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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You can read my other battle reports for this tournament here:
'Ard Boyz Preliminaries Round One
'Ard Boyz Preliminaries Round Two
'Ard Boyz Preliminaries Round Three; you're reading it!

The 'Ard Boyz scenarios for the preliminary rounds can be found here: Scenarios.

My Ork list for this event is pretty much the same one that I've been running for the last year or so, modified up to 2500 points:

The Pink Waaaugh!
HQ: Ghazghkull Thraka
HQ: Big Mek with a Kustom Force Field and a Powerklaw

Troop1: 20 Boyz (Nob, Powerklaw)
Troop2: 20 Boyz (Nob, Powerklaw)
Troop3: 12 Boyz (Nob, Powerklaw) +Trukk with Reinforced Ram and Boarding Plank
Troop4: 19 Gretchin + 1 Runtherder.
Troop5: Ghazghkull's Harem (9 diversified Nobs) with Cybork Bodies in a battlewagon identical to heavy support battlewagons:
Nob 1: Painboy
Nob 2: Bosspole
Nob 3: Waaaugh! Banner + Ammo Runt
Nob 4: Powerklaw
Nob 5: Powerklaw + Kombi-Rokkit
Nob 6: Powerklaw + Kombi-Rokkit + Ammo Runt
Nob 7: Big Choppa
Nob 8: Big Choppa + Kombi-Rokkit
Nob 9: Big Choppa + Kombi-Rokkit + Ammo Runt
Four Kombi-rokkits should give me one hit at BS2, with three re-rolls from the ammo-runts giving me one more hit; IE - two chances to wound a monstrous creature before assaulting, or maybe a transport popped before I assault so I get the contents instead of the vehicle.

Elite 1: 15 Burnas
Elite 2: 5 Lootas
Elite 3: 5 Lootas

Fast Attack 1: 2x Deffkoptas, both with twin-linked rokkits and buzzsaws.
Fast Attack 2: 1x Deffkopta with a twin-linked rokkit and buzzsaw.
Fast Attack 3: 3x Warbuggies with twin-linked rokkits.

Heavy 1: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 2: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 3: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers

A note on tactics: As you'll be able to see from my deployment and movements, the KFF and Nobs go together, Ghazghkull runs with burnas, and both of those wagons are flanked by wagons with boyz in them, all within the 6" bubble to get saves, with the trukk running behind the wagons for screening to serve as backup/support assault, and the rokkit buggies just being a nuisance to keep things away from my battlewagons.

*IMPORTANT NOTE* For all three games, I explained to my opponent that I had Deffrollas, but that for modeling purposes I was leaving them off for the game. I've had GW Deffrollas on order since February (backordered) and my Deffrollas are heavy PVC pipe and the magnets don't hold them in very well - and given the debates raging on Dakka about the Deffrolla not being part of the hull and the implications for assaulting the battlewagons and deploying out of the battlewagons, my answer is to model my deffrollas in the upraised position; something I can't do with my PVC pipes. So when you see pictures of my Battlewagons without Deffrollas, that's why - they're sitting off to the side on my tray.
---------------------------------------------------------------------------------------------------------------------------------------------------
My opponent's list:

Mike's Space Wolves of Doom

Unfortunately, my opponent must have grabbed his list back at the end of the game, because I don't have a copy of it. :( I remember what he had for the most part, and here it is:

Rune Priest (JotWW) plus a 5x tactical squad in a rhino
5x Tactical marines in a rhino (melta I think)
Logan + 6 multimeltas in a drop pod (he can make them relentless)
Ragnar + terminators in a drop pod (don't know how many, but the unit total was 500 points)
Ajax(?) Ajar? Guy with a Frost Axe + 5 terminators in a drop pod.
4 Thunderwolf cavalry models, one of which was an HQ with a power fist IC.
Two squads of Longfangs; 5x missile launchers and 1x Squad leader


Pre-Game tactical assessment:

1. During the between-round break, everyone was discussing point totals. I have 48/48 battle points, and have already met the requirements for the +1 game3 battlepoint where you need to get a cumulative 3,000 victory points over the course of the tournament. Going into Game3, I have about 4500 victory points. IE, I have 49 battle points. Due to an incredible number of minor wins, upsets, ties...(mission 1 was very hard to get a significant win from) the nearest player to me only has 24 points after game2. I have 49 points. The nearest player has 24 points. That means I could concede game3 without playing and still win first place by default.

