn 4:
Movement: Kommandos move toward the Vindicator, Shoota Mob 1 moves toward the Melta squad. Shoota mob 3 moves further into the table quarter with the Vindicator and Sternguard.
Shooting: Bikers fire at the Sternguard, dropping 2 of them. He calls his Waaagh, and runs Shoota Mob 1 closer to the Melta CS.
Assault: My tactic worked as the Bikers charged the Sternguard through the crater. No grenades dropped the Painboy to I1, and I think a Biker took a wound from dangerous terrain. The normal Vet does nothing, while the Sgt manages to take down 1 with his powerfist. Then they died from an overdose of PK attacks. Kommandos charged the Vindicator, and stunned it and might have taken off the cannon. Shoota mob 1 assaults the Melta CS and kills them all.

TIME CALLED.

Me: 6xx points. Him: 7xx points. Difference: Roughly 100 points.

Game Result: Draw.
Battle Points: He controlled 3 quarters, I one. He got +3 BP and I got +1 (Net +13 and +11 respectively).

Post-Game Thoughts: Slightly miffed that time got called before I could even roll for my Terminators to come on. As for strategy, looking back, I should've chosen to deploy second. I chose to move my forces into the wrong quarter (The one w/his table edge). I made sure my Predator would be out of initial charge range when I deployed it, and one of my ML combat squads (The Fuel-Tank one), and I should have done the same with the bunker-ML squad, since his list had very little low-Ap shooting. Definitely shouldn't have put the Sternguard and Vindicator so far from my main force.

This really was not the best game I've had, bordering even on enjoyable. The guy didn't do much joking, if any, and didn't know his rules too well. I'm hoping to face him again in the Semi-Finals, so I can finally stick it to him (He came in first at my FLGS).



*: This is after I had to explain to him that if any models in a squad move, the whole unit counts-as moving.

**: This is probably the biggest thing wrong with this match. Initially he called Waaagh and tried to run his Nob bikers. I wound up spending 5-10 minutes explaining to him why his Bikers cannot do this, and eventually had to take it to the organizer who ruled in my favor. This made him want to re-do most of his movement and he called me a douchebag when I started to protest to him re-doing his movement. (He apologized later that night, but still).

***: Had to spend another minute or 2 explaining how wound allocation worked. At this point I really wanted to throw my hardcover rulebook at the man and tell him to learn the rules before the tournament, not during, but I kept my temper in check.

This message was edited 2 times. Last update was at 2010/05/22 19:52:30



 
   
Made in us
Esteemed Veteran Space Marine





There is always at least one of those players at the 'Ard Boyz. Beautiful painted army you have there.

Looking forward to round 3.
   
Made in gb
Annoyed Blood Angel Devastator





Love the paint job. Unlucky. Damn orks.



Daemons 3000pts
2000pts
Marines 2000pts 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Lewa2321 wrote:
For some reason I think it a good idea and disembark the Plasma/ML Tac squad from their Rhino and move both toward the 'Ard Boyz.




I can hear your voice as I was reading this! I thank you for all your patience during our games! 2500 points of Horde Orks with a person who doesn't know the rules. That's got to be a pain. I can see how the list you brought last night is "'Ard Boyz lite". It scales down pretty well to 1850.

Fighting crime in a future time! 
   
Made in us
Committed Chaos Cult Marine





How did that ork player make the next round? His play style was a mess, and it's hard to mess up orks....

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in us
Stalwart Strike Squad Grey Knight





MN

sexiest_hero wrote:How did that ork player make the next round? His play style was a mess, and it's hard to mess up orks....


He massacred Witchhunters in the first round, and I'm not sure how he fared in the last round, but he had to at least have had a minor to top me.


 
   
 
Forum Index » 40K Battle Reports
Go to: