You can read my other battle reports for this tournament here:
'Ard Boyz Preliminaries Round One
'Ard Boyz Preliminaries Round Two
'Ard Boyz Preliminaries Round Three; you're reading it!
The 'Ard Boyz scenarios for the preliminary rounds can be found here:
Scenarios.
My Ork list for this event is pretty much the same one that I've been running for the last year or so, modified up to 2500 points:
The Pink Waaaugh!
HQ: Ghazghkull Thraka
HQ: Big Mek with a Kustom Force Field and a Powerklaw
Troop1: 20 Boyz (Nob, Powerklaw)
Troop2: 20 Boyz (Nob, Powerklaw)
Troop3: 12 Boyz (Nob, Powerklaw) +Trukk with Reinforced Ram and Boarding Plank
Troop4: 19 Gretchin + 1 Runtherder.
Troop5: Ghazghkull's Harem (9 diversified Nobs) with Cybork Bodies in a battlewagon identical to heavy support battlewagons:
Nob 1: Painboy
Nob 2: Bosspole
Nob 3: Waaaugh! Banner + Ammo Runt
Nob 4: Powerklaw
Nob 5: Powerklaw + Kombi-Rokkit
Nob 6: Powerklaw + Kombi-Rokkit + Ammo Runt
Nob 7: Big Choppa
Nob 8: Big Choppa + Kombi-Rokkit
Nob 9: Big Choppa + Kombi-Rokkit + Ammo Runt
Four Kombi-rokkits should give me one hit at BS2, with three re-rolls from the ammo-runts giving me one more hit; IE - two chances to wound a monstrous creature before assaulting, or maybe a transport popped before I assault so I get the contents instead of the vehicle.
Elite 1: 15 Burnas
Elite 2: 5 Lootas
Elite 3: 5 Lootas
Fast Attack 1: 2x Deffkoptas, both with twin-linked rokkits and buzzsaws.
Fast Attack 2: 1x Deffkopta with a twin-linked rokkit and buzzsaw.
Fast Attack 3: 3x Warbuggies with twin-linked rokkits.
Heavy 1: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 2: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 3: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
A note on tactics: As you'll be able to see from my deployment and movements, the
KFF and Nobs go together, Ghazghkull runs with burnas, and both of those wagons are flanked by wagons with boyz in them, all within the 6" bubble to get saves, with the trukk running behind the wagons for screening to serve as backup/support assault, and the rokkit buggies just being a nuisance to keep things away from my battlewagons.
*IMPORTANT NOTE* For all three games, I explained to my opponent that I had Deffrollas, but that for modeling purposes I was leaving them off for the game. I've had
GW Deffrollas on order since February (backordered) and my Deffrollas are heavy PVC pipe and the magnets don't hold them in very well - and given the debates raging on Dakka about the Deffrolla not being part of the hull and the implications for assaulting the battlewagons and deploying out of the battlewagons, my answer is to model my deffrollas in the upraised position; something I can't do with my PVC pipes. So when you see pictures of my Battlewagons without Deffrollas, that's why - they're sitting off to the side on my tray.
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My opponent's list:
Mike's Space Wolves of Doom
Unfortunately, my opponent must have grabbed his list back at the end of the game, because I don't have a copy of it. :( I remember what he had for the most part, and here it is:
Rune Priest (
JotWW) plus a 5x tactical squad in a rhino
5x Tactical marines in a rhino (melta I think)
Logan + 6 multimeltas in a drop pod (he can make them relentless)
Ragnar + terminators in a drop pod (don't know how many, but the unit total was 500 points)
Ajax(?) Ajar? Guy with a Frost Axe + 5 terminators in a drop pod.
4 Thunderwolf cavalry models, one of which was an
HQ with a power fist
IC.
Two squads of Longfangs; 5x missile launchers and 1x Squad leader
Pre-Game tactical assessment:
1. During the between-round break, everyone was discussing point totals. I have 48/48 battle points, and have already met the requirements for the +1 game3 battlepoint where you need to get a cumulative 3,000 victory points over the course of the tournament. Going into Game3, I have about 4500 victory points. IE, I have 49 battle points. Due to an incredible number of minor wins, upsets, ties...(mission 1 was very hard to get a significant win from) the nearest player to me only has 24 points after game2. I have 49 points. The nearest player has 24 points. That means I could concede game3 without playing and still win first place by default.