2. My opponent's space wolf list was scary to me. I *HATE* drop pods because they can circumvent everything I do for my battlewagon survivability.

3. On the flip side, knowing that I was guaranteed first place regardless of what happened, I wasn't overly concerned about the game itself. In terms of mission objectives, I think he had 20 or 21 killpoints, and I'm sitting on about 36 I think.

--------------------------------------------------------------------------------------
We roll for deployment and.....I lose again. I lost this roll every game for 'Ard Boyz. My opponent elects to deploy and go first.

He deploys both of his Longfang units, the two rhinos with tactical squads and the runepriest, and his thunderwolf cavalry. Everything else is in drop pods.


My return deployment: I agonized over it. I'm afraid of the drop pods and their contents, and their ability to take away my mobility before I can even move. Ultimately, I deployed behind my 12" deployment zone and did my best to make a deep-striking denial zone. This picture is after scout moves.



Here's what my opponent is seeing across the table. I've spread Lootas out on the left, put a second unit in ruins in the center, and used my gretchin 2" apart to make a big deep-strike denial zone. I turbo-boosted my deffkoptas up between the ruins so that he can't drop his pods in there, and I've done pretty much everything possible that I can think of to deny him the ability to get within 12" of me and multi-melta my battlewagons.


I fail to seize the initiative and the game starts.

Space Marine Turn1:
Mike chooses the terminators with Arjax and Ragnar's terminators. He leaves Logan in reserve, and I mentally facepalm. All that work to deny his pods a place to land, and all he has to do is wait a turn and then drop in behind me with his splitting-fire multi-meltas.

Mike drops Ragnar between the gretchin and the Lootas and disaster strikes! He scatters 10" towards the board edge, which puts him over the edge and mishaps! He then rolls a 2, and....boom. 500 points gone.


Arjax and terminators deep-strike in front of my lone deffkopta. The terminators get out and back away from me, while the thunderwolf cavalry advance a bit and jockey for position.

He opens fire with his longfangs and poof; my 3+ turbo-boosting cover saves avail me for nothing. Both units die and I just lost 6 killpoints.


Ork Turn1:
My battlewagons move forward 12". I ram through and explode the drop pod that Arjax got out of, and the battlewagon disgorges its boys. My Lootas open up on the rune priests' rhino and explode it, killing one marine inside and wounding the rune priest.


On the other side of my formation, my rokkit buggies have advanced up to continue screening my battlewagons, and to get a firing angle on a squad of long fangs. The spotter in my battlewagon points at them threateningly. One long fang dies to a missile; one buggy was out of range and the other missed.


My disembarked boyz assault his terminators! 20 boyz on the charge vs 5 terminators....he takes his sacrificial boyz with his Lightning Claws, but they answer back, and between the boyz and the nob, Arjax and friends disappear from the table. I consolidate in an effort to protect my wagons and deny a drop pod zone; I figure there's nothing I could do at this point to keep them alive, and I don't want to leave them clumped up where his longfangs can frag them down so he can assault through with his thunderwolf cavalry into my battlewagons.


Space Marine Turn 2:
Logan doesn't come in. His remaining rhino backs up, his Thunderwolf cavalry prepare the charge, and his longfangs open up on my rokkit buggies. I fail every single KFF save - the law of averages is coming around around to get even for my KFF saves round 1 and 2. One buggy is exploded, one is wrecked, leaving one alone. His other longfangs open up into the same target and weapon destroy + immobilize it. No weapons, can't move, useless for everything....BUT its 3 killpoints he doesn't have!


His runepriest JotWW snipes my nob out, and then his Thunderwolf cavalry charge my boyz, killing all but one. Whatever; they'll get wiped and I'll burninate+Ghazghkull them.

Not. Seriously, my single ork boy is that heroic? W...T....F.


Ork Turn2:
Time to make my move. I declare a Waaaugh! and everything moves up 12" and disembarks for the assault. Ignore the trukk elevated in terrain; I just couldn't fit the arch underneath. I plan on feeding a 20 boyz mob plus a 12 ork trukk boyz mob into those 4 models. Nothing like overkill right?


Out in front, the burnas disembark and prepare to go assault long fangs (my auto 6" Waaaugh! movement will get them in range) while the nobs disembark to go chew on the other squad. Ghazghkull is going to try molesting the rune priest and his squad.


