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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You can find my other battle reports for this tournament here:
Round Two
Round Three

Hey folks!

Another 40k tournament under the belt – I forgot my camera and dice, so I had to buy dice at the store and recreate vassal pictures the best I could from memory.

If you want to see my Orks (the Pink Waaaugh!) there are pictures all over the battle reports from all the other GTs and RTTs that I attend, otherwise Vassal will have to do.

This tournament was 1500 points. Interestingly, the rounds were 2.5 hours apiece, which severely angered my wife, who was hanging around town while I was playing – she thought we’d be done much sooner than we were. There were additional interesting things – the guy running the tournament at All Fun and Games (Mike) is a bit odd; I haven’t gamed there in a *very* long time since I’ve moved away, and when I saw him I stuck out my hand and said, “Hey man! Long time no see – don’t know if you remember me or not….” And he looked at me without extending a hand and said, “I’m not shaking hands right now, I’m busy.” Kind of off-putting, but the gamers themselves were friendly, and told me that I shouldn’t worry, he’s mean to everyone….which they said probably accounts in good part to the poor attendance at the tournament. *shrugs* I live far away now, and game elsewhere, but wanted reacquaint myself with old friends, and most of that didn’t happen. Ah well.

My list: 1500 point Ghazghkull’s Harem

HQ1: Ghazghkull Thraka
HQ2: Big Mek with KFF

Troop1: 16 Ork Boyz, Nob/PK, inside Wagon with KFF Mek
Troop2: 11 Boyz+Nob/PK inside trukk+reinforced ram+boarding plank
Troop3: 10 gretchin+runtherder

Elite1: 5 Lootas
Elite2: 5 Lootas
Elite3: 15 Burnas (inside Battlewagon with Ghazghkull)

FA1: Deffkopta, Buzzsaw, TL Rokkits
FA2: Deffkopta, Buzzsaw, TL Rokkits
FA3: 2x Warbuggies, TL Rokkits

Heavy1: Battlewagon, Big Shoota, Boarding Planks, Deffrolla, Grabbin’ Klaw, Extra Armor
Heavy2: Battlewagon, Big Shoota, Boarding Planks, Deffrolla, Grabbin’ Klaw, Extra Armor

Mark’s Black Templar:

HQ1: Master of Sanctity, Frag Grenades, Lightning Claws, Artificer Armor, Adamantium Mantle, Melta Bombs, Bionics, 3x Servitors
HQ2: Emperor’s Champion, Accept Any Challenge, No Matter the Odds

Troop1: Templar Squad – 10x Initiates, 9x Neophytes (P.Fist, Melta Gun, frag grenades)
Troop2: Templar Squad – 10x Initiates, 3x Neophytes, (P.Fist, Melta Gun)
-Inside Dedicated LR Crusader, Blessed Hull, Dozer Blade
Troop3: Templar Squad – 5x Initiates, Lascannon
-Coming with Dedicated drop pod

Elite1: Daemon Hunter Inquisitor + Null Rod

Heavy1: Vindicator + PotMS

Mission: Modified Seize Ground
Deployment: Modified Dawn of War
Massacre: Own all 5 objectives
Major Victory: Own 3 more objectives than your opponent
Minor Victory: Own more objectives than your opponent
Tie: No one owns more objectives
Special Deployment Rule: Nightfight lasts the entire game.

Let me explain modified. The TO assigned 5 objectives to every table…and THEY put the objectives on the table before the games began. And they put the objectives as far apart as they freakin’ could. I’m not even joking. 5 spread objectives placed by a TO, far apart in a 1500 point tournament….where a massacre requires you to hold all 5 objectives, and I don’t think anyone even BROUGHT five troop choices. Scenarios were not released in advance. The other missions were even worse, but we’ll come to those in the appropriate battle report.

The deployment special rule – nightfight the whole game!!! o.O When I played 100% mechanized assault orks, I loved this kind of stuff, but now that I’ve balanced out my list and have Lootas, rokkit buggies, long ranged light transport popping stuff, this is kind of ridiculous.

Anyway, Mark and I settle down to our table and roll off – he wins the roll and decides to deploy and go first. I haven’t actually won a roll to go first in a long time; I’ve been through two major RTTs and a GT recently, and absolutely nada. Seriously. ><

A note on pictures: I’ve done the best I could to recreate them. You may look at a picture and wonder “why didn’t he move there” or “why didn’t he multi-assault” or “that’s in range” but keep in mind that I’m just making the best vassal recreation that I can.  Keep in mind that you can ZOOM IN on any of these with a simple click to get a better view.

Black Templar Deployment: Mark puts out his his big templar squad and his small one; the medium one is inside a land raider. Black Templar always come in expensive and small number of unit lists, and I greatly enjoy playing them because of that – not enough stuff to fire at my stuff and do major damage before I crunk into their ranks with bad stuff of my own. Stay tuned for me eating my words.


Ork Deployment: I keep everything in DoW reserve to come onto the table turn1. In hindsight, I probably could have thrown out a battlewagon or a trukk (actually battlewagons are heavy, so nope) but my standard DoW is to keep everything together and roll them on together, so I do.

I fail to seize initiative, and we start turn one.
Black Templar Turn 1:
Mark shuffles his big squad around a little bit, but doesn’t commit them – I have nothing on the table so he’s not sure where to go. He brings his land raider and vindicator on the board, spread out enough that he can get table coverage for wherever I might come onto the board.


Ork Turn1:
I move my battlewagons on the board 12”. After the discussion over in YMDC, I discuss deffrollas with my opponents in advance and tell them I count them as hull. It gives me a bit less room in the back, meaning that my trukk has to turn sideways to get protection behind it, but I roll on with AV14 presenting proudly to the Black Templar, with my deffkoptas turbo-boosting onto the table from either side of the hill (not going through terrain). My Lootas move on 6”, then run D6 to get into better firing position, and my gretchin also come on into the center rear to jump on my first objective, although I forgot to get them into this picture.


Black Templar Turn2:
Mark moves his land raider and vindicator up. His big squad shuffles around a bit more (gets out of cover), but not a lot of shooting. His lascannon in the roof of the building to the rear snipes a battlewagon and whiffs – ignore the blood spot; that deffkopta didn’t die yet, was a faulty recollection. He opens up with vindicator and land raider on my deffkoptas, but they’ve both got 3+ cover saves and live through.


Ork Turn2:
My entourage rolls 12” up the table. My rokkit buggies sneak around the back of the battlewagon to try ranging something, and my Lootas loft their guns to fire. One of my deffkoptas jumps up the board to assault his vindicator, and the other (the blood spot) zooms into the middle of the board to hang out – he was too far away to get in to assist with the vindicator, and I don’t want him getting zapped by other things, although the land raider is in range. My Lootas all nightfight nada, same with the warbuggies, and my turn ends.


Black Templar Turn3:
His big initiate squad moves forward 6” towards my battlewagons. His land raider cruises 6” forward, and his demolisher….I think I immobilized it. He also got his drop pod, which he wants to put on the center objective and he does – drops it smack on, hits on target.


He opens fire, and the melta whiffs against my battlewagon. His land raider punches through my battlewagon’s side armor and I fail my KFF cover save. Boom, I wreck. I drop the KFF in the rear next to the other battlewagon so that he can get into that one. At this point, we run into our first….rules disagreement. His BT want to assault my battlewagon. He’s right *at* the 6” mark, with one caveat – the deffrolla is a cylinder. When he moves 6” forward, his base can touch where the very front of the cylinder projects out….but he can’t make it into base contact because it’s a little too far. This would be the equivalent of a grabbin’ klaw sticking out the side, and a model can get its base under the grabbin klaw with 6”, but not the extra 1” to get into base. Argument ensues, the judge rules in favor of my opponent. He assaults, and boom – the other battlewagon gets wrecked.


Here’s the “after” picture.


Ork Turn3:
Ghazghkull is PEEVED. You don’t wreck the big dude’s ride without answering for it. Unless you’re Black Templar apparently.

Ghazghkull Thraka detaches, and moves up the flank of the Initiate squad. The burnas 2d6 around a little bit, jostling for position. My deffkopta that’s been harassing his vindicator flies behind it so that he can shoot and assault it from the rear. My other deffkopta, and my now disembarked boyz line up to assault his drop pod, while my gretchin start stretching out to capture both objectives.


Ghazghkull declares a Waaaugh! – I don’t really need the fleet movement, but I want the invulnerable save on him, and the fearless for my burnas. My deffkopta shoots into his vindicator and weapon destroys it, my rokkit buggies and other deffkopta whiff against his drop pod – both Loota squads aim for the drop pod and whiff too. Someone shot the Initiate squad….maybe Ghazghkull? I killed a scout and triggered righteous zeal.

This triggered argument #2: Righteous Zeal Discussion

I read it as being triggered immediately, and he reads it as happening at the end of the turn….IE, shooting a single scout down let him consolidate 8” AWAY from my and (he rolled a 5, gets an auto+3 from servitors) towards a deffkopta in the rear of his table. IE, I couldn’t chase him with my 6” fleet. IE, this was going to literally cost me the game. I was like, “Well, if I had known you played it that way, I wouldn’t have shot at you….” And he was like, “Well, this is a tournament game…you can’t take it back.” Lesson learned for me, which is why I play. *laughing* Don’t shoot the BT, or if you do, ask some very important questions first. I didn’t even unload my burnas on them because I was planning on assaulting.

He gleefully runs 8” away from danger, while my deffkopta and other boyz assault into his drop pod and wreck it.


Black Templar Turn4:
No surprise here – that Master of Sanctity and his swarm of jerks (just a little bitter) turn around and move 6” back towards me, while his land raider moves up a few inches and dumps out his other big troop choice with the emperor’s champion attached.


Yes….you are seeing that correctly. I’ve lost two battlewagons, am about to lose most of the rest of my army, and the only damage I’ve done is to immobilize and weapon destroy a vindicator.

He opens fire with his land raider on my Lootas and kills one. His black templar that got out of the LR shoot into my boys and kill a couple. His big squad shoots into my burnas and kill a couple more.


Queue argument #3: You can see in the picture that he’s…quite spread out. He declares that he’s multi-assaulting into both my burnas and the deffkopta in the rear. And that he’s going to conga-line to make it happen with the models that can’t make it into base contact with the burnas. Not joking, 15 minute argument ensues….I won’t try communicating how angry I’m getting during this game; I’m literally contemplating packing up, asking for a refund and leaving. I took a mental timeout instead and kept playing. We argue about this one for 10 minutes, I break out the rulebook, quote it to him, show it to him….quote it again, argue some more….finally tell him “Dude…I don’t care how you’ve always played it, you’re not getting to do it, live with it.” He “let it go” presumably because I’m getting monkey-stomped at this point.

And strangely enough – before you think I don’t like my opponent…he’s a really good guy. I like playing against him, I like him as a dude, and he has a great sense of humor, and he usually keeps me laughing through our games together. Just some bad chemistry or something this game.

Anyway, he assaults one Templar squad into my boys, and the other into my burnas – I’m still on the Waaaugh! so he ignores Ghazghkull Thraka.



Two minutes and a lot of attacks later, I have two burnas left alive (after fearless saves). They may have killed a scout or three, but I forgot to mark them off. On the other side, his emperor’s champion teleports to my KFF mek and actually whiffs, despite preferred enemy and such. However, at the end of it, everything is dead except my KFF mek and the nob (after fearless saves killed the rest of my squad. I think I whiffed too and didn’t kill anything.


Ork Turn4:
Looking VERY grim for the Pink Waaaugh! My two big units are dead, my Waaaugh! is over and Ghazghkull hasn’t done anything yet. My trukk jumps over to the objective on the right, and my boys pile out. I’m hoping that between them and Ghazghkull, I can put a hurting on his big squad. Maybe I can’t do math. >< Anyway, my rokkit buggies line up for a shot on his squad (because the lesson hasn’t sunk in yet), while my gretchin stretch out between objectives. My Lootas on the left have nothing to shoot at, so they move, then run trying to screen those templar who are going to be getting out of combat away from my gretchin.


Nevermind my previous note on the two burnas alive – they all had died. I shoot him with a rokkit and he…righteous zeals, but this time does it to get everyone closer to the Ghazghkull combat about to ensue so that they can all take their attacks.



