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Made in gb
Tower of Power






Cannock

Met Justicar Alaric from dakkadakka.com on Friday night for a 2k game. Would be my first game against Blood Angels and I'll be taking note of them and see if it's worth dropping my Eldar in favour of these guys.


Tyranids "Hive Fleet Krakken" - 2,000 points


HQ

Hive Tyrant - bonesword & lashwhip, devourers, acid blood, old adversary & wings

Elite

2 x Hive Guard



2 x Hive Guard

2 x Zoanthropes w/ Myceptic Spore

Troops

5 x Warriors - rending claws, deathspitters & toxin sacs

14 x Termagants - fleshborers

14 x Termagants - fleshborers

20 x Hormagaunts - toxin sacs

20 x Hormagaunts - toxin sacs

Heavy Support


Trygon Prime - adrenal glands

Trygon - adrenal glands

Trygon - adrenal glands

Total: 2000


Blood Angels - 2,000 points

HQ

Commander Dante


Elite
5 x Sanguinary Guard - chapter banner, death masks & hand flamer

Troops

10 x Assault Marines - plasma pistol

10 x Tactical Marine w/ Razorback - meltagun & multi melta - razorback w/ lascannons

10 x Tactical Marine w/ Razorback - missile launcher

10 x Tactical Marines - heavy bolter

10 x Death Company w/ Land Raider Crusader - thunder hammer & 1 x power fists - Crusader w/ multi melta & extra armour


Game: Seize ground & pitched battle

Deployment

I won the roll off and decided to go second, reason is the Angels will possibly be deep striking so if I did go first I'd lose several turns of shooting but if they go first and deep strike I can shoot and assault my following turn I placed three of the five objectives along my table edge we'll call them shrine, rubble and sanctum. My opponent placed the other two on his side we'll call them basilica and factory.

Blood Angels deployed putting a combat squad with a meltagun in the basilica objective with the lascannon razorback and a squad inside supporting it. Heavy bolter combat squad was placed in a different centre factory ruin with the multi melta combat squad on foot on the ground behind it. Finally a missile launcher combat squad held the factory objective with the heavy bolter razorback supporting, in reserve stopped the death co with the land raider, dante and sanguinary guard and assault marines; all these would deep strike in.

I put my units down to counter the Angels deployment. I put in the shrine objective a unit of hive guard, hive tyrant, trygon and hormgaunts. Due to room the tag team of trygon prime and a trygon had to sit outside in terrain with a unit of hormgaunts hiding behind them. On the centre rubble I put a unit of termagants and on the ground floor of the sanctum objective I put warriors, termagants and hive guard. In reserve was the zoanthropes dropping in.







*Tactical Notes


Ok the Land Raider is in reserve so I don't need to worry about that and Dante with the Sanguinary Guard is too, which is good because when they deep strike in I'll make sure they won't survive! lol! My plan here is to disable that lascannon Razorback as it can take wounds of my monstrous creatures, however I expect to be in assault on it by turn 2 anyway. I'll focus on the left flank of my side of the board claiming my fourth objective the factory objective I won't bother because it's no mans land to get across and claiming 4 out of 5 objectives scores me a win anyway. Once the basilica objective is secured I can move along and nail those combat squads, but I don't expect a single multi melta and heavy bolter to do much damage.



Turn 1


Both Razorbacks move 12" while the multi melta combat squad attempts to move into terrain but doesn't make the move. Melta combat squad which is in the sanctum ruin moves onto the actual objective so now actually within 3" of it.


Shooting the lascannon razorback pops a wound of the trygon prime, heavy bolter squad fires at it but scores no wounds after saves. Missile launcher on the factory objectives hits and wound a hive guard in the sanctum ruin but the guard makes the cover save.


I move my trygon prime and supporting trygon through terrain and run them with the hormgaunts following behind. The hive guard move to contest the shrine objective. The hive tyrant, trygon and hormagaunts move out making use of the ruins so they don't get shot by the heavy bolter squad. The warriors move through terrain but I have to run them to get them within 3" of the sanctum objective; they now claim it. The hive guard in that sanctum ruin move so LOS cannot be drawn to them.


Shooting both hive guard units fire at the razorbacks and crew stun them both, so at least they won't be firing next turn Everything else is out of range.