2. My opponent's space wolf list was scary to me. I *HATE* drop pods because they can circumvent everything I do for my battlewagon survivability.
3. On the flip side, knowing that I was guaranteed first place regardless of what happened, I wasn't overly concerned about the game itself. In terms of mission objectives, I think he had 20 or 21 killpoints, and I'm sitting on about 36 I think.
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We roll for deployment and.....I lose again. I lost this roll every game for 'Ard Boyz. My opponent elects to deploy and go first.
He deploys both of his Longfang units, the two rhinos with tactical squads and the runepriest, and his thunderwolf cavalry. Everything else is in drop pods.
My return deployment: I agonized over it. I'm afraid of the drop pods and their contents, and their ability to take away my mobility before I can even move. Ultimately, I deployed behind my 12" deployment zone and did my best to make a deep-striking denial zone. This picture is after scout moves.
Here's what my opponent is seeing across the table. I've spread Lootas out on the left, put a second unit in ruins in the center, and used my gretchin 2" apart to make a big deep-strike denial zone. I turbo-boosted my deffkoptas up between the ruins so that he can't drop his pods in there, and I've done pretty much everything possible that I can think of to deny him the ability to get within 12" of me and multi-melta my battlewagons.
I fail to seize the initiative and the game starts.
Space Marine Turn1:
Mike chooses the terminators with Arjax and Ragnar's terminators. He leaves Logan in reserve, and I mentally facepalm. All that work to deny his pods a place to land, and all he has to do is wait a turn and then drop in behind me with his splitting-fire multi-meltas.
Mike drops Ragnar between the gretchin and the Lootas and disaster strikes! He scatters 10" towards the board edge, which puts him over the edge and mishaps! He then rolls a 2, and....boom. 500 points gone.
Arjax and terminators deep-strike in front of my lone deffkopta. The terminators get out and back away from me, while the thunderwolf cavalry advance a bit and jockey for position.
He opens fire with his longfangs and poof; my 3+ turbo-boosting cover saves avail me for nothing. Both units die and I just lost 6 killpoints.
Ork Turn1:
My battlewagons move forward 12". I ram through and explode the drop pod that Arjax got out of, and the battlewagon disgorges its boys. My Lootas open up on the rune priests' rhino and explode it, killing one marine inside and wounding the rune priest.
On the other side of my formation, my rokkit buggies have advanced up to continue screening my battlewagons, and to get a firing angle on a squad of long fangs. The spotter in my battlewagon points at them threateningly. One long fang dies to a missile; one buggy was out of range and the other missed.
My disembarked boyz assault his terminators! 20 boyz on the charge vs 5 terminators....he takes his sacrificial boyz with his Lightning Claws, but they answer back, and between the boyz and the nob, Arjax and friends disappear from the table. I consolidate in an effort to protect my wagons and deny a drop pod zone; I figure there's nothing I could do at this point to keep them alive, and I don't want to leave them clumped up where his longfangs can frag them down so he can assault through with his thunderwolf cavalry into my battlewagons.
Space Marine Turn 2:
Logan doesn't come in. His remaining rhino backs up, his Thunderwolf cavalry prepare the charge, and his longfangs open up on my rokkit buggies. I fail every single
KFF save - the law of averages is coming around around to get even for my
KFF saves round 1 and 2. One buggy is exploded, one is wrecked, leaving one alone. His other longfangs open up into the same target and weapon destroy + immobilize it. No weapons, can't move, useless for everything....BUT its 3 killpoints he doesn't have!
His runepriest
JotWW snipes my nob out, and then his Thunderwolf cavalry charge my boyz, killing all but one. Whatever; they'll get wiped and I'll burninate+Ghazghkull them.
Not. Seriously, my single ork boy is that heroic? W...T....F.
Ork Turn2:
Time to make my move. I declare a Waaaugh! and everything moves up 12" and disembarks for the assault. Ignore the trukk elevated in terrain; I just couldn't fit the arch underneath. I plan on feeding a 20 boyz mob plus a 12 ork trukk boyz mob into those 4 models. Nothing like overkill right?
Out in front, the burnas disembark and prepare to go assault long fangs (my auto 6" Waaaugh! movement will get them in range) while the nobs disembark to go chew on the other squad. Ghazghkull is going to try molesting the rune priest and his squad.