Shooting! One Loota squad get a stun and weapon destroyed result on his other rhino. I was *REALLY* hoping to crack it open so I could multi-assault the unit inside and his long fangs with my nobs. Alas. The nobs have kombi-rokkits, but if I shoot them at the rhino, he could possibly deploy in such a way that I wouldn't get my assault, so I'd rather fleet and then assault.


Both of my squads in the middle take their 6" run towards the thunderwolf cavalry and prepare to make a boiling mess in the middle.


The burnas take their fleet move and get into the building with the longfangs. Thankfully, he couldn't fit them all on the second floor.


My nobs fleet towards his longfangs; my central Lootas fire at them and take down two of them - they couldn't get LOS on his rhino in the middle.


Assaults! Battle is joined in the middle. He fails his counterattack roll!


The burnas make their assaults and Ghazghkull makes his:


Nine nobs go to say hello to three longfangs. They don't fail their counterattack roll, but I'm not worried.


Brutality ensues! I lose the remaining boy from the big squad (whom he's forced to attack with one model), three boyz from the trukk boy squad, and five boyz from the battlewagon squad. In return, I successfully kill all but the wolflord, who takes a wound.


His six longfangs kill...one burna I think. Then they evaporate.


My nobs clean up their three longfangs, and Ghazghkull whiffs against the rune priest but kills his escort. Ghazghkull is stuck in combat, the scrum in the middle continues, and the nobs and burnas are free and clear.

Space Wolves Turn3:

His remaining rhino scoots behind the wall where the nobs are and pops smoke - he's just trying to survive at this point. In hindsight, I had stunned that rhino and it shouldn't have been moving but....ah well. Logan comes in and has his troops split their multi-meltas between my trukk and the immobilized weaponless rokkit buggy. They both explode and he gets 6 more killpoints.

In assault, his wolf lord shrugs off all my boyz, but falls to the two powerklaws.



Ork Turn3:

Battlewagon rams into his remaining rhino and explodes it; also killing one model inside. The nobs congregate around the survivors as a welcoming party.


Since he came in on my back table edge, I'm going to have to turn around and go get him.


My nobs stick around to kill his 4 troops, while the burnas, battlewagon boyz and Ghazghkull re-embark and hoof it 12" towards him. The trukk boyz have no trukk and go on foot. My Lootas fire at his drop pod and weapon destroy it.


Space Marine Turn4:
Logan and his friends move 6" to the left, towards a corner.

Ork Turn 4:
I jump 12" more up the board and close the gap. My Lootas wreck his drop pod, leaving just Logan and the multi-meltas on the table.


The trukk boyz are making poor time over there, and I chose not to fire my burnas at him - would rather have the power weapons, and I was afraid of him removing casualties so that I couldn't assault.


Assaults! Ghazghkull and the burnas assault in. He gets his counter-attack off, then Logan yells and his models get a further +1 attack. He picks preferred enemy, and everyone goes into the burnas (except the one model who must attack Ghazghkull). I realize that I've just made a HUGE mistake. He kills 6-7 burnas. The burnas that have to attack the multi-meltas do. Ghazghkull also attacks them and they all die. Logan fires off at I1 simultaneously with Ghazghkull into the burnas and kills 5 more.


Logan took a wound from a burna, and at the end of everything....I lost by four. The burnas fail leadership and flee off the board. Ghazghkull rolls a FOUR and lives to fight another round.


Space Wolf Turn5:

Logan swings on Ghazghkull and causes three wounds, one of which Ghazghkull saves. Ghazghkull swings back and does nothing.


Ork Turn5:

I move up the last battlewagon with reinforcements who join the fray. Logan finally crumbles beneath all the attacks and dies, leaving my opponent tabled.



End of Game: Losing Ragnar and a drop pod of terminators on the top of turn1 was a demoralizing hit to my opponent. He said he kind of lost the will to fight after that. He felt that he also made a mistake in putting his other drop pod too close to my lines. At the time, I didn't know that he had so many points vested in Ragnar and friends and when he killed my deffkoptas on turn1, I thought I was in bad shape killpoint wise. When I finally got to mix it up turn2, I realized how few models he had to fight with (albeit powerful ones).

My dice weren't NEARLY as good this game as they were the previous two, but I know how to play my list well and they survived.

I ended up with 72/72 points and taking first place. I'll be at semi-finals, and this year there is zero chance that I will show up at semi-finals and then leave in disgust before testing my mettle for three rounds.