In assault the trygon supporting the prime moves 6" through cover climbing up the basilica ruin and assaults the meltagun combat squad on the objective; they're all slaughtered and the objective is now contested



*Tactical Notes


Well I've stun locked those Razorbacks, which isn't exactly what I wanted because I wanted to pop them and my Hive Guard have never let me down, however, they cannot shoot or move next turn I'm also glad that Trygon made assault, the objective is now contested and I don't think much is going to move two Trygons!



Turn 2


Dante and the Sanguinary Guard deep strike in just behind the shrine ruin. The Land Raider deep strikes in but scatters onto a tower ruin in the middle of the board and is put back in reserve, the Assault Marines fail the roll.


Squad inside the las-back bail out, the multi melta combat squad moves into terrain - that's it for Blood Angels!


Dante and S-Guard don't bother shooting at the Hive Guard, my opponent didn't think it was worth it. Multi melta pops a wound on the Trygon on the objective. Trygon Prime doesn't get shot at for some reason. Missile launcher combat squad fires at the Warriors but missies. Heavy bolter fires at the Trygon on the objective and manages to put a wound on.


In my turn a do a u-turn with the Tyrant, Trygon and Hormgaunts and send them all towards the Sanguinary Guard and Dante. Trygon Prime moves through terrain to assault the squad which just bailed out the las-back, Hormgaunts move onto the basilica objective while the Trygon goes multi melta hunting!


Hive Guard by the Warriors fires at the Razorbacks and scores stunned again, the other Guard fire at the lascannon Razorback scoring immobilised and weapon destroy. The Tyrant casts paroxysm on the Sanguinary Guard and fires devourers which 2 Sanguinary Guard are killed. Trygon going after the multi melta squad fires bio electric and kills one.


In the assault phase the Prime assaults and kills all of that combat squad which just came out the Razorback. Trygon tries to move through cover to get to the multi melta squad but fails the terrain rolls. Hive Tyrant, Trygon and Hormagaunts pile into the Sanguinary Guard, Dante strikes first but goes against Hormagaunts seems in base contact with them and kills four. Tyrant strikes next killing all the S-Guard while the Trygon munches down Dante and slaughters him. All units consolidate with the Hormgaunts moving onto the shrine objective.

[img]http://img.photobucket.com/albums/v392/msm/Warhammer/IMG_0520.jpg[/[img]


*Tactical Notes


With the Sanguinary Guard and Dante dead Land Raider back in reserve and the lascannon Razorback out of action looks like it's plain sailing. The basilica objective is mine and there isn't anything which can move the Prime and Hormagaunts from it - oh that was a interesting round.


All I'm gonig to do now is just hold onto the objectives and use the Prime and supporting Trygon to flank across the board and tackle the multi melta and heavy bolter combat squad. I'm not sure what I'm going to do with the Tyrant and Trygon combo with Hormgaunts in tow.



Turn 3


Assault Squad arrives in from reserve and deep strikes with into the face of my Termagants on the rubble objective.


No movement from Blood Angels.


Shooting the Assault Squad fire at the Termagants but because more than 50% is in cover I get cover saves, which all put one passes - excellent! Multi melta puts a wound on the Trygon leaving 3 remaining, heavy bolter fires but does nothing. Missile launcher combat squad fires at the Warriors but misses.


My Zoanthropes arrive from reserve deep striking behind the centre tower ruin on my side of the board.


The Trygon Prime and supporting Trygon moves towards the multi melta combat squad. The Hive Tyrant and Trygon move towards the Assault Squad and the Hive Guard on the shrine objective move out towards the heavy bolter squad seems there is nothing in range to shoot at.


The Zoanthropes are out of range of the stunned Razorback. The Hive Tyrant casts paroxysm on the Assault Squad and fires along with two units of Termagants, Hive Guard and Warriors after the dust has settled only two Assault Marines remain. The other unit of Hive Guard which came out the shrine fire at the heavy bolter squad along with the Primes containment spines killing a few the other Trygon fires bio electric at the multi melta squad leaving just the melta surviving.


In assault the Trygon gulps down the solo multi melta Space Marine.




* Tactical Notes


The left flank of my side of the board is totally clear and both Hormgaunt units will have no further problems hanging onto those objectives. I'm glad I fired everything into those Assault Marines as they'd really hurt my Termagants probably the upcoming turn. Reason I cast paroxysm on them wasn't because I was expecting the Hive Tyrant to get into assault, I knew he wouldn't. It was if the Assault Marines attempted to attack my Termagants they'd have a hard job, now they're out the fight more or less for next turn as well!