We tie up into a big combat on the right; his master of sanctity and squad vs. Ghazghkull and a squad of trukk boys.


Despite him going first and having frag grenades….I think I actually managed to tie combat. 7 boyz dead. Ghazghkull had gotten to attack the squad, but he removed all the models in base with Ghazghkull, so the next turn he’ll have to go after the Master of Sanctity.


On the other side of the board, my KFF mek and the nob die; he consolidates nowhere much since he’s right next to me.




Black Templar Turn 5:
Not a whole lot to do here. He declares that his Inquisitor is detaching (he wants the inquisitor to go after the gretchin). He moves his inquisitor slightly.


His land raider opens up on my Lootas and…I think they kill one. Kind of hazy here, but I had three left at the end of the game. He doesn’t shoot his templar squad.

Queue argument #4: As he’s declaring his assaults, he declares that his inquisitor is going after the gretchin, and that his templar are going after my Lootas. I respond that while he’s welcome to declare attaching or detaching, only his actions on the table count – attaching and detaching is determined by the position of the models at the end of the movement phase. He tells me that he declared that he was detaching and that it was a simple mistake….but I’m feeling quite unforgiving right now given the course of the game so far, and don’t let him have it. If I’m getting punished for not knowing his codex right, I’m not going to let him slide on not knowing the rules.

He rolls difficult terrain for his black templar squad with the inquisitor to get to my gretchin and rolls 1,3. They won’t make it!!

The combat over with Ghazgkull gets even bloodier. I lose more boys, Ghazghkull takes a wound or two, and more boys die, but the nob sticks around and they are holding fast.


Ork Turn5:
I haven’t got much left on the table, and what I do have is dying fast. My Lootas in the back right corner have done nothing all game and now….will keep doing nothing. My gretchin back up a bit, and pick a side. The picture here is poor because the actual array of them was such that he wasn’t positioned for a multi-assault of the gretchin and the Lootas. My rokkit buggies jet up the board – I need to get them in contesting an objective.


At this point, we have 7 minutes left, and if we had stopped the game, I would have won. I own two objectives (gretchin on two) while I’m contesting one, and he owns one. However, my opponent insists on another turn, (there ISN’T much left on the table), so he rushes to get his turn in. His land raider opens up on my gretchin, then he assaults my gretchin.

He assaults my gretchin and kill them all. Ghazghkull and the nob/boy left on the other side die. He consolidates onto the objective in the center/left bottom, and my trukk is sitting on the objective to the right, and we don’t have another turn.


Here’s the end of his assaults and consolidates.



Ork Turn 6:
Not kidding, I have 200 points of stuff left on the table, and I’ve only killed a vindicator.

My rokkit buggies flat out onto his objective (passing DT tests). My Lootas 2d6 and get a 5 – plenty of room for them to contest the center rear objective if they can manage it.



My opponent didn’t consolidate enough to block me off from touching the 3” mark, and argument #5 ensues: He tells me that he meant to consolidate a little more to the right. I tell him that’s nice, but this is a tournament and given the course of the game, I don’t have much sympathy. He calls the judge over – I’m literally 1” away from all his models and touching the 3” mark on the objective with a tiny bit of room to spare. The judge rules in my favor, and the game ends in a draw. I can’t believe I squeaked out a draw in that one.
Moral of the story: Lesson learned about BT – apparently my understanding of how righteous zeal works is wrong. The scenario, the TO placed objectives – especially 5 at this point level with that kind of spread was *REALLY* abusive – no one got more than a minor victory the first round at any other table, simply because of the objective spread and needing to own 3+ to all five for more than a minor. Mark and I had a good laugh after the game – I apologized for being a dick, and….he might have too; I wasn’t in a very forgiving mood of his mistakes during the game because of how badly I got punished for mine.

We both got 10 points for a draw, and Mark scores 2 additional points for having killed both of my HQ choices. Stay tuned for my game 2 and game 3 battle reports!

This message was edited 3 times. Last update was at 2010/05/17 20:14:27


   
Made in us
Major






far away from Battle Creek, Michigan

You did well to get a draw. I'm not sure what the problem was with the multi-assault. Seems like it was legal--perhaps you could provide a blow up map of that particular incident.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in au
Malicious Mandrake





You should have won that...

