Had a great time at the Northeast Warhammer Club Challenge over the weekend. I competed with my
40k club, as that was the system which determined the winner this year. Next year it switches back to Warhammer Fantasy, as this event alternates between the two.
All told I believe the event had eight 4 man teams for
40k, and another six teams for the Warhammer side event. Winners were as follows:
Warhammer 40k
Victorious Team: Cold Steel Mercenaries
2nd place: Inner Circle (including Tony, the
NOVA winner, who I think may have been the only player to hand one of us a loss)
3rd place: NorthEast Big Gunz
Individual Overall: Matt Cassidy using
IG (Cold Steel Mercs)
Individual Best General: Alex Fennell using Blood Angels (Cold Steel Mercs)
Best Painted: Doug Waltham, with Nurgle Daemons (Gaming G?)
Warhammer Fantasy
Victorious Team: Carroll County Ganstas
2nd: Jervis' Johnsons
3rd: Iron Fist League
Individual Overall: Travis Weyforth, using Orcs & Goblins (
CCG)
Individual Best General: Corey Reynolds, using Warriors of Chaos (
CCG; also much-loved organizer of The Crossroads
GT)
Best Painted: John Reinheardt, with Vampire Counts (Big Gunz NE)
Full results here:
http://www.biggunz-ne.com/index.php?option=com_content&view=category&layout=blog&id=1&Itemid=50
I had four very fun and challenging games. Faced Tyranids, a Necron/Ork pairing in the doubles game, then two mech
IG lists (team Inner Circle and team NE Big Gunz), getting three Draws on the primary (but taking the secondary and tertiary in each), and one low-scoring Win in the doubles round. May need to update to a 5th ed army at some point...
Organizationally this one was not quite up to Mike's/Showcase's usual standard, but wasn't run by him. Last year's winning club was responsible to organize, with Showcase being the host site. The organization wasn't really bad; mostly just slow, being shot in the foot by a couple of factors. One being that only four of the
40k teams actually arrived within the 8am-9am reg window before dice were supposed to roll; one of the clubs didn't show until around 9:45; I think we got rolling around 10 or so. Another element that slowed things down was that two of the clubs were short a man and had to recruit ringers from the Big Gunz, which left them fewer people to do data entry and actually run the thing. Overall I think we got finished a bit after 10pm. Otherwise the site was great, and the tournament format pretty solid. I think it might have been a little ambitious to try four games in a day at 1850; 1500 might have been better. Still, it was a great time.
Having given criticism, of course, the onus is now on my club to do as well or better! The challenge of this event, of course, is that the winning team being responsible for running it next time means less continuity. We have already been brainstorming for
WH next year, and have some good ideas, I think. We may also make it a two-day event next year, to get a bit more of a
GT flavor, and make it more worth long travel time for clubs that aren't right in the neighborhood. Our plan is to have event details formalized and publicized at least a couple months in advance to help people make travel plans and solidify their teams.