All I need to do now is sit and hold tight and wait for the Land Raider...


Turn 4


Land Raider with the Death Co arrives from reserve and deep strikes on target the other side of the sanctum ruin.


Assault Squad falls back towards the Land Raider.


The Land Raider fires what it can at my Warriors and after cover saves kills one. The missile launcher squad fires at the Warriors and misses again while the heavy bolter fires at the oncoming Trygon.


In my turn I move my Zoanthropes to target the side of the Land Raider, I'm hoping I can pop it and then lay down salvos of fire power into the Death Co and then follow up with a assault from rending toxin Warriors. Trygon and Hive Tyrant move to shield the Termagants on the rubble objective while the Trygon Prime and Trygon move towards the heavy bolter combat squad.


The Zoanthropes fire at the Land Raider scoring a glancing and penetrating hit but we agreed 5+ cover save due to part the hull been covered from LOS, which the Land Raider passes both cover saves! Both Trygon Prime and Trygon along with Hive Guard nearby fire at the heavy bolter squad leaving just one survivor.


*Tactical Notes


I'm gutted that Land Raider passed the cover saves, damn! Never mind I'll just have to grin and bear it. Hopefully I can get the Warriors in and gun them down and take the suckers out!



Turn 5


Land Raider moves and the Death Co bail out, the Raider fires at my Warriors and scores a single wound. In assault the Death Co charge and flatten a Termagaunt squad supporting the Warriors.


In my turn I move the Zoanthropes to blast the remains of the Assault Squad through a doorway, I cannot risking blasts against the Death Co in case scatters onto my Warriors. Shooting I fire everything I can at the Death Co causing a few wounds, but nothing major. The Zoanthropes fire through the doorway at the Assault Squad which one is killed after cover saves. In assault my Warriors charge the Death Co after the dust has settled 5 Death Co remain and my Warriors get done over by instant death thunder hammer and power fist!


As this point I decide to call it a day as I want to get home and also I've got 4 objectives while the Angels have one and only two scoring troop units remaining.





Summary


A interesting game and my plan went to, well plan! lol. As I already had 3 objectives in my grasp scoring that next one from the left flank wasn't tough because only two squads held it. With a barrage of impaler cannon shots taking out the Razorback it's lascannons couldn't do anything and with double Trygon assault followed by Hormgaunts those two combat squads won't last long and the objective would be claimed easily. Due to the gap between the objective, multi melta and then heavy bolter squads it was easy enough for the Trygons to slither along from one combat to the other taking none or few wounds on the way.


I was gutted about those Zoanthropes not taking out the Land Raider but I guess I cannot have it all. I'm glad those Assault Marines got beaten, I did think of assaulting them with my Termagants but I had the objective and I didn't want to lose it. As for mistakes I don't think I made any, I don't remember casting paroxysm on those Death Co but I think the Tyrant might have been out of range.


Justicar Alaric played well and he had some poor dice rolls with that single missile launcher, however I think lack of serious fire power meant he couldn't tackle those Trygons reliable and deep striking in Dante and the S-Guard was just sending them into the meat grinder. The Land Raider deep strike wasn't brilliant and with armour 14 I would have started it on the board as those Death Co could have fought off the Hormgaunts on the basilica objective, possibly, Trygons would have been around but they did have a single thunder hammer and also power fists too so would have done some damage.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Furious Fire Dragon






I knew after turn 2 you won, killing 500 points in one blow of CC is devastating

   
Made in us
Raging Ravener



Virginia

Not to detract from your win, nor to attack Justicar Alaric, but that BA list could use some work. He's got a little bit of everything and not enough of anything. Deep Striking half of it just made it worse.

Why did you shoot the Assault Squad with your 'thropes in the last turn, instead of taking another shot at the Raider? Just curious.

Nice report.

This message was edited 1 time. Last update was at 2010/06/29 06:00:46


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Deep striking = bad idea... honestly, dantes used for Hit and Run IMO, or planning an 18" assault next turn...

Good report tho, you spanked em good

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Made in gb
Tower of Power






Cannock

Mafty wrote:I knew after turn 2 you won, killing 500 points in one blow of CC is devastating


Yup turn 2 was pretty much in the back. With that elite c.c unit destroyed and then claiming the objective I just had to hold out. From then the Prime and Trygon pair just wrecked everything on the B.A deployment area.

Hesperus wrote:Not to detract from your win, nor to attack Justicar Alaric, but that BA list could use some work. He's got a little bit of everything and not enough of anything. Deep Striking half of it just made it worse.

Why did you shoot the Assault Squad with your 'thropes in the last turn, instead of taking another shot at the Raider? Just curious.

Nice report.


Yes I agree. Just as I was leaving we discussed a few mistakes Justicar made. He did say he hasn't played for a while and I said I'd help him; but this first game I wanted to see how he does. Next time I will offer my help, if it wants it. And we did briefly discuss his list and about taking units in pairs for redundancy

I only shot at the land raider once with the zoanthropes. First turn they landed they fired at a razorback just because it was there. Warp blasts would have caused pain on those assault marines and something I didn't consider; though it didn't matter in the end.

Zid wrote:Deep striking = bad idea... honestly, dantes used for Hit and Run IMO, or planning an 18" assault next turn...

Good report tho, you spanked em good


Aye jump packs have got that cool 18" range for assault. It's ok deep striking vanguard or suicide honour guard but not assault units like sanguinary guard.

Yeah the Blood Angels took it hard and fast

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Huge Hierodule





Louisiana

Nice battle report, It's always good to see bugs do well. Especially after all the backlash in January when GW "ruined" our army.

Speaking of, now that the book has been out for nearly half a year, are you finding it much easier to play or do you still feel it can be very unforgiving?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Tower of Power






Cannock

I wouldn't say ruined the army, more changed it and took it in a different direction and playstyle.

Once you've got the right units and sussed the roles of the units you're taking i.e not piling your tyrant into the wrong fight then you'll be fine. Its just finding those niche' units.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Furious Fire Dragon






tetrisphreak wrote:Nice battle report, It's always good to see bugs do well. Especially after all the backlash in January when GW "ruined" our army.

Speaking of, now that the book has been out for nearly half a year, are you finding it much easier to play or do you still feel it can be very unforgiving?


ard boys prelims and semis would strongly disagree with you as there were lots of qualifying nids and I believe a few won semis

   
Made in us
Wraith





Raleigh, North Carolina

Fun report, loved the pics!

I agree with Mafty; while the new Tyranid book is very different from the prior one, it's far from bad and can be competitive just fine.

 
   
Made in gb
Tower of Power






Cannock

Glad you like it!

As long as you know how to use each unit correctly they can be fearsome

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Huge Hierodule





Louisiana

@Mafty

Yeah, I went to semi's with Tyranids, but faced two (admittedly better) tyranid lists during rounds 2 and 3 and got knocked down to 18th. Boo. 3rd place was a Tyranid player, though.

I don't think the codex is bad, either. I just remember the whining and moaning from the general population regarding all the changes in the book as being 'bad'. I estimate it took me right around 3-3 1/2 months to 'figure out' the codex and play it to its strengths. I've been doing (fairly) well with it since then. Apparently many others are, as well. LOL

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Tower of Power






Cannock

That's very true words. Just need to figure out what units are best and that's it. The elites is pretty easy, just fill with tank busters. Some things are over rated i.e tervigons.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fresh-Faced New User





mercer wrote:That's very true words. Just need to figure out what units are best and that's it. The elites is pretty easy, just fill with tank busters. Some things are over rated i.e tervigons.


Not overrated you just need to learn how to play with him/her. People see a monstrous creature and they want to charge it head first into combat, but the trick with Tervigon is you can't do that. He is an average combatant what he works best as is finishing weakend units off and supporting other units with Catalyst and giving you free scoring units. I have yet to lose a game with objectives when I use Tervigon he/she is just that awesome.

Great win though! But I agree as soon as I read the Blood Angels list I knew the Nids had it in the bag. A little more pics would be better! Thanks again for the report, keep 'em coming!!!

 
   
Made in us
Dakka Veteran





Thanks for your battle report... it is nice to see the 'nids do well! I have a friend working on his Blood Angels army even now as I update my tyranids, so I foresee some similar clashes down the road. Well done.
   
 
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