Shooting! One Loota squad get a stun and weapon destroyed result on his other rhino. I was *REALLY* hoping to crack it open so I could multi-assault the unit inside and his long fangs with my nobs. Alas. The nobs have kombi-rokkits, but if I shoot them at the rhino, he could possibly deploy in such a way that I wouldn't get my assault, so I'd rather fleet and then assault.
Both of my squads in the middle take their 6" run towards the thunderwolf cavalry and prepare to make a boiling mess in the middle.
The burnas take their fleet move and get into the building with the longfangs. Thankfully, he couldn't fit them all on the second floor.
My nobs fleet towards his longfangs; my central Lootas fire at them and take down two of them - they couldn't get
LOS on his rhino in the middle.
Assaults! Battle is joined in the middle. He fails his counterattack roll!
The burnas make their assaults and Ghazghkull makes his:
Nine nobs go to say hello to three longfangs. They don't fail their counterattack roll, but I'm not worried.
Brutality ensues! I lose the remaining boy from the big squad (whom he's forced to attack with one model), three boyz from the trukk boy squad, and five boyz from the battlewagon squad. In return, I successfully kill all but the wolflord, who takes a wound.
His six longfangs kill...one burna I think. Then they evaporate.
My nobs clean up their three longfangs, and Ghazghkull whiffs against the rune priest but kills his escort. Ghazghkull is stuck in combat, the scrum in the middle continues, and the nobs and burnas are free and clear.
Space Wolves Turn3:
His remaining rhino scoots behind the wall where the nobs are and pops smoke - he's just trying to survive at this point. In hindsight, I had stunned that rhino and it shouldn't have been moving but....ah well. Logan comes in and has his troops split their multi-meltas between my trukk and the immobilized weaponless rokkit buggy. They both explode and he gets 6 more killpoints.
In assault, his wolf lord shrugs off all my boyz, but falls to the two powerklaws.
Ork Turn3:
Battlewagon rams into his remaining rhino and explodes it; also killing one model inside. The nobs congregate around the survivors as a welcoming party.
Since he came in on my back table edge, I'm going to have to turn around and go get him.
My nobs stick around to kill his 4 troops, while the burnas, battlewagon boyz and Ghazghkull re-embark and hoof it 12" towards him. The trukk boyz have no trukk and go on foot. My Lootas fire at his drop pod and weapon destroy it.
Space Marine Turn4:
Logan and his friends move 6" to the left, towards a corner.
Ork Turn 4:
I jump 12" more up the board and close the gap. My Lootas wreck his drop pod, leaving just Logan and the multi-meltas on the table.
The trukk boyz are making poor time over there, and I chose not to fire my burnas at him - would rather have the power weapons, and I was afraid of him removing casualties so that I couldn't assault.
Assaults! Ghazghkull and the burnas assault in. He gets his counter-attack off, then Logan yells and his models get a further +1 attack. He picks preferred enemy, and everyone goes into the burnas (except the one model who must attack Ghazghkull). I realize that I've just made a HUGE mistake. He kills 6-7 burnas. The burnas that have to attack the multi-meltas do. Ghazghkull also attacks them and they all die. Logan fires off at I1 simultaneously with Ghazghkull into the burnas and kills 5 more.
Logan took a wound from a burna, and at the end of everything....I lost by four. The burnas fail leadership and flee off the board. Ghazghkull rolls a FOUR and lives to fight another round.
Space Wolf Turn5:
Logan swings on Ghazghkull and causes three wounds, one of which Ghazghkull saves. Ghazghkull swings back and does nothing.
Ork Turn5:
I move up the last battlewagon with reinforcements who join the fray. Logan finally crumbles beneath all the attacks and dies, leaving my opponent tabled.
End of Game: Losing Ragnar and a drop pod of terminators on the top of turn1 was a demoralizing hit to my opponent. He said he kind of lost the will to fight after that. He felt that he also made a mistake in putting his other drop pod too close to my lines. At the time, I didn't know that he had so many points vested in Ragnar and friends and when he killed my deffkoptas on turn1, I thought I was in bad shape killpoint wise. When I finally got to mix it up turn2, I realized how few models he had to fight with (albeit powerful ones).
My dice weren't NEARLY as good this game as they were the previous two, but I know how to play my list well and they survived.
I ended up with 72/72 points and taking first place. I'll be at semi-finals, and this year there is zero chance that I will show up at semi-finals and then leave in disgust before testing my mettle for three rounds.