*Click*  
   
Made in us
Major






far away from Battle Creek, Michigan

Five turns of night fight. What the @#%^ are people thinking? If you had a shooty army you'd have been right to pack up and leave. Why oh why do TOs make such a mess of missions?

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Ignore what I said before, but any, that was quite unlucky of you.

This message was edited 1 time. Last update was at 2010/03/21 11:04:38


   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

olympia wrote:You did well to get a draw. I'm not sure what the problem was with the multi-assault. Seems like it was legal--perhaps you could provide a blow up map of that particular incident.


Multi-assaults -

Every model that can get into base must. He wanted to put a couple models in base with my deffkopta and string the rest out in a conga line to keep coherency across literally TWENTY-FOUR inches. Moving all the models that could get into base contact with the deffkopta into base contact with the deffkopta would have broken his coherency - and that was the fight - he didn't think he had to put models into base contact with secondary targets if he didn't want to.

   
Made in us
Fixture of Dakka






on board Terminus Est

Good job snatching a draw. Those buggies paid off.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






San Jose, CA

Dashofpepper wrote:
olympia wrote:You did well to get a draw. I'm not sure what the problem was with the multi-assault. Seems like it was legal--perhaps you could provide a blow up map of that particular incident.

Multi-assaults -

Every model that can get into base must. He wanted to put a couple models in base with my deffkopta and string the rest out in a conga line to keep coherency across literally TWENTY-FOUR inches. Moving all the models that could get into base contact with the deffkopta into base contact with the deffkopta would have broken his coherency - and that was the fight - he didn't think he had to put models into base contact with secondary targets if he didn't want to.

I'm not seeing the problem. The "most important" constraint on moving models is that they have to keep coherency with a model that has already moved. After that, "if possible" the model must move a) into base contact with a not-already-based model; b) into base contact with an already based-model; c) into coherency with a model that is in base contact; or d) into coherency.

If he couldn't get multiple models in base with the kopta w/o breaking coherency, he didn't have to.

*edit: too much focusing on the details there. I am amazed that you were able to pull a draw out of that situation - that's some solid tactical work on your part. Thanks for sharing - more, please!

This message was edited 1 time. Last update was at 2010/03/21 16:04:03


Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Are you telling me that you can move 3 models into base contact in one assault...5 models from the same unit into base contact in another assault 24" away....and conga line models all the way between them?

For this case, it wouldn't have made a difference. The deffkopta has a big base, and for him to move every model into base with the deffkopta that could have, he would have made a nice, neat circle around it, but not left enough models on that end of the board to keep coherency with the stuff in the middle he was trying to stretch out.

His problem was the "I don't have to move every model into base that can." part.

   
Made in us
Fixture of Dakka






San Jose, CA

Dashofpepper wrote:Are you telling me that you can move 3 models into base contact in one assault...5 models from the same unit into base contact in another assault 24" away....and conga line models all the way between them?

For this case, it wouldn't have made a difference. The deffkopta has a big base, and for him to move every model into base with the deffkopta that could have, he would have made a nice, neat circle around it, but not left enough models on that end of the board to keep coherency with the stuff in the middle he was trying to stretch out.

His problem was the "I don't have to move every model into base that can." part.

That last statement is correct - you DON'T have to move every model into base that you can, if it forces you to break coherency.

Order of movement is crucial, though - every model (after the first) that moves must end up in coherency with a model that moved previously. So you do the following:
1) Move the closest model into base w/the big mob.
2) Move enough of the other models nearby into base with the big mob,to prevent any other models being able to reach base.
3) Move enough of the next-nearest models into coherency w/the based BTs, in such a way that no more BTs can reach coherency w/the based BTs.
4) Move the remaining models to form the conga-line.
5) Move the last model or two to base the Deffkopta, while retaining coherency w/the conga line.

That's legal, and extremely common w/units like Nob Bikers & Bloodcrushers.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Indeed, but you can't choose to not put a model into base contact if it can.

I posted that the picture was my best recreation - it wasn't quite like that. But you're going to have to trust me on this one. Putting all the guys into base who could also broke coherency. Its *really* difficult to assault a unit forward and a unit backward at the same time and still meet the assault movement criteria.

   
Made in us
Fixture of Dakka






on board Terminus Est

To be honest Dash it sounded somewhat of a shady move to me.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






San Jose, CA

Dashofpepper wrote:Indeed, but you can't choose to not put a model into base contact if it can.

I posted that the picture was my best recreation - it wasn't quite like that. But you're going to have to trust me on this one. Putting all the guys into base who could also broke coherency. Its *really* difficult to assault a unit forward and a unit backward at the same time and still meet the assault movement criteria.

I must not be expressing myself clearly.

The PRIMARY rule for assault movement is "keep coherency." Everything after that is secondary: you must get into base contact if you can, while keeping coherency with a previously-moved model.

But we're wandering off-topic, which wasn't my intent. I'll meet you in a few weeks in SoCal, and we can drink beer & discuss it if necessary.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Black Blow Fly wrote:To be honest Dash it sounded somewhat of a shady move to me.

G


His attempt to to multi-assault across 24" or me saying that he couldn't?

   
Made in gb
Hanging Out with Russ until Wolftime







Janthkin wrote:
Dashofpepper wrote:Indeed, but you can't choose to not put a model into base contact if it can.

I posted that the picture was my best recreation - it wasn't quite like that. But you're going to have to trust me on this one. Putting all the guys into base who could also broke coherency. Its *really* difficult to assault a unit forward and a unit backward at the same time and still meet the assault movement criteria.

I must not be expressing myself clearly.

The PRIMARY rule for assault movement is "keep coherency." Everything after that is secondary: you must get into base contact if you can, while keeping coherency with a previously-moved model.

But we're wandering off-topic, which wasn't my intent. I'll meet you in a few weeks in SoCal, and we can drink beer & discuss it if necessary.
Sorry, you are wrong. The first rule is Keep in Coherency, then you must follow the rest of the rules in THAT EXACT ORDER. The rules are very clear.

The 1st point says to keep in coherency.
The 2nd says you must get into BTB
the 3rd says, if Point 2 is NOT POSSIBLE, then you can get into BTB with an enemy in BTB.

In the example, Point 2 is very much possible, so by not doing it, you are breaking the rules, plain and simple.

This message was edited 1 time. Last update was at 2010/03/22 01:06:55


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Made in us
Fixture of Dakka






San Jose, CA

Gwar! wrote:
Janthkin wrote:
Dashofpepper wrote:Indeed, but you can't choose to not put a model into base contact if it can.

I posted that the picture was my best recreation - it wasn't quite like that. But you're going to have to trust me on this one. Putting all the guys into base who could also broke coherency. Its *really* difficult to assault a unit forward and a unit backward at the same time and still meet the assault movement criteria.

I must not be expressing myself clearly.

The PRIMARY rule for assault movement is "keep coherency." Everything after that is secondary: you must get into base contact if you can, while keeping coherency with a previously-moved model.

But we're wandering off-topic, which wasn't my intent. I'll meet you in a few weeks in SoCal, and we can drink beer & discuss it if necessary.
Sorry, you are wrong. The first rule is Keep in Coherency, then you must follow the rest of the rules in THAT EXACT ORDER. The rules are very clear.

The 1st point says to keep in coherency.
The 2nd says you must get into BTB
the 3rd says, if Point 2 is NOT POSSIBLE, then you can get into BTB with an enemy in BTB.

In the example, Point 2 is very much possible, so by not doing it, you are breaking the rules, plain and simple.

Yes, all true (as I spelled out in greater detail in an earlier post).

So, given the situation as described: enough BTs near the big mob to 1) take all the BTB space and 2) take all the in-coherency-with-BTs-in-BTB space, that leaves the next models to move free to start conga-lining, with only the last guy moving to get BTB with the deff kopta (as, presumably, the second-to-last guy couldn't reach BTB with the deff kopta w/o moving out of coherency w/the third-to-last guy, and so on).

Where's the problem, Gwar? Or is simply my over-simplification in this latter post you object to?

Quis Custodiet Ipsos Custodes? 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

A good report again Dash.

I feel sorry for you and your opponent as rules discussion/argument practically ruined the game for both of you.