This message was edited 1 time. Last update was at 2010/05/17 17:45:40


   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

IIRC (forgive me, I'm at work without my BGB), a unit with an IC becomes a single unit again just after wounds are allocated and saves are taken. It even references the paragraph where the unit becomes one again. The unit ceases to act as a multi-assault at Assault Results (which is morale). Meaning, an IC that is attached to a unit doesn't test separately from their unit to break. If the unit breaks, the IC breaks with them.

If it is actually two units in the assault, both would test, but the IC ceases to become a separate unit just after saves are taken.

(Not that it really mattered at that point).

Edit: Scratch my above post - from what it looks like Ghazzy wasn't attached to the burnas in the movement phase.

This message was edited 2 times. Last update was at 2010/05/17 18:37:59


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Grisly Ghost Ark Driver





NC

Well played, and congratulations on winning so soundly in all 3 games. I am interested to see how you will do in the regional tournament.

Falcon Punch!


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

puma713 wrote:IIRC (forgive me, I'm at work without my BGB), a unit with an IC becomes a single unit again just after wounds are allocated and saves are taken. It even references the paragraph where the unit becomes one again. The unit ceases to act as a multi-assault at Assault Results (which is morale). Meaning, an IC that is attached to a unit doesn't test separately from their unit to break. If the unit breaks, the IC breaks with them.

If it is actually two units in the assault, both would test, but the IC ceases to become a separate unit just after saves are taken.

(Not that it really mattered at that point).

Edit: Scratch my above post - from what it looks like Ghazzy wasn't attached to the burnas in the movement phase.


Indeed. Ghazghkull was in a separate battlewagon, not in 2" coherency, and happened to just assault the same unit.


Automatically Appended Next Post:
extrenm(54) wrote:Well played, and congratulations on winning so soundly in all 3 games. I am interested to see how you will do in the regional tournament.


Thanks, and I'm hoping that my performances at the events I've attended this year are a theme to be continued, not glitches.

This message was edited 1 time. Last update was at 2010/05/17 19:24:48


   
Made in us
Freaky Flayed One





Long Island, NY

great report. For a returning ork player(new to 5th) they are very informative.

DA KRIMSON KLAWZ
 
   
Made in us
Superior Stormvermin





He should have declared that Logan was in reserve during his deployment, so that could have helped you out a bit. That's a pretty rough ork list to play against and its easy to see how it does well. I'm also not a fan of drop pod lists as they tend to be too predictable.

Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

MannyMcCoconut wrote:great report. For a returning ork player(new to 5th) they are very informative.


Glad to help! I have battle reports for most major events, although I haven't been faithful to Orks this year completely.

These are links to the first game of a various event, with the rest of the games in the event being linked within the thread.

Atlanta Circuit Opener
Bloodbath

You can search through my thread starting topics for others if you're really THAT bored. =p

   
Made in us
Fixture of Dakka






I loved all 3 of your battle reports, but it is kinda sad not a single opponent was painted.

Now for taking pictures, did your opponents mind at all? I saw a guy who was trying to take turn by turn picts and his opponent got REALLY crappy with him about it.


My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

Man.. I have to say that was some good reading. I must also say how just disgusting an ork army really is.

I have watched games and read a few reports that this seems to be a common theme.

Man losing Ragnar in a droppod is Lame. How painful. Space wolves are fun because you can bring those mega dudes. But they cost so much to field. I will have to remember that lesson.

"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

nkelsch wrote:I loved all 3 of your battle reports, but it is kinda sad not a single opponent was painted.

Now for taking pictures, did your opponents mind at all? I saw a guy who was trying to take turn by turn picts and his opponent got REALLY crappy with him about it.



Nah. *laughs* I actually made an announcement at the beginning of the tournament to the whole store. I held up my camera and said, "EVERYONE! Quick note - I'm Justin with the pink orks; I take pictures and write extensive battle reports for Dakka. If you play me today that's what the camera is for, and you're welcome to come read them!"

Someone then said, "So you're going to make me internet famous?" And we all had a good laugh.

   
Made in us
Fresh-Faced New User






Congrats on the wins and thanks for the reports. I've read your others as well, and think they're some of the best around. The reports are different than others in that they actually convey a "how to" element rather than simple recap. They've been very helpful to this noob Ork player.

I look forward to following your upcoming games, good luck

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

SAJ wrote:Congrats on the wins and thanks for the reports. I've read your others as well, and think they're some of the best around. The reports are different than others in that they actually convey a "how to" element rather than simple recap. They've been very helpful to this noob Ork player.

I look forward to following your upcoming games, good luck



Awww. See, that's why I write these. Orks are the bestest codex in 40k, and not enough people are krumpin' with them. Trolling the army list forums helping ork lists improve, digging through the garbage in the tactics forums to find ork threads in need of input, and writing these battle reports is my contribution.

   
Made in us
Fresh-Faced New User






Well, I'm definitely a convert. In fact, the reports on the Atlanta Circuit opener convinced me to overhaul my list and add Ghaz.

This message was edited 1 time. Last update was at 2010/05/17 23:32:31


   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea Dash has done some pretty awesome things for Da Orks for sure. Hell when you first got here we had similar battle plans for our Orks Dash, but then you kindda made me realize that having more shooty Orks is a better way to go. Now Im just a lost cause as I cant help but play with the Flash Gitz

Nice battle rep as always, and its even funnier, because all those guys are loosing to not only Orks, but PINK ones at that......speaking of werent those suppose to be your wifes?
   
Made in us
Fixture of Dakka






on board Terminus Est

Well I have to say that was very well played. Orks need people like you to show the naysayers that the green mob is still very much a top tiered army... the codex is aging quite well. I hope you can make it to the finals this year. Get a good night sleep before the semis and dont let anyone take you out of your game. You are very passionate about the game and it would be quite fitting for you to have a shot at the title. Now I have given you some much deserved praise, you earned it too... I do have to say I think if I had been playing that SW army I might have given you a better game. Its too bad the drop pod mishapped. Not that it made a difference but I think it might have taken the SW player out of his game a bit. You had 1st place locked up while he probably needed a win to advance. You made your own luck which is very powerful in this game. Good luck in the next round.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Black Blow Fly wrote:Well I have to say that was very well played. Orks need people like you to show the naysayers that the green mob is still very much a top tiered army... the codex is aging quite well. I hope you can make it to the finals this year. Get a good night sleep before the semis and dont let anyone take you out of your game. You are very passionate about the game and it would be quite fitting for you to have a shot at the title. Now I have given you some much deserved praise, you earned it too... I do have to say I think if I had been playing that SW army I might have given you a better game. Its too bad the drop pod mishapped. Not that it made a difference but I think it might have taken the SW player out of his game a bit. You had 1st place locked up while he probably needed a win to advance. You made your own luck which is very powerful in this game. Good luck in the next round.

G


I actually did consider conceding the game and giving him a bye, but the rest of the folks fighting for second place griefed me about it, so I stuck around.

   
Made in ca
Furious Fire Dragon






dont think you get counterattack if your already locked in combat FYI. not that it mattered.

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Again, nice report Dash.

So...do you think you have a shot to go all the way...and if you do, what will you do then?

As Professor Farnsworth said:

"A man can dream. A man can dream..."

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

WarOne wrote:Again, nice report Dash.

So...do you think you have a shot to go all the way...and if you do, what will you do then?

As Professor Farnsworth said:

"A man can dream. A man can dream..."


I think so. I've performed exceptionally well across the country this year in every event I've played in, with the exception of the SVDM GT, where I went 3-2....and my two losses were due to miscalculation and mistakes on my part, most memorably when I played against Vulkan-led Salamanders and disembarked to charge his two land raiders....and during his turn, my last words were, "Wait...those are FLAMERS?!?" Heh...thought those were lascannons, not flamestorm cannons on his redeemers.

My philosophy in 40k is that I'm the best player in the world....and every game I play and every tournament I enter is an attempt to be proven wrong. When I *DO* get beaten (and it happens) I latch onto whomever beat me to leech their knowledge, tactics, insights, strategies...Hulksmash here on Dakka is my most frequent comparison. Three of the losses in the record in my signature are attributed to him, and of the four games we've played, I lost the first three and won the fourth. We probably need to play more, but for now I consider him to be my equal or better...and he's the challenge I aspire to dominate in 40k. The players HE thinks are better than him (or on equal footing with him) are next on the list, and my aspirations to find out where I stack up against everyone else won't be settled until I've broken into every circle and reigned supreme. =p


   
Made in sg
Regular Dakkanaut




When do you think you can have a game against Stelek to prove him wrong on Orks?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

striderx wrote:When do you think you can have a game against Stelek to prove him wrong on Orks?


