Switch Theme:

Different martial arts in DH & RT  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

After seeing the awesome fight scene of Ong Bak again I'm struck with the idea of letting the PC's elect one of their own to enter a bare-knuckle no holds barred fighting tournament, because that's the only way they can get certain trading rights.

Now the thing is, so far you can only hit someone, but what about martial arts or special attacks? Any suggestions?

The scene in question, as inspiration:






Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Regular Dakkanaut




BrookM wrote:After seeing the awesome fight scene of Ong Bak again I'm struck with the idea of letting the PC's elect one of their own to enter a bare-knuckle no holds barred fighting tournament, because that's the only way they can get certain trading rights.

Now the thing is, so far you can only hit someone, but what about martial arts or special attacks? Any suggestions?

The scene in question, as inspiration:





Sounds like kind of a headache. Percentile based systems never seem to be terribly great at complex combat. My experience with DH is pretty limited,but I would suggest...

I think the first thing you have to get around is the needing to make an agility check to move out of CC. Otherwise,both fighters will just run up and exchange blows until one of them drops. Not exactly cinematic.

Next,I would definately say that both fighters should be rolling initiative before each round of combat.

You should probably also have a mechanic where the fighters can add to or subtract from their % to hit to get plusses or minuses to their damage bonus. Say,10% per every 1 point of damage,and cap it at +/- 3. So,for example,a player can choose to subtract 3 from their damage to gain an extra 30% to hit(this would represent a quick leg kick or jab),or choose to take a 30% penalty from their attack roll to add 3 to their damage rolll(this would be exotic and devastating maneuvers like a leaping thrust kick or spinning back fist). You could also rule that you can take,say a 20% penalty,to try and perform a knockdown maneuver.

The biggest success/fail of this is going to be on you and the player and how well you both narrarate the action,though. You'll both have to be very descriptive in what exactly is happening to capture the feel of what you're trying to accomplish. I've had players in other systems that are great at this(a player with a female Sith MA expert in Star Wars game in particular),and others that just never seem to take to it.
   
Made in us
Devastating Dark Reaper




VA

This just doesn't seem like a good idea for DH. If you have the urge to do a tournament then WoD has better mechanics for varied martial arts and it has a decent system in place to create your own stuff.

DH and RT are just too super lethal to make a martial arts fest 2010 work well.

Best luck though.

I have come to steal your pornography and sodomize my vast imagination.

2000
3500
1500
DS:80S+G++M-B-IPw40k08#+D++A++/sWD-R+++T(R)DM+
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

WoD?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Reverent Tech-Adept




Stevenage, England

World of darkness. As I remember, it uses a lot of D6s. The multipliers and such give you more or less dice. A bit like 40k, really.

 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator




Manchester

If you get onto the Tao of D&D its a blog over on blogspot, he wrote some very cool rules for fighting.

Check it out!

I'm always looking for new players for system-less one on one RPG's via MSN and Email PM me if your interested!
 
   
Made in us
Regular Dakkanaut




Grimpost wrote:This just doesn't seem like a good idea for DH. If you have the urge to do a tournament then WoD has better mechanics for varied martial arts and it has a decent system in place to create your own stuff.

DH and RT are just too super lethal to make a martial arts fest 2010 work well.

Best luck though.


WoD(or OWoD to clarify),was a great system for detailed combat,particularly if you had the Combat book with it's massive list of combat manuevers,martial arts,and weapons. However,I think it was implied in the OP that this tournament is suppossed to take place as part of a currently ongoing DH/RT campaign,so telling everybody to make WoD characters doesn't really help.
   
Made in us
Devastating Dark Reaper




VA

Rereading Brooks OP I see you (Wahtever1) are correct in working it into the current game.

Sorry to say, I don't know a reliable way to add a "Martial Arts" fighting style in. Unless you want to work out an entire class or series of feats akin to what you can get for melee weapons and ranged.

Do you even have a character in your game that is handy with bare knuckles combat?

I have come to steal your pornography and sodomize my vast imagination.

2000
3500
1500
DS:80S+G++M-B-IPw40k08#+D++A++/sWD-R+++T(R)DM+
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Okay, stupid idea. Got it.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Poxed Plague Monk




The 11th circle of Hell

I'd go for the descriptive route, let the player choose a martial arts style and describe his martial arts as the actions he does, maybe using some of whatevers ideas for adding/decreasing the percentage chance of success?



Once more down to the beach, dear friends, once more,
To drown our sorrows with our English beer!
In peace there's nothing so becomes a man
As modest stillness and humility;
But when the blast of alcohol blows in our ears,
Then imitate the action of the tiger:
Stiffen the sinews, summon up the blood.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Everyone take a Difficult (-10) Forbidden Lore (Threadromancy) (Int) Test, right now!!!

This message was edited 1 time. Last update was at 2011/01/13 09:03:32


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Devastating Dark Reaper




VA

2 degrees of success! I would still say 1D5 insanity is fair for a save against this wretched warp power.

I have come to steal your pornography and sodomize my vast imagination.

2000
3500
1500
DS:80S+G++M-B-IPw40k08#+D++A++/sWD-R+++T(R)DM+
 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: