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Made in gb
Boosting Space Marine Biker




Edinburgh, Scotland

So ive decided to start in WOTR and ive chosen Mordor as i like the idea of a large army of orcs'.

So far i have 5 companies of Mordor Orcs' with a Banner Bearer and a Captain and about 5 companies of Morranon Orcs' also a badly assembled broken troll which i plan to repair to it's former glory.

So any suggestions of where to go next any advice would be much appreciated.

   
Made in us
Longtime Dakkanaut






Ringwraiths. Gothmog. More orcs. A couple of trolls. Some Warg riders.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in gb
Boosting Space Marine Biker




Edinburgh, Scotland

Sounds good thanks.

   
Made in us
Longtime Dakkanaut




Ringwraiths and Gothmog are both good bets.

Ringwraiths are good as - frankly - barring War Machines they're the main mean you have to inflict damage with your typical regiments. S3 or S4 cavalry sounds nice at first, until you realize your predominant foe is being wounded on 6's at best and 6's / 4's at worst. You also are very unlikely to do much Courage-bombing with unmodified enemy leadership.

Personal suggestions I have for Ringwraiths are:
+ Khamul. He is mostly good in that you can pass off roughly 33% of all casualties you are inflicted.

+ The Undying. His Mastery Level thing is almost always negligible. However, if fighting someone who you expect to have a high level of magic (Elves, someone using a lot of the Forgotten Kingdoms), being able to use lots of Will of Iron's without wasting might (or using the potential for such to discourage casting on the Undying's unit) can be helpful. Of course, negligible use against things like Dwarves.

+ The Shadow Lord. Pretty much gives a unit Enchanted Cloaks. Very good if the unit's at the front of your army, as it deprives a lot of shooting on the units behind. Also useful for keeping hammer units intact.

+ The Betrayer. Best used in combination with Archers (preferably at least three bases), especially when combined with Balefire Arrows. Is practically just as good in combat as well.

+ The Knight of Umbar. Mostly a damage reduction thing used to bar attacks against his unit. However, if the enemy has an amazing hero within 12", it can be hilarious to watch your Morannon Orc formation turn Fight 10.

Obviously, you'll probably only want to take two or three of these characters: A lot of Ringwraiths is pricey.
   
Made in no
Drew_Riggio




Norway

You should also get some of the new morgul knights, as they come with a captain, hornblower and banner

The God Emperor
He almost died and got put on life support for your sins.
-n0t_u 
   
Made in us
Disbeliever of the Greater Good




Augusta Georgia

Definitely wargs, don't rush them out keep them with the orcs and flank the enemy. They will count as trapped so you get double dice for wounds. Nice Army!

 
   
 
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