1. As soon as he grows testicles and steps up on Vassal.

2. As soon as he comes to a GT that I'm attending.

Rumor has him coming to the Nova Open in August, but with 64 players, chances are slim that I'll get to face him, unless we both perform spectacularly. I hold high hopes for myself, but I've been told he doesn't do well at tournaments, which is why he doesn't really attend them. *shrugs* Open door if he wants it and he knows it. From time to time his fanbois step up with a "Stelek approved list" and I abuse them horribly, but that's the best I have to show right now.

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Dashofpepper wrote:
striderx wrote:When do you think you can have a game against Stelek to prove him wrong on Orks?


1. As soon as he grows testicles and steps up on Vassal.

2. As soon as he comes to a GT that I'm attending.

Rumor has him coming to the Nova Open in August, but with 64 players, chances are slim that I'll get to face him, unless we both perform spectacularly. I hold high hopes for myself, but I've been told he doesn't do well at tournaments, which is why he doesn't really attend them. *shrugs* Open door if he wants it and he knows it. From time to time his fanbois step up with a "Stelek approved list" and I abuse them horribly, but that's the best I have to show right now.


Perhaps he is one of those kind of people that can mathhammer pretty well, stack paper tigers against the armies he constructs, and then refuses to encounter actual threats to his list in order to appear genius-like in the capacity of list building.

Arg...I got to learn how to use Vassal to get in some much needed 40k...

   
Made in us
Tough-as-Nails Ork Boy




Italy

I'm curious, have you had any luck with the grabb'n klaws? It seems like you mostly dump out of the Wagons before you get close enough to use them.

Current Armies:  
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

I'm guessing the Grabbin Claws are kind of a 'Just in Case' encounter against Mechdar or another Skimmer heavy army that dodges Deff Rollas on a 3+

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Kroot Loops wrote:I'm guessing the Grabbin Claws are kind of a 'Just in Case' encounter against Mechdar or another Skimmer heavy army that dodges Deff Rollas on a 3+



Id agree on that one. Sometimes those just in case options really end up taking the cake. So even though they arnt always used, when they are, great things happen.


Dash, if you were to play yourself, one had your Deldar the other your Orks, what army would win? And since you play Deldar so well, do you think its unfair when you play against other Deldar players?
   
Made in ca
Furious Fire Dragon






striderx wrote:When do you think you can have a game against Stelek to prove him wrong on Orks?


this well never happen, the guys from BOLS called stelek out not long ago to play him and he refused then. He did play in some basement ard boys prelim in ohio, so if you live near there maybe youll meat up at the semis. Otherwise, keep holding your breath

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The grabbin' klaws are there to help against skimmers indeed. Boarding planks are great, but you can't use them against anything that has moved further than 12". Combine that with the fact that if something does only move 12" you still need 6s to hit it....the grabbin' klaws are insurance against everything, not just skimmers.

Example: A NON-redeemer land raider *cough* has moved 12". I ram into the front of it with a battlewagon but fail to wreck/explode it. It has TH/SS terminators inside. Since a boarding plank assault would need 6 to hit, 5+ to glance, I'm not holding my breath for anything good, so I disembark and charge! My battlewagon is covering the assault ramps and my boyz assault into and cover the two side hatches (deploying on both sides of my battlewagon with 2-3 boyz round the back for coherency. Now on the enemy movement turn, I can use my grabbin' klaw on a 4+ to keep that land raider from moving. Given that I run a wall of wagons, there's a good chance I have 2-3 klaws in range just in case. If I'm successful the Land raider can't move. Terminators are stuck inside and can't get out either, and my options with deffrollas / boarding planks have expanded.

I got to grabbin' klaw a landspeeder in a squadron of landspeeders the other week - since you move at the speed of a squad or squadron's slowest member, they got to go nowhere. And obviously grabbin' klaws against skimmers are useful for holding them down for a next turn boarding plank.

I've played against quite a few mechdar lately...good players at that, and I've managed to triumph each time; Bright Lances are 40 points and in cost/value comparison, Fire Dragons are a much preferable choice....meaning that my games aren't a charge towards the enemy, but more of a dance for positioning as they try baiting me into fire dragon range and I work to keep AV14 all that they can see. I *will* say that mechdar are one of my least fun matches. Not my hardest, but definitely the least fun. I feel like the purpose of mechdar is to harry, harass, and attempt to pull a late game draw, whereas I want to roll dice and beat the crap out of stuff. There's very little dice rolling in a game against Mechdar until turn4-5 when they make their move (unless its against a close range mechdar player) and then the dance to avoid the fire dragons still takes a turn or three.

