Switch Theme:

Anyone Playing Song of Blades and Heroes? We are!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Brigadier General






Chicago

Disclaimer. I'm something of an apostle for the game. I was looking for a generic fantasy game that would be easy to learn and quick to play and SBH satsified.

After playing it with a group of folks here in Chicago over a couple of months, my observations are as follows.

Positives:

1) The game is quick. Typically a game can reach conclusion in less than an hour.

2) The game rewards strategy. This surprised me, as for a 5$ set of quick-play rules, I was expecting to have to think less. The activiation is a variation of IGOUGO tha requires you to decide how many actions a character will attempt in a turn, with a possibility that the charachter may get no actions, or (if you try for too many actions and fail miserably) play may pass to the other player before you've activated all your charachters. Thus stragegic management of your charachters is a very important aspect of gameplay.

3) It's really easy to learn. I have a heck of a time learning rules, but I had this one pretty solidly down after a game and a half.

4) Allows the use of any figures. It's nice to be able to use whatever figures you want, or to be able to buy that cool figure from a game you don't play and know that it will get to the tabletop via SBH. All those old heroscape, Mage Knight, D&D, etc CMG figs can be reborn into a new game. As a result, almost anyone can immidiately field a painted warband. Our games have had figs from Ral Partha, GW, D&D, Heroscape, Reaper, Rackham, etc, and we've yet to see an unpainted figure on the board!

5)Affordable and growing. The basic 5 dollar game has everything you need, but the game is constantly growing with supplements (about 8 bucks a piece) that add additional rules, senarios and army lists.

6) Supported. An active yahoo group where the game's designer is really good at answering questions also. While the algorythm for the points system has not been publicly released, they have a free HTML force builder that allow you to stat/point up any figure you might have. Also, for those that like the basic mechanic, Ganesha Games makes Modern, Post apoc, horror, teddy bear victorian and other games that use the same basic mechanic and many more in production.

Negatives.

1) Lots of abstraction. Each figure only has two stats (Quality and Combat) and additional special rules. The special rules are great for defining the figure and adding abilities, but it means that it might make little difference whether your charachter is wielding a mace or a sword, or a scimitar.

2) Lots of special rules. The special rules are what realy make each figure unique. They are fairly easy to keep track of, but some folks will not appreciate the fact that may charachters will have more special rules than statistics.

3) No Background/Fluff. Some of the expansions provide settings and fluff, but the basic game has no background at all.

4) Limited Role for magic. Magic is present, and is expanded throughout the supplements, but even with the supplements, it doesn't have nearly the potential to be the kind of power that it can be in WFB.

So that's it, I'd like to hear the opinions and experiences of those who've played the game.

If you're in Chicago and want to play, shoot me an email, and we'll see about inclucing you in one of our bi-weekly sessions.

More about the game at http://www.ganeshagames.net/

This message was edited 2 times. Last update was at 2010/09/21 20:15:26


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Brigadier General






Chicago

Ok, no one cares, I can take a hint...

Almost ;-)

Here's a couple of my friend's Blog posts about a few of our games:
http://rpgdiehard.blogspot.com/2010/07/play-report-song-of-blades-heroes.html
http://rpgdiehard.blogspot.com/2010/09/my-ever-changing-gaming-interests.html
http://rpgdiehard.blogspot.com/2010/10/pretty-terrain-for-asong-of-blades.html

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in nl
Preceptor






I have almost al the Ganesha rules and I like them.

Especially becaus I can play a few easy rules games with friends how are normaly not in Wargaming.

Cant wait for the superhero rules coming out
   
Made in us
Annoyance of Netlings





I too have almost all the Ganesha rules. I think they're great!

In your list of pros/cons, I have to disagree with con #2, I think the Special Rules are one of the things that makes the game so unique, as well as making all the characters so unique. I much prefer Special Rules to a huge amount of stats. (As long as all the Special Rules are available to everyone, as opposed to some games where if you don't play a certain army, you might not even know about a certain rule specific to that army.) But... I do like the newer rules (like Flying Lead) where the weapons are separated out from being just Special Rules - it's a bit less abstracted that way.

The limited magic rules are a bit of a bummer, but I hear a magic book will be released with "full" expanded magic rules.

The "no background" doesn't really bother me as that's what causes other games to be usable with only the "right" figures. Also, I really like making up my own back-story for each game or campaign. Especially as I can customize it for the figures being used.

   
Made in us
Brigadier General






Chicago

Method wrote:
Especially becaus I can play a few easy rules games with friends how are normaly not in Wargaming.

Ganesha Games can be quite the gateway drug. So far we've had two gamers play with us who though they had gamed before, were not miniature gamers.

GregX999 wrote:In your list of pros/cons, I have to disagree with con #2, I think the Special Rules are one of the things that makes the game so unique, as well as making all the characters so unique. I much prefer Special Rules to a huge amount of stats.

The "no background" doesn't really bother me as that's what causes other games to be usable with only the "right" figures. Also, I really like making up my own back-story for each game or campaign.



I agree with you on both counts. I like short stat lines, and I'd rather build my own background or be able to adapt to my choice of backgrounds created by someone else. In the review I tried to bring up all the possible things about the system that someone might not like, even though I'm perfectly sastisfied with the game.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
 
Forum Index » Corvus Belli (Infinity)
Go to: