Hello Dakka!
This is my first Battle Report, so if you have advice on formatting that'd be appreciated.
Anyways!
My list:
HQ:
Captain Saldimos (Counts-As Vulkan)
Elites:
5x
TH/
SS Assault Terminators
-Dedicated Land Raider Redeemer- Multi-Melta
5xTerminators-
CML, 1 Chainfist
-Dedicated Land Raider- Multi-Melta
6xSternguard- 4xCombi-Meltas, Powerfist
-Rhino
Troops:
10xTactical Squad- Plasma Gun, Missile Launcher, Powerfist
-Rhino
10xTactical Squad- Meltagun, Missile Launcher, Powerfist
-Rhino
10xTactical Squad- Flamer, Missile Launcher, Powerfist
Fast Attack:
Land Speeder- Multi-Melta, Heavy Flamer
Land Speeder- Multi-Melta, Heavy Flamer
Heavy Support:
Vindicator- Dozer Blade
Vindicator- Dozer Blade
Predator- Heavy Bolter Sponsons
Round 1:
Scenario Overview:
Deployment Zone: Line Drawn from corner to corner, can't deploy within 12" of it
Mission: Seize Ground with 5 Objectives
Opponent: Orks
HQ: Big Mek w/
KFF
Warboss w/
PK, Cybork Body, Bosspole, Bike
Elites:
4xBurnas + Mek w/Kustom Mega-Blasta
5xNobz, 1
PK, Bikes
12x Nobz, 1
PK
-Trukk- Red Paint, Ram
Troops:
4 mobs of 11 Boyz+ 1 Nob w/ 'Eavy Armor,
PK, Big Shoota
-4 Trukks w/Red Paint
2 mobs of 29 boyz + 1 Nob w/
PK n
BS
Fast:
3xWarbikes + 1 Nob w/
PK
3xWarbikes + 1 Nob w/Big Choppa
3xDeffKoptas w/
TL Rokkets
Heavy:
Battlewagon w/Armor Plates, Red Paint, Cannon, Deff Rolla
I win the roll to go first and choose to deploy/go first.
Note: We decided that bunkers would simply be 3+ cover save, difficult terrain to get in/out of them.
The
MG/
ML Tac squad Combat Squaded, the
MG + Sgt went in the Rhino and the
ML half holed up in the bunker. Flamer/
ML Tac squad also Combat Squadded, the Flamer half is waiting to hijack the Land Raider and the
ML half is camping the objective.
Sternguard in the middle Rhino,
PG/
ML tac on the closest rhino,
MG tac in the far rhino.
Vulkan hopped in the Redeemer with the
TH/
SS Termies.
Big Mek and the Burnas hopped in the Battlewagon, Nob squad's in the trukk with the unpainted ork on it. Biker Boss joined a Biker Squad.
Deployment ends, he fails to seize.
Top of Turn 1:
-Movement: Nothing exciting, Redeemer moves up to intercept the bikers, vindicators follow it. The Flamer squad hops in the Land Raider and moves into the middle of the column. The
PG/
ML Rhino stays parked on the objective. Speeders move flat out to get into range and start restricting movement.
-Shooting: Missiles and lascannon fire put the hurt on a couple trukks, stunning one of the lead ones, shaking a rear one, and causing one to Ramshackle off to the side and explode, killing one or 2 of the orks and putting a wound on the nob. Other casualties include: A biker and a deffkopta. The DeffKoptas pass morale.
-Assault: Nada.
Note: I forgot my craters at home, so all 3 games used felt for craters.
Bottom of Turn 1:
-Movement: Normal Bikers move towards one Speeder, Nobz move toward the tank column, the Warboss breaks off from them to head off on his own. Deffkoptas hop behind trees for cover, trukks move forward if they can. The Battlewagon attempts to ram the other speeder that's in its way, but thankfully the Speeder managed to pull a ninja-dodge (That Deffrolla woulda hurt it something nasty if it hit). Boyz begin to slog forward to the center of the board/objectives.
-Shooting: Deffkoptas manage to get side armor shots on a Vindicator and wreck it. The Nob bikerz immobilize, destroy the stormbolter, and, to add insult to injury, stun the
SG rhino with their Dakkaguns. Big Shootas fire at the Speeders to little effect.
-Assault: The 2 Warbiker squads assault one speeder, shaking it and trashing the multi-melta on it. Warboss assaults the mighty Land Raider Redeemer, but to no avail.
Top of Turn 2:
-Movement: The Redeemer tank-shocks the Warboss. Da Boss, cuz 'es da biggest n da strongest, deff o' glories the Land Raider. Unfortunately for him, the dice ruled in favor of the
LRR, resulting in Deff for da Boss. (Achievement unlocked: Glory Denied)
The A. Terminators barrel out of the
LRR at the smell of blood, the unharmed Speeder hops over the BW for the perfect rear-armor shot.
The damaged Speeder moves Flat Out away from the Bikers and the Boyz, and the rest of the tanks shuffle around a bit.
-Shooting: Another Trukk goes up, and Kareens 16" into the middle of my tank blob. Not Good. Another Deffkopta bites the dust, and the Nob trukk gets stunned. One Bike squad gets Flamestormed to oblivion, and the other gets shot at by the terminators. The Sternguard rhino un-immobilizes itself.