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As for Orks vs Dark Eldar: I'd put my money on the Dark Eldar every time. Eldar might not be willing to shell out 40 points to deck every vehicle in their army with a bright lance, but its standard equipment for Dark Eldar. I posted this in my battle report for round one, but having come to grips with how to play as Dark Eldar very well, having to play against them is a truly terrifying prospect.

In the game of rock/paper/scissor, I'm going to say that Orks are a rock and Dark Eldar are the paper. And if Dark Eldar are paper, mech IG (Manticore, hydras, vendettas) and missile launcher heavy SW are both scissors.

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

That poor bastard did not bring nearly enough models to the table. Excellent job capitalizing on his mistakes and sheer bad luck on losing Ragnar on the drop.

But damn....900+pts on characters in Ard Boyz is just asking to get womped. Only because it affects how many units you can engage. Less units on your side mean less things you can attack.

A solid showing for the greenies. Good luck at the Semi's this year. Eat food you make yourself the night before so no food poisoning this time

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

what is the tabletop made from? it looks like you were playing on a knitted sweater, lol. what happened at last year's ard boyz semifinal?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

warboss wrote:what is the tabletop made from? it looks like you were playing on a knitted sweater, lol. what happened at last year's ard boyz semifinal?


Don't know what the tabletop is made from - its a solid piece on a board though that they put on and take off. Its functional. It was ALSO much better...MUCH better than the felt I played on game1. That board would cock your dice on the table itself. Those are the worst kind. =p

And then I was in a dirty humor - kept saying things like, "Got a cock here" and realizing that it sounded dirty.

Last year at 'Ard Boyz; I had food poisoning the night before - those awesome wings from Outback were undercooked. I won't lie, I've been sketchy about eating them again and have only tried them about twice in the last year. I was up all night Friday night puking. Saturday morning rolls around and I demand that my wife take me anyway; had to pull over once to heave on the roadside and I show up at 'Ard Boyz semis pale, haggard, exhausted and weak....the end result is that my tolerance is short, and I'm not in the best mood....

My first game was against a mechdar player, and it went awfully. Everything was an argument. He thought I was trying to cheat, I thought he was trying to cheat...(I blanked out when we rolled for sides; couldn't remember how to play 40k, how to deploy, what deployment zones were)....I won the roll off with my mech orks and gave first turn to my opponent thinking there was another dice roll to go first. *laughing* I made it through the first turn mostly unscathed, moved up 12"...more arguments. Turn2 he zooms Eldrad + seer council over to Ghazghkull's turf, fails fortune. Fails reroll. Opens up a trukk. My turn2 I get ready for the Waaaugh!, Ghazghkull is going to go visit the unfortunate council, boyz line up to charge fire dragons and junk that got deployed out / got shot out of serpents....so many disagreements going on; the straw that broke the camel's back was when I deployed out my boyz from a battlewagon, took a 6" fleet movement which lined me up for a wonderful multi-assault. Opponent told me I couldn't do that because he had deployed his firedragons specifically to not let me multi-assault. I moved my models back to their original 2" deployment and offered to let him do the move for me to verify that they could indeed make a multi-assault.

He said, "No, if you're going to cheat, I am too" and moved his junk around on the table. Right then. During my shooting phase. I threw up my hands and said, "If you want the win that bad, its yours." Packed up and went home. Internet drama ensued (the other guy is a dakka-ite as well) as he promised to ruin my reputation everywhere on the internet and let everyone know I was a dirty cheater.

At the time I was quite upset; I had liked him well enough before the drama and at the time, and had come from a hostile 40k scene where raising questions about a game I had with the local champ after the fact turned his club against me and escalated into a ridiculous thing.

Since then....*shrugs*

Since then I've gamed with people from around the world, traveled coast to coast for events, and have never had a single issue with another gamer. Maxing sportsmanship scores at GT level tournaments (and sometimes winning them too) went a long way towards therapy. If I can get along just fine with 40k gamers everywhere, but can't please a couple of locals....well, its probably them being douchebags, not me.

   
 
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