   
Made in gb
Battlefield Professional





England

An interesting report, Dash. Thanks for posting... I'd better read the BT codex, I have NO idea what all their crap does, hahah!

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Tantras wrote:An interesting report, Dash. Thanks for posting... I'd better read the BT codex, I have NO idea what all their crap does, hahah!


Despite playing BT from time to time, I apparently had no idea either. =p

   
Made in ca
Three Color Minimum






Righteous Zeal is sort of a dumb rule for them to have considering they can pretty much go anywhere. If it stated that they can choose to move toward the enemy then it would be fair. Otherwise it not only doesn't make sense but also punishes anyone who hasn't faced them before. I'm also pretty sure that Zeal happens after a squad is shot so can happen several times per shooting phase. That's how a buddy of mine played it and anything short of a full bladestorm was just not worth it.

Great report and I'm really glad you pulled a draw out of it. I hate when some dumb rule decision causes somebody to win when they should have been stomped hard.

On to reading round 2!

"Never let your morals get in the way of doing what is right" -Issac Asimov (open to interpretation)  
   
Made in ca
Furious Fire Dragon






yea the multi-assault thing is confusing, because when you read the rules on assaulting, then the rules on multi-assaulting the rulebook is semi-vague on how it actually works. ive never encountered someone try to do that on me, but if you take those rules incredibly literally than multi-assaults become near impossible because:
a) btb is very easy to achieve in most instances
b) it would be really easy to break coherency if trying to multi assault and acheive maximum btb as well creating a big "gap" between the two assaults

anyways, tough luck on this game

   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Tough luck with the Righteous Zeal thing. At least it's not the last edition where they could move towards you and tie you up in Assault!

It does get real goofy when a Chaplain and his Servitors get fielded.

Good job pulling out a draw after all those problems.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Hurr! Ogryn Bone 'Ead!





California

powerclaw wrote:Righteous Zeal is sort of a dumb rule for them to have considering they can pretty much go anywhere. If it stated that they can choose to move toward the enemy then it would be fair. Otherwise it not only doesn't make sense but also punishes anyone who hasn't faced them before. I'm also pretty sure that Zeal happens after a squad is shot so can happen several times per shooting phase. That's how a buddy of mine played it and anything short of a full bladestorm was just not worth it.

Great report and I'm really glad you pulled a draw out of it. I hate when some dumb rule decision causes somebody to win when they should have been stomped hard.

On to reading round 2!
Righteous Zeal forces you to move toward the nearest enemy unit. There is an HQ rule that allows you to choose which enemy they move towards if the HQ is attached. After all shooting is completed if a BT unit lost at least one model they take a leadership test. If they pass they move towards the nearest enemy unit, if they fail they fall back like normal. It only happens once per shotting phase so your buddy was cheating.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

It sounds like you and your opponent were the case of an irresistible force meets an immovable object here! Nobody giving an inch

The vassal pictures are really cool! And very helpful to the report . I almost want you to forget your camera every time now

This message was edited 1 time. Last update was at 2010/03/22 17:01:33


 
   
Made in gb
Hanging Out with Russ until Wolftime







Agreed. You should bring your camera and then recreate it in Vassal

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The problem it takes me two hours to make a vassal game with screenshots.

Literally, it takes as long to make the vassal report and battle report as it does to play the game in the first place.

   
Made in gb
Hanging Out with Russ until Wolftime







Dashofpepper wrote:The problem it takes me two hours to make a vassal game with screenshots.

Literally, it takes as long to make the vassal report and battle report as it does to play the game in the first place.
Yeah but your time isn't valuable you lazy person

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Says the unemployed Irish drunk living in his mom's basement. =p

   
Made in us
Committed Chaos Cult Marine






Dashofpepper wrote:Says the unemployed Irish drunk living in his mom's basement. =p

No! Do you believe in RAW fairies? Clap your hands, children, and bring the RAW fairy back to life!

In other news:

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Iron_Chaos_Brute wrote:
Dashofpepper wrote:Says the unemployed Irish drunk living in his mom's basement. =p

No! Do you believe in RAW fairies? Clap your hands, children, and bring the RAW fairy back to life!

In other news:



I believe in Gwar! *clap clap* I believe in Gwar!!!! *clap clap*

   
 
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