-Assault: The solitary Deffkopta fails morale and Falls Back, hitting the table edge, never to be heard from again. The burly men...err...A. Terminators assault the Nob Bikers and pull off a Flawless Victory. Regular Terminators assault the bike squad they shot, losing 2 of their own but making the bikers Fall Back. It is at this point that I realize I forgot to fire the Speeder at the Battlewagon, and facepalming ensues.
Bottom of Turn 2:
-Movement: Battlewagon moves forward, and a nearby trukk moves up with it to cover the side. One of the Boyz mobz hops out of their trukk to punish the Speeder for not doing its job. The mob in my tank group manages to get out of the crater, the Bikes flee off the table, the 30-Boy Mobs move up.
-Shooting: One of the 30-Boy mobs drops the Terminator Sgt with shooting. Not much else happens.
-Assault: The 30-Boyz mob charges the Terminators, the Boyz mob in my tank line charges the remaining Vindicator and explodes it. The Trukk mob that hopped out pried the heavy flamer off the Land Speeder.
The Boyz mob that charged the terminators managed to do nothing with the Boyz attacks, and the Nobz powerclaw managed to kill the Chainfist terminator. Meanwhile, the Terminators managed to kidney punch 2 Boyz. That's right, the Terminators won combat by 1. A boy falls over from the Fearless wound, and da Boyz pile in.
Top of Turn 3:
-Movement:Flamer Squad disembarks from the Land Raider along with Vulkan, lining up to insult (Flame) the Boyz that exploded the Vindicator. I move the A. Terminators toward the blob of boyz currently mobbing the
CML Terminator (Hey, it seemed like a good idea at the time).
HF Speeder moves up to flame the remaining 30-boy mob, while the
MM Speeder floors it to get near the
HF Speeder.
PG/
ML rhino wheels back a bit.
-Shooting: Sternguard pop the top hatch of the Rhino to fire off 2 Kraken rounds at the Trukk guarding the Battlewagon's side but nothing happens. A Godhammer Lascannon does the trick though, and the trukk moves forward from Kareen, rolling to a stop in front of the
PG/
ML rhino and exploding. With the Trukk no longer there, the
ML squad in the bunker has a clean shot at the side armor. Krak missile hits, pens, wrecks. The Big Mek n Burnas hope to be peppered with fire from the Dakka Pred, and 2 die after cover saves. Vulkan and the Flamer squad remove the mob that had blown up with holy Twin-Linked fire.
-Assault: The Burnas fail their leadership and commence fleeing, Boyz finish off the
CML Terminator (Unfortunately).
Bottom of Turn 3:
-Movement: Boyz mob moves up to claim their 2nd Terminator squad of the day. Rear boyz mob moves up to assault both speeders.
Burnas keep running. Trukk mob moves up to the edge of the crater to assault. The nob trukk stops being stunned, rolls up, and disgorges an angry horde of nobz who look ready to krump the bunker
ML squad.
-Shooting: He calls his Waaaagh! now. The 28-ish Mob runs closer to the A. Terminators, the Nobz move closer to the
ML squad, the Trukk mob gets closer to the Rhino.
-Assault: The Nobz roll just under what they need to get to the bunker squad. The 30-Boyz multi-assault the 2 Speeders. The only result they manage is Shaken. The 28-boyz assault the A. Terminators, and manage to off 2 of them from Choppas and another from the Power Klaw. The Terminators squish a few boyz. Combat's locked. The trukk mob charges the Rhino, and shakes it.
Top of Turn 4:
-Movement: Vulkan hops out of the Redeemer, which then speeds toward an objective since time's starting to get tight. The Sternguard get out of their Rhino and head towards the Terminator-Ork Brawl. The
ML squad hops out of the bunker, moving toward the trukk mob. the
PG/
ML Rhino backs off again, and the squad hops out. Predator pivots, Flamer squad hops back into the Godhammer Raider and rushes forward 12" to take an objective. Speeders move to contest the 2 objectives closest to my opponents boyz, going Flat Out.
-Shooting: The
PG/
ML squad dumps bolter fire into the Trukk mob, bringing it down to 2 boyz + nob. The
ML squad fires bolt pistols at the same mob, dropping a boy and wounding the nob. Predator fires at one of the remaining Trukks and whiffs.
-Assault: Trukk mob passes morale, letting the
ML squad charge it, managing to put down the orks before they could respond and consolidating to the side of the objective farthest away from the nobs.
Vulkan and Sternguard charge in to aid the Assault Terminators. Vulkan downs 3, and the Sternguard kick a couple more orks down (2 attacks base is nothing to sneeze at). The mob manages to down a Terminator. Powerklaw kills the last Terminator while the Terminator kills another ork or 2 and the Sternguard sergeant does some krumpin' of his own. Fearless wounds ensue for the mob.
Bottom of Turn 4:
-Movement: He disembarks his last mob of boyz from a stunned trukk and moves them toward the objective that the bunker squad just consolidated over. Available boyz mobz move toward the closest objectives. Nobz start the long trek around the bunker.
-Shooting: Big Shootas fail to down the speeders. He runs a boyz mob closer to an objective. Nobz run.
-Assault: There is no assault, time gets called as my opponent is wrapping up his shooting.
End results: Me- 1 Objective. My opponent: 0 Objectives. Minor Victory for me.
Pics of the Battlefield at the end of the game + objectives:
All in all, it was a great game. Close ending, and my opponent was a great guy. Stay tuned for Round 2!